Had to re-read the situation to get my bearings. As far as I can tell we're in front of some rusty doors that lead out into a lift shaft, the lift car is broken and on the floor below us. When we get down, We may be able to squeeze between the lift car and the lower floor's door and bust that open too. I'll test the door first, to see if it just opens up normally, as I reckon the girl doesn't have a high strength value. If they dont open then I'll cast level 10 FUCK THESE DOORS.
Dunno if it should be strength or unarmed, so I'll give numbers for either on the same roll.
9,9 +10 (Str) =
28
9,9 +4 (Unarmed) =
22
I think it's fucked either way. If the doors roll just fine, then I'd like to keep that roll for the doors further down the shaft, if I need to use them.
I'm guessing that the doors are gonna cause a bit of a racket if I just let them fall, can I use my manbrain to figure out the best way to open them up or break them off without causing a lot of noise? I could pull them apart and hope that the rollers inside dont break up for instance.
Tactics
4,1 + 7 =
12
Then I'll use my climby stuff and meet Toast on top of the ruined lift car below, assuming he made it down okay. I'd also like to make a detect roll to make sure that there aren't any nasty traps we should be avoiding on the way down - this place seems full of them, keeping in mind I gots Vision and Hearing advantages of 10
Detect
10,7 + 3 =
20
Hot damn, okay I think I'm good for actions now.
Grimmie wrote:What's the matter Toast, worried about getting your dress dirty?