Haynes wrote:Deject, it's Haynes. I've a job come in for you. It's a White, and they asked for Five Punk specifically. I'd like you to grab whoever you can find and get them up to my office. I'll fax you the address.
The Second Forumised SLA Industries BPN
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The Second Forumised SLA Industries BPN
Four days after the squad killed Mama Krutch, Deject gets a call from Haynes:
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deject
- Berk

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I assume Tezz is participating...
deej was chilling at home, so he'll get on his bike and zoom off to the address.deej to Dirk, Grim, and Spindle wrote:Guys, I just got a call from Haynes. We've been asked specifically for a White, he wants us to meet at his office ASAP. Here's the address: <insert>. I'm on my way there now, let's all meet up at the front door before heading in.
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Grimmie
- Master of Soviet Propaganda

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Grimmie is slouching on a worn out sofa in Virtual, watching a couple of people teaming up in a co-op combat simulation game, they seem to be on the last level.
I'll hop on the Gauss Train once I'm done watching the boss battle, shouldn't take too long, don't wanna keep the big man waiting.Grimmie wrote:A white? Damnit, I hate investigations. All talk and no.. Guns.
I'll be there in a minute, I'm just finishing up some 'paperwork'.
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Grimmie
- Master of Soviet Propaganda

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<img src="http://img.photobucket.com/albums/v241/ ... strain.gif">Grimmie, to self wrote:I hate public transport..
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Grimmie
- Master of Soviet Propaganda

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Come on, Dirk. Come along now.
Edit:
Grimmie, expecting jokes about headshots, decides to change his facepaints.
<img src="http://img.photobucket.com/albums/v241/ ... epaint.gif">
Any suggestions on what it should be next?
Edit:
Grimmie, expecting jokes about headshots, decides to change his facepaints.
<img src="http://img.photobucket.com/albums/v241/ ... epaint.gif">
Any suggestions on what it should be next?
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FatherJack
- Site Owner

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The Shutting Downs
- Ninja Pirate

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Roman Totale
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Well I think that's all of you who signed up, so to continue. I can't remember if you've seen Haynes's office before. His address is in Central, and as you make your way through the checkpoints to get to the heart of the city the contrast strikes you. The streets are spotlessly clean, and professional looking Shivers in clean and scratch-free armour are common. The occasional Dark Finder, SLA's biogenetic elite police, can also be seen, heavily armoured and silent. The buildings are all shining glass, and there are even plants around, fed by the rain which somehow seems cleaner here. As you travel through streets filled with limousines and sports cars, you catch the occasional glimpse of the golden-looking pyramid that is SLA HQ.
You find Haynes in a tall, slim, shining glass tower that looks almost like a thick sword blade. There are no identifying marks other than the building number. As you approach the doors slide open silently, and a plushly decorated red lobby with a heavy looking wooden reception counter is revealed. A slightly vacant, but attractive, looking woman sits there looking at the group expectantly.
You find Haynes in a tall, slim, shining glass tower that looks almost like a thick sword blade. There are no identifying marks other than the building number. As you approach the doors slide open silently, and a plushly decorated red lobby with a heavy looking wooden reception counter is revealed. A slightly vacant, but attractive, looking woman sits there looking at the group expectantly.
She still looks a little vacant, but replies
Stepping out of the elevator, you see a shining metal plaque on the wall opposite. There is a list of about a dozen names, one of which is MR JACOB HAYNES - FINANCIER. It refers you to a small map of the floor, which gives you directions to Haynes's office. Following these leads you to a door made of a reddish wood with another plaque bearing Haynes's name.
She gestures to a glass elevator on the edge of the lobby. Following her directions you find that the elevator speeds up the outside of the building, following the groove of the 'sword'. As you ascend you get an excellent view of Central, including a sense of the scale of HQ as it continues to tower above you when you reach your lofty destination.Weird receptionist wrote:Certainly Mr Deject. Mr Haynes is on the 120th floor. There are directions there once you arrive. The elevators are behind me and to your left. Have a profitable day.
Stepping out of the elevator, you see a shining metal plaque on the wall opposite. There is a list of about a dozen names, one of which is MR JACOB HAYNES - FINANCIER. It refers you to a small map of the floor, which gives you directions to Haynes's office. Following these leads you to a door made of a reddish wood with another plaque bearing Haynes's name.
Haynes's voice eminates from a hidden (but surprisingly tinny, given the quality if everything else you've seen here so far) speaker.
Haynes stands as you enter, his face impassive. His blond hair, almost white, and pointed features look out of place on his large physique.

Entering his office, you find yourself in a modestly sized room with a TV and several large and sturdy sofas. There's a chrome coffee machine on a counter. Across the room are a pair of glass doors through which you can see Haynes sitting at a laquered wood desk. He beckons you in, and the doors slide aside. Inside the office the decorations are simple - a lone plant, a blank television, a worn FEN 603 in a glass case, and on the desk an Oyster computer and a sandwich.Haynes wrote:Come in please
Haynes stands as you enter, his face impassive. His blond hair, almost white, and pointed features look out of place on his large physique.
He hands over a paper copy.Haynes wrote:Afternoon gents. I've got a White for you, but I think in future I'll hand them over in person. It looks like you've attracted some attention higher up, and I don't know if it's good or bad. It's not surprising - happens to most successful squads sooner or later. Anyway, here's the BPN.

Haynes wrote:While you're digesting that I need you to have a think about your squad. Gerald has been reassigned and I don't think you'll be seeing him again. At least not for a while. Also, your numbers look to be thinning somewhat. I'd like you to select a new squad leader, then once you're happy with the BPN go down to a BPN hall and pick up a few extra bodies. Two or three should do it.
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deject
- Berk

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Anyone care to be Squad Leader? Dirk's been acting as such essentially, but any of of us could do it I think.Yeah I have noticed that some of the others that were a part of the squad seem to have wandered off into CS1 or something because they're just nowhere to be found. A shame about Gerald though, he's tough as hell.


