Excellent. Does this mean I don't have to sit through that medical lecture again? After what seemed like ten minutes of PRESS SPACE TO PERFORM COMPLEX SURGERY I gave up and drove nails in to my eyes for pleasure.Dr. kitteny berk wrote:http://forums.steampowered.com/forums/s ... p?t=901655
Americas Army 3 coming to Steam
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Dr. kitteny berk
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This might help a bit
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Updates to America's Army 3 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
America's Army 3
* Removes Password from AA3Launch.log
* Fix for MBS not working after server changes to a new map
* Fixes TeamReady in Mission Preplanning
* Updated authentication SDK to improve reliability and performance
* Fix for freezing on training mission load
* Improved performance on loading maps/training missions
* Fixed several small memory leaks
* Fixed performance issue with server that caused it to load UI elements into the server (where they aren't needed) and thus use up additional CPU and memory.
* Modified training authentication so it is more efficient
* Modified AMD negative delta time exception handling so it no longer stops the server or client, but just logs the event
* Fixed Admin add Player Admin
* Fixed Admin kicking of players. Now works properly with Soldier name and has optional kick by player ID
* Add new AdminListPlayers to get list of players and their player ID's
* Removes most of the server log spam, especially that tied to missions and mission setup and ROE
* Fixes several issues related to ROE firing off when player is bleeding, asphyxiating, or falling after being wounded by ROE
* You can now strafe on ladders so you don't get stuck in Pipeline or Obstacle Course. Strafe too far and you fall off, just like AA 2.x
* Modified program startup to clear out any old ATS temporary files
* Improved scoring messaging support for training missions
* Fixes several scoring issues
* Optimizes more of the authentication code and adds better exception handling in it
* Adjusts STS (stats) integration to better detect invalid objects to avoid crashes
* Fixes issues with single player stats not correctly initializing all of the time
* Adds feedback to UI when player purchases training until purchase is complete (says "Purchasing")
* Modifies MBS to track how many players are playing vs. how many players are on the server (player + Spectators) and now MBS browser only shows the number of players (so the count won't exceed max players)
* Turns HUD off whenever menu is activated (still an issue with battle planner activation the first time, however)
* Adjusts the close menu logic to always close properly so double menus should no longer happen-
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Give them their due?! It may be free but there's still no excuse whatsoever to release this half finished game! It's free, paid for by the american taxpayer I guess, so even more incentive to not drop this hunk of broken crap onto an audience.buzzmong wrote:Give them their due tho, that's a pretty substantial patch in a very short time.
The idea that there's no such thing as bad publicity just isn't true with game dev studios. They really should use a standard closer to console release gradings for every game platform.
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