TF2 Scout update includes new bat, energy drink, 3 addition

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HereComesPete
Throbbing Cupcake
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Post by HereComesPete »

Mr. Johnson wrote:Can we please not turn this into a fucking argument again, some people like to cheat, some don't. period.
Please lock this or talk about something relevant now, we're about gaming, not the parliament.
Calm down Mr J! This kind of comment isn't constructive and leads to arguments. :P
HereComesPete
Throbbing Cupcake
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Post by HereComesPete »

Gunslinger42 wrote:Also I really like the sandman. Stunning an ubered heavy is so satisfying, and if you're lucky enough for the ball to bounce back so you can pick it up and do it a second time you waste their entire uber :)
Are they easy enough to aim? I imagine them as some strange arc styled grenade thing that is a bitch to get right. Does it need to hit someone in the head or does a hit anywhere stun them?
Mr. Johnson
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Post by Mr. Johnson »

It's probably un5punky, too!
Gunslinger42
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Post by Gunslinger42 »

They're easier to aim then the demo pipes, they do arc but not as much and they fly pretty far. Hitting them anywhere stuns them, but I *think* hitting them in the head stuns them for longer (hitting from further away definitely stuns them for longer)
Baliame
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Post by Baliame »

As far as I know headhits and long distances stun longer.
buzzmong wrote:The basic medic gun is shit isn't it? I mean really shit, just had a quick pop with it as I was pondering taking advantage of the large number of scouts around to pick up a medic achievement, but it's crapola.
In short, yes.
buzzmong
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Post by buzzmong »

Hah, well :slowclap:

Bits of the game are broken, the upgrades and fixes that were added a couple of weeks ago seem to have been reversed (probably by that code not being added to the new Scout codebranch or something equally lazy).

Natascha, the anti scout mini gun, is no longer the anti scout minigun as the slowdown doesn't work at the moment :lol:
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