The Third Forumised Shadowrun Adventure!

For games played by men (and women) with beards, such as tabletop RPGs.

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Joose
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Post by Joose »

Okey doke. I presume you are driving up to the front gate then.

The guard makes a polite "stop" signal with his hand, and walks up to the window.
Gate Guard wrote:Konbanwa, can I help you?
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Post by Dog Pants »

Dice don't fail me now. I'm going to use an edge for this I think.

Con (4) + CHA (5) = 9

3, 6, 1, 1, 3, 1, 1, 1, 4, 4

Damn your roller Deject!
Al wrote:Konichiwa buddy! My pal here and I heard something was kicking out here. Some sort of party, yeah? I'm out of Tempo and there's no way I'm going home to the wife yet. Whaddya say you let me go find it pal? I got some ID.
I'll flash 200 nuyen.
Joose
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Post by Joose »

ooh, thats a glitch too!

He looks unimpressed at the cash. Then he looks at the ID. Then he squints at you, with a slightly puzzled expression.

Its only then that you realise this guy used to work the security for your old office, back in your corporate days. He clearly recognises you, and recognises that you are totally not what your ID says you are.
Gate Guard wrote:Mr Haynes? What is going on here?!
He is starting to look alarmed, and looks like he is going for his comlink...
HereComesPete
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Post by HereComesPete »

Bullet tiem! I'll shoot him in the head!

Only joking! Unless you can't persuade him that is, then I will.
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Post by Dog Pants »

The cash was the ID :)

Shit. What the fuck, I'll try a different tack;

Intimidation 3 + CHA 5

4, 6, 2, 5, 2, 2, 5, 1: 3 hits.
Al wrote:You! So that's where you went. Renraku have been after your ass since you left you thieving little shit. I might not still work there, but a few of my buddies still do. You'd better think fucking quickly because I've got Minoru Takagi on speed dial and unless you do something to convince me to keep quiet he's going to come down here and tear you a new asshole.
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Post by deject »

just for emphasis, I think I will cast Foreboding horse 3, range restricted to a 1m area (-2 dice)


Foreboding horse 3 (DV: 3):

Magic (6) + Spellcasting (6) - 2: 10 dice
1, 5, 5, 3, 4, 4, 4, 5, 5, 2: 4 hits.

Drain Resist (9 dice): 6, 6, 6, 5, 2, 3, 3, 1, 5: 5 hits.

Hopefully that will fill him with a bit of dread.
Joose
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Post by Joose »

The colour drains from his face, and his hand stops going for his comlink.
Gate Guard wrote:uhh, I...uh, think there must be some mistake sir. I, uh, thought you were someone that you clearly are not...My apologies...
He backs away from the car, bowing low, and avoiding eye contact. The gate opens, and he waves you through, still bowing so much he is essentially staring at the floor.
HereComesPete
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Post by HereComesPete »

Can I shoot him now? :P
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Post by Dog Pants »

Go team!

I'll find somewhere out of sight to park and let N-Zo out.
deject
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Post by deject »

Shall we find room 3A then?
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Post by Dog Pants »

Yep, although I'd like N-Zo in place before we wander too far.
Joose
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Post by Joose »

If you park backed up to the building, you should be able to get N-Zo out without too much issues. As for getting him into place: He will probably need to be indoors. Theres not likely to be any better access in the car park than he had before, whereas inside he can maybe get better connected via security cameras/electric doorlocks etc.
The Shutting Downs
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Post by The Shutting Downs »

I will update, as soon as I can reinstall windows on my PC, as it is now saying all on my files are corrupted.

Nice...
fabyak
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Post by fabyak »

Jon parks up
Jon wrote:Hell, depending on how this thing goes down, I may have to use this as the getaway vehicle but if I do I will definitely need backup in the car to .If that's the case I'll probably need one of you guys who is out of sight to pick my car up and get it back for me. I'll hang on to the keys for now but if I need to make a sharp exit i'll make sure one of you gets the keys so you can get it out of here.

Oh yeah, I suppose if will help you get out of here too... but if you scratch her I will not be pleased
Jon checks his Seco is fully loaded and puts it in the door compartment
Jon to Al wrote:Hey Al, are the windows in this thing bulletproof and do you have any anti puncture tyres on or anything. I need to know if it's worth making a run in this thing or risking going for my wheels
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Post by Dog Pants »

You're with me? I thought you were in your car waiting to recieve the girl.
Al wrote:Just a regular limo, it's not really meant for work. Comes in handy when I want to make an impression. You can use it as a getaway vehicle if our lives depend on it, but it's worth more than we're getting for this job so I'd rather it wasn't trashed.
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Post by fabyak »

So I am! For some reason I thought I was driving your car, never mind! Ignore that last bit

Jon wakes up with a start
Jon wrote: BWHAH?! BOOBIES! What? Huh? Sorry Al, don't know what happened there, probably best if I stay awake from now on hey?
Joose
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Post by Joose »

:lol:

So, buildings in front of you, and theres only one door. What do you want to do? :)
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Post by deject »

Joose wrote::lol:

So, buildings in front of you, and theres only one door. What do you want to do? :)
I want to hope that there's no locks on it. :lol:
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Post by deject »

While waiting for Pantsu and TSD, I will do some Astral recon. Unless there's some way to tell room numbers from astral space I will assense all the apartments. Hopefully I will be able tell which one is our target by her aura.

Assense (4) + Intuition (4): 5, 3, 1, 3, 6, 2, 4, 3: 2 hits.
Joose
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Post by Joose »

Unfortunately, you would only recognise her aura if you had seen it before.

However, you can make a guess at the layout of the place, from the wishy washy astral view you get. There seems to be two apartments per floor, on either side of a central area that has a lift and staircase. the central area is open all the way up the building, with the apartments on balcony type arrangements.

Theres two people in the bottom left, bottom right is empty.
The first floor up has one person in each.
Second floor up has one person on the right.
Third floor up has two on the right, one on the left.

They are all pretty unremarkable, aurawise: humans, reasonably healthy, no magic or major cyberwear.
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