The Second Forumised SLA Industries BPN
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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Grimmie pulls a face and waves his pistol at the manky bit of carpet
Grimmie wrote:Looks like this is where he kept the ammo. Can I get a show of hands about calling in the Rad's BPN?
Dirk, wanna check with our BPN chappy about these chrome guys, something's up with that, and I reckon he knows.
Grimmie to Deject wrote:Okay, keep us posted. You should be pretty invisible to IR with that ECM cloak, luckily.
Last edited by Grimmie on April 28th, 2009, 11:41, edited 1 time in total.
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Grimmie
- Master of Soviet Propaganda

- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
- Contact:
Grimmie looks for somewhere to sit within the apartment and calls up Risikko to call in the Rad's BPN.Grimmie wrote:Thankyou, Cutter. Seeing as everyone else is taking their sweet time, I think I'll give him a bell myself.
And by give him a bell, I mean call him using my comms device, and not give him a musical instrument.
He'll also divulge information on the chrome warrior sightings, to see if he can eek a little more information out of their contact.
Edit Happy to skim or roleplay this bit, depending on Risikko wanting to give us some more information.
Your choice, senor pants.
He won't let you hand in the 10,000 Rads' BP because you it was never issued to you, and you haven't got any information they didn't already know anyway.
However, mentioning the Chrome Warriors, he agrees that it's a lead worth following. As far as he was aware you destroyed the manchine cult, so they're unlikely to have reappeared.
However, mentioning the Chrome Warriors, he agrees that it's a lead worth following. As far as he was aware you destroyed the manchine cult, so they're unlikely to have reappeared.
It's pretty difficult to track the guy from just seeing him across an alleyway. Making a few judgement calls, like the time he was there and the sort of footwear you'd expect him to be wearing you follow a set of tracks to another alleyway where they look to have entered a vehicle, but you're not 100% sure they're his.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Dirk wrote:Right, Ordley is dead and there's no sign of this ambush (unless they're really well hidden).
To me the clearest thing to do now is hit up Rust Alley and see if we can shake these guys out of hiding. See if you can salvage some stuff to bribe any degenerate Chrome Warriors with.
I'm still convinced the guys we're up against are cultists.
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
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Well I'm pretty damn sure they would have seen me leaving if they were there, and the presence of just the guy with the IR torch tells me they really weren't expecting much. The connection to the cultists I can see, besides the obvious man & metal thing, is that they took the bodies of the dead. Other than that I don't think these are really connected at all.
Still I don't think we have much else to go on besides checking out Rust Alley so I agree, that should be our next move.
Moving on then. Rust Alley isn't far away, and it doesn't take long to get there.
Rust Alley is a terrible place. Ageing veterans, riddled with rusting cybernetics, line the tunnel in various states of disability and insanity. Some still bear the cold intelligence of professional fighters, but many are dulled and resigned to a miserable existence. The lucky ones lie in delusional insanity, blissfully unaware of their ruined bodies and their former brothers in arms who still tend to them. Most have lost at least some of their mobility, the worst using their remaining limbs to drag themselves around, trailing their useless metal legs. Many are partially or fully blind, the circuits of their cybernetic eyes having burnt out. A couple still have working components, but have to be wired into the lighting circuit of the tunnel to use them. The whole place stinks of human waste as many vets cannot move even to relieve themselves.
Rust Alley is a terrible place. Ageing veterans, riddled with rusting cybernetics, line the tunnel in various states of disability and insanity. Some still bear the cold intelligence of professional fighters, but many are dulled and resigned to a miserable existence. The lucky ones lie in delusional insanity, blissfully unaware of their ruined bodies and their former brothers in arms who still tend to them. Most have lost at least some of their mobility, the worst using their remaining limbs to drag themselves around, trailing their useless metal legs. Many are partially or fully blind, the circuits of their cybernetic eyes having burnt out. A couple still have working components, but have to be wired into the lighting circuit of the tunnel to use them. The whole place stinks of human waste as many vets cannot move even to relieve themselves.


