ctf_well has to go, it's utter shit. If you want a proper replacement for it, I'd suggest the awesomeness of aerospace or for some ut-inspired fun, convoy.
I'd like to venture that on payload/capture point maps one win each way is more than enough. Not sure on ctf and arena though, 20 mins time limit until map change?
> emote "laugh"
You laugh out loud.
> nazi "Attila the Hun"
You got it all wrong. Attila was in fact a hun, some retards who occupied our country before us then died a horrible death, and recently it has been proven that we have no connections with them whatsoever. We were still sucking monkey cocks around 450 in the Ural mountains.
> exit
There are no monkey around here, probably none in the Ural either (which is by the way VERY NOT HERE). We were said to be good friends with horses though...
Is my list. Removal of arena and couple of others, namely hyrdo and cp_well. The list is ordered so there's only 2 CP maps together with a break of something different inbetween them.
Baliame wrote: + gravelpit, and I'm against sudden death. It means teams won't get to play both roles fully on payload maps (in an ideal balanced situation. err...).
How do you figure that? Unless you impose a hard map time limit, it's all down to people not being lame and quitting before the round is over. I'd rather have the round end in Sudden Death rather than just have a stalemate.
Even more annoying when it does something like 'you're all shit! and fail!' when the score is about 4-0 to one side and the thing is almost over with a frantic scrap over the last point.
deject wrote:
How do you figure that? Unless you impose a hard map time limit, it's all down to people not being lame and quitting before the round is over. I'd rather have the round end in Sudden Death rather than just have a stalemate.
Well, "20 minute rounds" IS a hard map time limit. Unless you meant a soft one, in which case disregard my usual mid-week stupidity.