HereComesPete wrote:And thankfully they'll all be on the pc and thus cheaper and better looking.
I'm getting old though...starting to prefere to be on the couch, kicked back and playing them on a HD big screen...blaring through the house on a 1.21 jigowatt surround system...
Mr. Johnson wrote:don't know about assassin's creed, don't really care either.
aw...AC2 is the one I'm really looking forward to. It was simple, yes, but done in a most awesome way and I just couldn't get enough of running/1 shot assassin kills
The PC port was a pretty much shit regarding controls, however it has a story I would like to explore. I'm not going to buy it, but I'll play it. The other two, however, are worthy of my money.
All of that. The venice setting, leonardo da vinci, the future/past templar shizzle. It's all good. But the last one got old quite quickly because it really wasn't very free form despite its layout.
Amazon reckons 30/31st Oct for Bioshock 2 and Mass Effect 2 - console and PC releases unlike the wait for Mass Effect last year - albeit worth it with much better controls.
Ass Creed 20 Nov here, but I can't care much, even the tutorial was so annoying I had to stop playing. I think it must be a whole style of game I dislike, ignoring the sneaking elements - the controls seem based on those survival horror games, and MGS games all of which I found dismal.
They in turn borrow from 3d-platformers like Tomb Raider, Ratchet and Clank and all the other annoying start-over-when-you-miss-a-jump shit.
Yes, there's a massive section of hugely popular games that I really don't get on with.
It's not mandatory for a third person action game to have utterly wank controls - take Jade Empire with just a few buttons for fighting or the GTA series, Saints Row and all the other copies - they feel more like an FPS with some extra action buttons added on, not as with Assassin's Creed a huge library of extra buttons with movement and view direction added on.
Baliame wrote:You cannot possibly call those fight controls. I mean you had to hold LOCK TARGET and smash HIT THE FUCKER until he died.
No, the fight controls were Jade Empire. I just meant the general ease with which you could move around in the GTA series, with a few extra buttons to do actions. In things like Assasin's Creed and Mirror's Edge I got lost in the tutorials with not just the masses of single-purpose buttons, but the seemingly endless button combinations you needed to do stuff. Maybe they should just introduce them a bit slower.
Okay, it's good that you're actually performing the actions yourself, rather than the oversimplified context-sensitive 'A' button of some Nintendo games, but the happy medium seems to sit with the games I mentioned.
MORDETH LESTOK wrote:I'm getting old though...starting to prefere to be on the couch, kicked back and playing them on a HD big screen...blaring through the house on a 1.21 jigowatt surround system...
Apart from the sound as I don't have anything like that. And I'll accept the lower resolution, etc. as a trade-off for less hassle.
I've just watched the debut trailer for Red Dead Redemption and it looks interesting. I'd welcome an Old West cowboy game with similar gameplay, scope and style to the GTA franchise. It'd be a fresh approach.
Not due for release until next year and no PC version listed. You can tell from the trailer they're not aiming for high end graphics anyway.
I loved the first red dead revolver, in my opinion the best western game so far, with a proper spaghetti western atmosphere and ditto characters, and this one seems to be aiming to do the exact same thing.
It was rather good. Call of Juarez was good, Gun was okay. Blood was amazing (ly bad) but the absolute daddy of merkin shooters is obviously redneck rampage.
I loved Blood. The spraycan flamethrower, kicking zombie heads about, the little hands sqeaking "I'll swallow your soul!", the crank calls you could make on the payphones. Ahh, good times.