Interview: GSC On Call Of Pripyat
The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect. It's a trilogy-completing work - with Clear Sky acting as prequel - and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The initial announcement seemed to promise a great deal: enhanced A-Life, [...]
Author: Jim Rossignol Category: RockPaperShotgun feature gsc-gameworld Oleg Yavorsky Stalker: Call of Pripyat Publish Date: Mon, 25 May 2009 16:57:03 +0000
The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect. It's a trilogy-completing work - with Clear Sky acting as prequel - and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The initial announcement seemed to promise a great deal: enhanced A-Life, more freedom, and more survival conditions to consider. But what else is in there? And what did the Ukrainian company learn from Clear Sky? GSC's Oleg Yavorsky took some time out to answer our questions, and to reveal a bit more about Call Of Pripyat. Foolishly, I forgot to ask about the mystery of the bread. (The images in this article can be clicked on for their full-size.)
Yavorsky: The freeplay mode is designed for those players, who prefer to stay in the game and explore as much as they want without the need to re-play it to see all of it. So, you’ll be able to travel freely, enjoy the A-life around and accomplish quests you missed during the playthrough.
I played it for 12 seconds before it crashed. Even though it was only £25, that's not the best value game ever.
Actually I remember I tried it later and got as far as the ejaculation coming, then stopped playing as random unavoidable events you have no control over killing you piss me right off.
My point was that the first two games have been very buggy on release, and I'd be the fool to buy this one on launch day with that record.
There aren't any massive game crashing bugs anymore, and the majority of the big ones have been fixed as well. At this point it's only a tiny bit buggier than Shadow of Chernobyl in my estimation.