Pete's first shadowrun adventure: Tierra madre
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HereComesPete
- Throbbing Cupcake

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Yeah, I'd stop using that if I was you, or possibly not given you're getting better results than you ever do with chopper!
Use deej's - here or try this one from that site joose recommended.
I'll take the first set you rolled,
As for your drain - Joose summed it up better than I could -
Direct combat spells now don't automatically have the hits added as extra damage. The mage can choose to use the hits to up the damage value, but it raises the drain by the same amount and they can choose to use just some of the hits if they want, but they need to choose before rolling for drain resist.
Use deej's - here or try this one from that site joose recommended.
I'll take the first set you rolled,
As for your drain - Joose summed it up better than I could -
Direct combat spells now don't automatically have the hits added as extra damage. The mage can choose to use the hits to up the damage value, but it raises the drain by the same amount and they can choose to use just some of the hits if they want, but they need to choose before rolling for drain resist.
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Roman Totale
- Robotic Bumlord

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Sorry, I'm clearly retarded but I don't understand what I'm doing now. So, I've rolled from a dice pool of 10 and have got a ridiculous 9 hits. I planned this to be a level 6 horse spell, so does that mean if I wanted to I could add an additional 3 levels of horse on to the spell, but I'd have to resist Drain as if it were a horse 9 spell?
I've been spoiled by the simplicity of SLA - Shadowrun just confuses the fuck out of me.
I've been spoiled by the simplicity of SLA - Shadowrun just confuses the fuck out of me.
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deject
- Berk

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Your 9 hits are resisted by the target's Willpower (as it's a mana spell) and if he has Spellcasting that would also be used in the resistance roll. Net hits increase the damage of the spell (from the default level of the horse it was cast at). With the new rules though, net hits applied to direct combat spells also increases the Drain value.
In this particular case, with 9 hits the potential damage of the spell would be 15(p), but the Drain would be (6 / 2) + 9, for 12. If he scored 4 hits on his magic resistance test, then your 9 hits minus his 4 would give you 5 net hits. With the new rules, you can apply as many of those hits to the spell as you wanted, with a minimum of one hit, obviously.
The Sorcery rules are pretty complicated, but the Conjuring rules seem even more inane to me.
In this particular case, with 9 hits the potential damage of the spell would be 15(p), but the Drain would be (6 / 2) + 9, for 12. If he scored 4 hits on his magic resistance test, then your 9 hits minus his 4 would give you 5 net hits. With the new rules, you can apply as many of those hits to the spell as you wanted, with a minimum of one hit, obviously.
The Sorcery rules are pretty complicated, but the Conjuring rules seem even more inane to me.
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Roman Totale
- Robotic Bumlord

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Joose
- Turret

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deject wrote:Your 9 hits are resisted by the target's Willpower (as it's a mana spell) and if he has Spellcasting that would also be used in the resistance roll. Net hits increase the damage of the spell (from the default level of the horse it was cast at). With the new rules though, net hits applied to direct combat spells also increases the Drain value.
In this particular case, with 9 hits the potential damage of the spell would be 15(p), but the Drain would be (6 / 2) + 9, for 12. If he scored 4 hits on his magic resistance test, then your 9 hits minus his 4 would give you 5 net hits. With the new rules, you can apply as many of those hits to the spell as you wanted, with a minimum of one hit, obviously.
The Sorcery rules are pretty complicated, but the Conjuring rules seem even more inane to me.
aaaalmost right, except you cant resist with Spellcasting, only Counterspelling.
Oh, and no matter how many hits you score, they only count up to the horse of the spell. So although you scored 9 hits, only 6 of them count as its a horse 6 spell.
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HereComesPete
- Throbbing Cupcake

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Right, this shit stops here!
After me and Joose banged heads (fnar) we've decided that yes, the direct combat spells are too complicated. The effort to tone down their power has led to rather too many steps.
Here's how we'll do it. You will no longer be reliant on the gm giving you a 'net hits on the target' number to work with.
Instead you the mage pick your spell horse and roll your magic + spellcasting +/- modifiers and generate a number. This number can then be used wholly or partly to up the damage value of your spell, it also ups your drain value as a result. No matter how well you roll, you can only add dice up to the horse the spell was cast at.
EG - Roman, his manabolt and his rather exceptional roll. He chose horse 6 so the drain is 6/2. He can then add up to 6 of his 9 hits to the damage value of 6 given the horse he chose. If he adds all 6 then the damage value would be 12 and the drain would be 9.
A word of caution however! Because Roman is overcasting here (His magic level is 5 but he is casting at horse 6), any un-resisted drain is taken as physical not stun damage.
After me and Joose banged heads (fnar) we've decided that yes, the direct combat spells are too complicated. The effort to tone down their power has led to rather too many steps.
Here's how we'll do it. You will no longer be reliant on the gm giving you a 'net hits on the target' number to work with.
Instead you the mage pick your spell horse and roll your magic + spellcasting +/- modifiers and generate a number. This number can then be used wholly or partly to up the damage value of your spell, it also ups your drain value as a result. No matter how well you roll, you can only add dice up to the horse the spell was cast at.
EG - Roman, his manabolt and his rather exceptional roll. He chose horse 6 so the drain is 6/2. He can then add up to 6 of his 9 hits to the damage value of 6 given the horse he chose. If he adds all 6 then the damage value would be 12 and the drain would be 9.
A word of caution however! Because Roman is overcasting here (His magic level is 5 but he is casting at horse 6), any un-resisted drain is taken as physical not stun damage.
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deject
- Berk

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ah yes counterspelling is what I meant. oops.Joose wrote:
aaaalmost right, except you cant resist with Spellcasting, only Counterspelling.
Oh, and no matter how many hits you score, they only count up to the horse of the spell. So although you scored 9 hits, only 6 of them count as its a horse 6 spell.
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HereComesPete
- Throbbing Cupcake

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Roman, you still sticking with your horse 6 manabolt, fully resisted and no additional damage dice?
And does the new rule make sense to y'all that are going to use it?
As for conjuring and in particular summoning for you Doggers, as and when it arises we'll run through it and if shit gets all messed up then it may need looking at. Vanilla for the first attempt though.
And does the new rule make sense to y'all that are going to use it?
As for conjuring and in particular summoning for you Doggers, as and when it arises we'll run through it and if shit gets all messed up then it may need looking at. Vanilla for the first attempt though.
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Roman Totale
- Robotic Bumlord

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HereComesPete
- Throbbing Cupcake

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Okay. The spell has no noticeable affect on Faustus, he doesn't even flinch.
The Wicca mages are looking a little shaken with how fast one of their number has been offed, but they're still working on taking down Faustus. A few hit him with spells, which he doesn't seem to notice and a few continue muttering to themselves. You can't really tell what they're doing. None of them seem to be leading any efforts though.
Pants! You still running away?
The Wicca mages are looking a little shaken with how fast one of their number has been offed, but they're still working on taking down Faustus. A few hit him with spells, which he doesn't seem to notice and a few continue muttering to themselves. You can't really tell what they're doing. None of them seem to be leading any efforts though.
Pants! You still running away?
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Joose
- Turret

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You sense no ass.Dog Pants wrote:Depends. I'm close to the back anyway so there's a good buffer of hairy women between me and him. Since I didn't roll and you never told me anything when I last asked, I'll do an ass-sense as I edge towards the door.
Ass-Sensing: 3 + 4 INT = 7
3, 3, 3, 1, 2, 2, 1: 0 hits.
Gah, faildogs.
