Unreal Tournament 3 massive titan pack DLC

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Baliame
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Unreal Tournament 3 massive titan pack DLC

Post by Baliame »

is out today, at least Steam is downloading it now.

That is all.

Oh yes, contents.

Now it is all.
Shada
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Post by Shada »

haha wow, looks quite fun
deject
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Post by deject »

why am I so weak?

It's only $12 now on Steam so I bought it. I was trying not to spend any more on games for a couple months at least but :shakefist:
Imperatore
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Post by Imperatore »

How big is the download?
Baliame
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Post by Baliame »

Very.
Imperatore
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Post by Imperatore »

Damn, was hoping for a 'quite'.
Baliame
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Post by Baliame »

I'm afraid the size of this download does not conform ISO 9001:2009 "quite" standards.
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Post by deject »

It's about 8GB for the whole thing. I have no idea how big the patch is.
Baliame
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Post by Baliame »

I tried Betrayal and I think it has great potential for 5punky fun (if for nothing else instagib friendly fire and constant paranoia).

It's basically instagib team deathmatch, but if someone kills another person and this someone has a team, a kill is added to the team "pot" as well. If someone on the team betrays someone else, the traitor gets the pot temporarily for 30 seconds, during which if killed by the betrayed team they get the pot and the pot is added to their kills, otherwise the pot goes to the traitor.
Last edited by Baliame on March 6th, 2009, 1:10, edited 1 time in total.
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Post by FatherJack »

It sounds like SWAT-mode, but with points in the positive band of the points spectrum.
Baliame
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Post by Baliame »

:lol: Yes, that pretty much sums it.
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Post by TezzRexx »

Is this free? If so, deffo downloading as I really like UT3... not as good as 2k4 but still good and very shiney.
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Post by Dr. kitteny berk »

tis free
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Post by TezzRexx »

:likesitall:
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Post by deject »

OK, I still do not like UT very much. Greed is a pretty cool game mode though.
Baliame
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Post by Baliame »

Titans are awesome, overpowered yet disappointingly weak.

Greed is good, especially with a huge amount of players fighting over the pot that builds up over time.
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Post by Dr. kitteny berk »

Big UT3 Patch.
Updates to Unreal Tournament 3 Black have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

UI

* Disabled wrap for options lists on PC.
* Split out player and bot counts on mixed servers in server browser.
* No longer require double clicking on main menu.
* Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
* Fixed issue with 'no password' connection error not asking for a password, when in online play
* Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
* Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
* Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.


Game

* No longer disable achievements for mods that don't contain code (maps and custom characters).
* Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
* Reduced visibility of DM beacons in darkmatch.
* Fixed greed exploit with redeemer.
* Updated russian localization. Thanks Michael Sokolkov.
* Removed os helper workaround for Windows 2003 server, now that we have a better fix.
* Fixed low gore issue with Titans.
* Fix for wrong team shader in rare cases.
* Fixed dropflag command not working. Also fixes a CTF exploit.
* Fixed excessive link beam decals for listen servers.
* Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
* Reduced damage to nodes/cores from dead Titan explosion.
* Reduced damage Titans do to nodes/core with weapons.
* Titan melee doesn't knock down spawn protected players.


Server Administration

* Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
* Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
* Fixed bug with password being removed from URL, during non-seamless travel on the same server
* Fixed bug where the current game profiles mutators would be carried over into other gametypes
* Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
* Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
* Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
* In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
* Added admin-only buttons to the vote menu, which allow admins to horse a winning vote
* Fixed non-seamless travel client timeout disconnects.
* Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
* Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)


Mod support

* Fixed problem with cooking with -mod and ModShaderCache
* Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
* Added mutator hook for blocking team changes


Level specific

* Fixed WAR-Confrontation raptor exploit.
* Possible fix for darkmatch memory leak.
* Added refshadercache to patch, so titan content will have shaders compiled.
* Fix for reported rare WAR-Floodgate crash.
Baliame
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Post by Baliame »

Big UT3 Patch fixing nothing noticable, my crosshair *still* disappears occasionally. They could patch in a few players at least so I'm not playing with the same 20 every day.
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