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For games played by men (and women) with beards, such as tabletop RPGs.

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punkchuck
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Post by punkchuck »

Phoebe wrote:I'll go on the fire escape route, who wants to join me?
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Post by TezzRexx »

Spindle wrote:I'll go up the fire escape route too.
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Post by The Shutting Downs »

Eraser wrote:I'll take the door with the other big guys here
Eraser indicates Cutter and Dirk.
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Post by Joose »

Are we ready to rock then?
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Post by punkchuck »

Grimmie hasn't said what he's doin...
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Post by Grimmie »

Grimmie wrote:I'll take the rear.. Heheh.
If I'm interpreting it right, I could advance up the fire escape on the opposite building and walk across on floor 14 or 16 to be near to Adrian's pad.
If I think there's less chance of Adrian seeing/hearing our approach on the opposite walkway, I'll suggest Feebs and Spindle follow me up there instead.

Edit - Forgot my minty tictacs roll.
8,3 +7 = 18
Last edited by Grimmie on April 24th, 2009, 13:09, edited 1 time in total.
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Post by TezzRexx »

I hope I don't miss all the action tonight, as I'm out rasslin' :C
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Post by Dog Pants »

Yep, that's right. You have no problem getting to the walkway, although you've no idea where Ordley's apartment is with respect to you. A flimsy and decaying fire door leads out onto the equally flimsy and decaying walkway, although not so bad that you don't think it would support your weight. The wind and rain buffets you as you step out.
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Post by TezzRexx »

Spindle wrote:Hmm, I wonder where these stairs go...
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Post by Roman Totale »

Dirk wrote:Right, let's play this one safe - check the corridor and doors for any traps or alarms etc.
Detect: 4,2,+8 = 14
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Post by Dog Pants »

Which corridor is this?
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Post by TezzRexx »

Can I do a detect for traps, alarms and weapons on the fire escape?

Detect Roll...
Roll(2d10)+8:
5,2,+8
Total:15!
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Post by Roman Totale »

Dog Pants wrote:Which corridor is this?
Assuming that we're not already in Ordley's corridor I'll do a quick check of all the ones we pass.
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Post by Dog Pants »

Neither of you see anything remarkable, but when Dirk et al reach Ordley's corridor they can see that the door od the room they're heading towards has its door wide open.
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Post by The Shutting Downs »

Danger Wil Robinson, Danger...
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Post by Grimmie »

( Brief mappy map with Dirk and co in blue, and Grim and co in red. http://i40.tinypic.com/10pmsue.png )

I'll hook my climbing stuff onto the walkway between buildings and drop down from floor 16 to 15, which should deliver me to the fire escape exit at the end of the corridor that Dirk is standing at. I'll assist Spindle and Phoebe down as quietly as possible and then draw my rifle.
Grimmie over comms wrote:Let us in, would you Dirk?
Looks like if he wants to escape using the stairs he's gonna have to burst out into the corridor first anyway.
Assuming someone lets us in, I'll suggest that Phoebe pokes her head around in the most sneaky, stealthy way possible and see what's going on. We could really use some sort of camera drone about now. A Russian one, maybe.
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Post by Roman Totale »

Pants, will I have to walk past the open door to open the fire escape?
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Post by Dog Pants »

Nope, it's on a little corridor adjoining the one you're in half way down, a few doors before Ordley's flat.
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Post by punkchuck »

Phoebe wrote:Sure I'll go ahead and look in the open door to see what we are dealing with.
I'll sneak down the corridor and pass Dirk's team, then down the hallway to the open door keeping and eye out for any traps. I'll take a quick peek into the room from the doorway and decide what to do from there..

Detect (4) 3+6 = 13
Sneak (5) 6+8 = 19
Hide (5) 7+6 = 17
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Post by Dog Pants »

Peering round the doorway you see a fairly sparse front room occupied by a bullet-riddled corpse who is completely unaware of you. He's male, human, and tackily dressed.
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