You've not found the leopard skin undies then?spoodie wrote: It's likely there's no significant difference then, when compared to WoW. I'm wondering if I'll be using the same outfit at the end of the game.
Mini Reviews
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Anhamgrimmar
- Ninja Pirate

- Posts: 1517
- Joined: July 17th, 2005, 13:29
- Location: Saaaarfampton
Penny Arcade Adventures EP 2 (PAA:OTRSPODE2)
Same shit as episode one, with more places to visit. Featuring new hardcore robot-on-fruit action.

Yes, that's an actual achievement, albeit hidden when locked.
Same shit as episode one, with more places to visit. Featuring new hardcore robot-on-fruit action.

Yes, that's an actual achievement, albeit hidden when locked.
Last edited by Baliame on December 13th, 2008, 1:15, edited 1 time in total.
Defense Grid: The Awakening
Tower Defense, originating from Warcraft 3 [citation needed], projected into fake 3D with a semi-working storyline and extremely high difficulty. It's pretty good and fun though, but that's not surprising from an indie (for the record, some big arse like EA wanted to make a game I'd label "good and fun", it's release date would coincide with the rapture). A few hours of fun, I'd say it's worth the $20 I paid for it.
Tower Defense, originating from Warcraft 3 [citation needed], projected into fake 3D with a semi-working storyline and extremely high difficulty. It's pretty good and fun though, but that's not surprising from an indie (for the record, some big arse like EA wanted to make a game I'd label "good and fun", it's release date would coincide with the rapture). A few hours of fun, I'd say it's worth the $20 I paid for it.
Code: Select all
int n = 8;
for (int i=1; i<=n; i++) printf(:starfull:);
for (int i=1; i<=10-n; i++) printf(:starempty);
Mount & Blade
Not sure when this was released, but I spotted a review on IGN and since there was a special offer on steam last weekend for a fiver I thought I'd give it ago, because it looked like something a bit quirky and different to waste some time on.
The premise is an open ended RPG with first person battles set in a fictional medieval context where 5 factions are duking it out for supremacy. And it does it all rather well.
You can recruit and train your own army, work as an independent running quests for townships or Lords, or join a faction as their vassal, wherein you get a fiefdom (a village of your own) and you can petition the King to grant you any castles that you capture.
There's all the levelling up, character and party stats to keep a dyed in the wool RPGer happy in the pants and some great battle fun where you get to bonk people on the head with a big axe.
Graphics are a little dated and sounds a rubbish, though there's a number of mods to improve both those aspects. Overall well worth a fiver, and probably worth full price too for that matter. You can download the full version from the Taleworlds website but it's restricted to 7 levels until you acquire a reg key.
Not sure when this was released, but I spotted a review on IGN and since there was a special offer on steam last weekend for a fiver I thought I'd give it ago, because it looked like something a bit quirky and different to waste some time on.
The premise is an open ended RPG with first person battles set in a fictional medieval context where 5 factions are duking it out for supremacy. And it does it all rather well.
You can recruit and train your own army, work as an independent running quests for townships or Lords, or join a faction as their vassal, wherein you get a fiefdom (a village of your own) and you can petition the King to grant you any castles that you capture.
There's all the levelling up, character and party stats to keep a dyed in the wool RPGer happy in the pants and some great battle fun where you get to bonk people on the head with a big axe.
Graphics are a little dated and sounds a rubbish, though there's a number of mods to improve both those aspects. Overall well worth a fiver, and probably worth full price too for that matter. You can download the full version from the Taleworlds website but it's restricted to 7 levels until you acquire a reg key.
That's just it. There's no Crysis omgshinyfucktastic graphics, no EA marketing department hyping it to hell and back, no amazing new niche to fill...but it's actually kinda fun. If Failout and Farcry are like the A List of games, this is like the best of the B-List.Dog Pants wrote:PCG seemed to like this in a "it's a bit crappy but rather fun" way.
That's gives me an idea for a thread actually...there must be hundreds of these type of games that just never hit the big time but are waiting to be snapped up for a fiver.
F.E.A.R 2: Project Origin
A solid fun linear single player shooter.
It feels like HL2 with twangs of STALKER's atmospherics. All very well put together and plays well on my modest PC.
I must be near the end of it and have thoroughly enjoyed it. Metacritic has it at 80 but Id say it deserves a little more than that.
It doesn't feel rushed like a lot of recent releases have.
For £25 quid I'd say it's worth it.
A solid fun linear single player shooter.
It feels like HL2 with twangs of STALKER's atmospherics. All very well put together and plays well on my modest PC.
I must be near the end of it and have thoroughly enjoyed it. Metacritic has it at 80 but Id say it deserves a little more than that.
It doesn't feel rushed like a lot of recent releases have.
For £25 quid I'd say it's worth it.
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Mr. Johnson
- Mr Flibbles

- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
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buzzmong
- Weighted Storage Cube

- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Blazing Angels Squadrons of WWII
WWII Arcady flight game. You play as a Yank flying alongside Brits, comedy accents on both sides.
Controls are...interesting as they've done a balls up with Roll and Yaw, mainly they've done the silly option of giving you roll while making Yaw into a combination control of Yaw and Roll.
Which basically means that you need a joystick or a gamepad to play it properly so you can use just a little bit of "turn" to fake yaw while using the rest of the controls properly. But probably solved with a stick.
Apart from that, it came free alongside my Hawx preorder, and it's quite fun.
Minimalistic hud and unlimited ammo put it in the arcade mode, and sometimes you can't tell what your targets are.
One annoyance was seeing other allies chasing various german bombers around the map, but with them both being invunerable, you can't take out random enemies as they're not "targets", which is a shame and would allow you to have much more fun as well as tactical options.
Various missions, ranging from backing up assaults, defending Parliment from bomber waves and Stuka assaults, dogfights, desert reconnaissance in a sandstorm whilst flying an unarmed plane.....it's nice and varied.
Not bad for free, perhaps worth £5 if you're going to buy it seperate.
5/10, if it had proper controls (like Crimson Skies), it would rate a 7/10.
WWII Arcady flight game. You play as a Yank flying alongside Brits, comedy accents on both sides.
Controls are...interesting as they've done a balls up with Roll and Yaw, mainly they've done the silly option of giving you roll while making Yaw into a combination control of Yaw and Roll.
Which basically means that you need a joystick or a gamepad to play it properly so you can use just a little bit of "turn" to fake yaw while using the rest of the controls properly. But probably solved with a stick.
Apart from that, it came free alongside my Hawx preorder, and it's quite fun.
Minimalistic hud and unlimited ammo put it in the arcade mode, and sometimes you can't tell what your targets are.
One annoyance was seeing other allies chasing various german bombers around the map, but with them both being invunerable, you can't take out random enemies as they're not "targets", which is a shame and would allow you to have much more fun as well as tactical options.
Various missions, ranging from backing up assaults, defending Parliment from bomber waves and Stuka assaults, dogfights, desert reconnaissance in a sandstorm whilst flying an unarmed plane.....it's nice and varied.
Not bad for free, perhaps worth £5 if you're going to buy it seperate.
5/10, if it had proper controls (like Crimson Skies), it would rate a 7/10.
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Mr. Johnson
- Mr Flibbles

- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
Worms: a space oddity. (Wii)
Cheap-ish worms game of the classic 2D variant, excellent multiplayer fun but no online matches and rather annoying controls
(instead of going for the rather suitable wii-mote layout, everything is done by moving the wii-mote about, even a ridiculous wanking motion to shoot lasers)
Also no holy hand grenades, but sheep are still present.
Normally I'd give it a 6 because of the somewhat unhappy choice to use motion for the controls, but it's still classic worms fun, so I give it a 7.
Oh, and it's pretty cheap.

