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For games played by men (and women) with beards, such as tabletop RPGs.

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deject
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Post by deject »

Grimmie
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Post by Grimmie »

:lol:
deject
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Post by deject »

fabyak
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Post by fabyak »

deject wrote:[media]http://www.youtube.com/watch?v=Fg_cwI1Xj4M[/media]
:lol: :lol: :lol:
Roman Totale
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Post by Roman Totale »

Idea:

We head for the high ground - should stop us being an easy target for ambushes. