Bloody USMC!
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Joose
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Bloody USMC!
Not wanting to insult you *actual* americans out there, i should point out that when i say "americans" here, I mean in the game.
ahem.
<rant>
What is with everyones hardon for the americans? I was playing in a server earlier and there was more than double the number of people playing USMC than there was chinese. Tellingly, despite the number advantage, we (the chinese) put up a damn good fight, and the scored showed quite clearly that most of the decent players in the server were on the chinese side.
Clearly this is because the people who had played for a while/were intelligent enough to do well at the game had realised that the teams needed balancing and switched. Why the hell the server had been set up without autobalance on I dont know.
What made it all the more annoying was that the pillocks in the USMC side kept whooping, and going on about how "lame" we were playing. A look at the scoreboards would have shown them the fact that their top scoring player wouldnt even have been in our top ten, but any attempts to point this out were met with crys of "fag!" and copious "WTF LoLL!"
What is it about being USMC that attracts such brainless cretins?
</rant>
ahem.
<rant>
What is with everyones hardon for the americans? I was playing in a server earlier and there was more than double the number of people playing USMC than there was chinese. Tellingly, despite the number advantage, we (the chinese) put up a damn good fight, and the scored showed quite clearly that most of the decent players in the server were on the chinese side.
Clearly this is because the people who had played for a while/were intelligent enough to do well at the game had realised that the teams needed balancing and switched. Why the hell the server had been set up without autobalance on I dont know.
What made it all the more annoying was that the pillocks in the USMC side kept whooping, and going on about how "lame" we were playing. A look at the scoreboards would have shown them the fact that their top scoring player wouldnt even have been in our top ten, but any attempts to point this out were met with crys of "fag!" and copious "WTF LoLL!"
What is it about being USMC that attracts such brainless cretins?
</rant>
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Dr. kitteny berk
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FatherJack
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FatherJack
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It's their own fault for wanting to be MEC/China, the unpatriotic curs.spoodie wrote:I dont understand why they dont just have everyone speaking English and with accents for the non-US nations, it is a bit of an unfair advantage for the US team.
Yes, I think it should be done with accents, although not like 'Allo 'Allo.
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FatherJack
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Nickface
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I mentioned this in one of the other threads, but I'll try to put it more eloquently this time around.
I think the whole thing is that most people playing are wanting to play as "the good guys" or whatnot. Now, whatever your global perspective is in the world, I think most people label the US the "good guys" because they're most like the people playing: english speaking caucasians. The language thing can be confusing (you can change it for english only voice overs in the Audio options, btw), but I think the US has some other clear cut advantages as well.
I'm sure Berk will disagree with me a bit here, but I think the US also has the main advantage on nearly every map. This can be starting with more points or tickets, to having superior vehicles and weapons.
Look at the transport choppers. Whenever the Blackhawk comes tearing ass near you shooting, you're almost dead. When in the Middle Eastern or Chinese chopper, it's hard to hit anything at all.
On the maps where the US is invading, if they're big enough, they are starting on an Aircraft carrier, which also houses the UAV, and Satelitte scan eqipment. A map comes to mind about the contrast of the placement of team equpiment for demoltions: Mashtuur City. On this map, UAV trailers and Satellite scans are pretty accessable to both sides, but when it comes to the artillery, the US has a distinct advantage. It's located above a cliff that requires going way out of the way to destroy it. And it's like that on many maps, whether it's up on a cliff with a very specific out of the way path, or across the water.
The problem with people switching to the US, however, has been common since BF1942. Most people would've rather played as the British or American teams rather than the German or Japanese. It was even worse in Battlefield: Vietnam, because the VC/NVA horses had much crappier weapons (there were a few advantages, i'll admit that), and vehicles and the list goes on and on.
So in the end, I'll really blame it all on a balance issue, because really, no one likes to lose, and they feel that by playing as the USMC on every map (even switching back to the US if the sever flips the teams) they have a better chance of winning.
I think the whole thing is that most people playing are wanting to play as "the good guys" or whatnot. Now, whatever your global perspective is in the world, I think most people label the US the "good guys" because they're most like the people playing: english speaking caucasians. The language thing can be confusing (you can change it for english only voice overs in the Audio options, btw), but I think the US has some other clear cut advantages as well.
I'm sure Berk will disagree with me a bit here, but I think the US also has the main advantage on nearly every map. This can be starting with more points or tickets, to having superior vehicles and weapons.
Look at the transport choppers. Whenever the Blackhawk comes tearing ass near you shooting, you're almost dead. When in the Middle Eastern or Chinese chopper, it's hard to hit anything at all.
On the maps where the US is invading, if they're big enough, they are starting on an Aircraft carrier, which also houses the UAV, and Satelitte scan eqipment. A map comes to mind about the contrast of the placement of team equpiment for demoltions: Mashtuur City. On this map, UAV trailers and Satellite scans are pretty accessable to both sides, but when it comes to the artillery, the US has a distinct advantage. It's located above a cliff that requires going way out of the way to destroy it. And it's like that on many maps, whether it's up on a cliff with a very specific out of the way path, or across the water.
The problem with people switching to the US, however, has been common since BF1942. Most people would've rather played as the British or American teams rather than the German or Japanese. It was even worse in Battlefield: Vietnam, because the VC/NVA horses had much crappier weapons (there were a few advantages, i'll admit that), and vehicles and the list goes on and on.
So in the end, I'll really blame it all on a balance issue, because really, no one likes to lose, and they feel that by playing as the USMC on every map (even switching back to the US if the sever flips the teams) they have a better chance of winning.
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Joose
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yeah, i kind of know all of this (especially the US having tactical advantages, a lot of the non-us stuff sucks ass), I just wanted to vent my spleen.
Theres a fairly simple solution to this whole thing though, though it would require some bug-fix-patch-type effort. If they implemented a thing so that people could ony switch sides in a situation where there was a team balencing problem, then they could simply make each map play twice, and have everyone switch sides. So, team A plays USMC first round, the other side for round two, and vice versa for team B. Then it doesnt matter which army has the tactical or weapons advantage, as both teams will have chance to use it. Sorted.
Then you wont end up with a million bellends in one team and a half dozen decent people (and a couple of clueless noobs) in the other.
Theres a fairly simple solution to this whole thing though, though it would require some bug-fix-patch-type effort. If they implemented a thing so that people could ony switch sides in a situation where there was a team balencing problem, then they could simply make each map play twice, and have everyone switch sides. So, team A plays USMC first round, the other side for round two, and vice versa for team B. Then it doesnt matter which army has the tactical or weapons advantage, as both teams will have chance to use it. Sorted.
Then you wont end up with a million bellends in one team and a half dozen decent people (and a couple of clueless noobs) in the other.
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Dr. kitteny berk
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I totally agree, though some maps it can be close, especially if the american team has chopper whores.Nickface wrote:I'm sure Berk will disagree with me a bit here, but I think the US also has the main advantage on nearly every map.
So;
While the americans often have a distinct tactical advantage, often the american team has more immature and self centred players, evening things out a little.
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Nickface
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A-hA! But I have found some servers that do this already! The whole "can't switch because of the balance" and "switch sides if you're playing more than one round" thing has definately been there since 1942. But the problem is when after one round, someone on the US has had enough and quits, it leaves a vacant spot open for someone who was US the previous round to jump over. And people are whores like that.Joose wrote:If they implemented a thing so that people could ony switch sides in a situation where there was a team balencing problem, then they could simply make each map play twice, and have everyone switch sides.
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Fred Woogle
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