Cheap-ish worms game of the classic 2D variant, excellent multiplayer fun but no online matches and rather annoying controls
(instead of going for the rather suitable wii-mote layout, everything is done by moving the wii-mote about, even a ridiculous wanking motion to shoot lasers)
Also no holy hand grenades, but sheep are still present.
Normally I'd give it a 6 because of the somewhat unhappy choice to use motion for the controls, but it's still classic worms fun, so I give it a 7.
Oh, and it's pretty cheap.
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buzzmong
- Weighted Storage Cube

- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
Re: Worms, A Space Oddity.
I'd have given it a 3. Controls are just an exercise in using the wiimote functionality but detract majorly from the game to the level it no longer becomes a game where beginners can play easily but practice pays off, but an exercise in futility in lining up shots. If it had a "classic" option (so, using the d-pad and a+b for inv + jump, and the trigger as fire or a similar combination), the game would be vastly improved.
There is also a serious lack of worm options for voices (if Armageddon could have ~30 odd back in 1999, I'd expect more than the 5 or 6 this has got), and also a lack of accessories (which are compulsory for the worms).
Oh, and the weapon set isn't the traditional set, they've butchered it utterly, and the weapons that have carried over often don't work like they did.
So, my review: 2/10 for it. Personally, as I've got Amiga's at my home, I'll connect my CD32 to the TV and have a game of Director's Cut rather than play the Wii version.
Edit:
Viewed as a "lite" worms, which is what it was intended as, it's alright and worth about a 5 because it does what it sets out to do, but I'm rating it as the next and newest Worms game (which it is) and not on the criteria which the game has been set out to be...that and the controls are bollocks and no option to choose a "classic" method.
I'd have given it a 3. Controls are just an exercise in using the wiimote functionality but detract majorly from the game to the level it no longer becomes a game where beginners can play easily but practice pays off, but an exercise in futility in lining up shots. If it had a "classic" option (so, using the d-pad and a+b for inv + jump, and the trigger as fire or a similar combination), the game would be vastly improved.
There is also a serious lack of worm options for voices (if Armageddon could have ~30 odd back in 1999, I'd expect more than the 5 or 6 this has got), and also a lack of accessories (which are compulsory for the worms).
Oh, and the weapon set isn't the traditional set, they've butchered it utterly, and the weapons that have carried over often don't work like they did.
So, my review: 2/10 for it. Personally, as I've got Amiga's at my home, I'll connect my CD32 to the TV and have a game of Director's Cut rather than play the Wii version.
Edit:
Viewed as a "lite" worms, which is what it was intended as, it's alright and worth about a 5 because it does what it sets out to do, but I'm rating it as the next and newest Worms game (which it is) and not on the criteria which the game has been set out to be...that and the controls are bollocks and no option to choose a "classic" method.
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Mr. Johnson
- Mr Flibbles

- Posts: 4957
- Joined: August 10th, 2006, 10:58
- Location: belgium
Empire: Total War (PC)
Initial impressions: very shiny, boats are awesome. Tactical maps are interesting and varied. Game's depth is huge even for someone who's played Total War series before. Thankfully there's an extended tutorial/mini campaign story that's well worth doing and quite fun. Few minor glitches, think there's a gfx mem leak, and sometimes the AI reverts to the Rome: TW run around like chickens in front of your guns tactic, but otherwise has been quite challenging. Full review will follow once I've played it a bit.
Initial impressions: very shiny, boats are awesome. Tactical maps are interesting and varied. Game's depth is huge even for someone who's played Total War series before. Thankfully there's an extended tutorial/mini campaign story that's well worth doing and quite fun. Few minor glitches, think there's a gfx mem leak, and sometimes the AI reverts to the Rome: TW run around like chickens in front of your guns tactic, but otherwise has been quite challenging. Full review will follow once I've played it a bit.
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FatherJack
- Site Owner

- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
I am still downloading the motherfucker. Not particularly amused that the demo automatically deleted itself on release day, so I can't even practice.
I have fast internets, but I've left this downloading for 30 hours now, it's Steam that's being a slowarse. What the fuck happened to preloads for major releases?
I have fast internets, but I've left this downloading for 30 hours now, it's Steam that's being a slowarse. What the fuck happened to preloads for major releases?
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Dr. kitteny berk
- Morbo

- Posts: 19676
- Joined: December 10th, 2004, 21:53
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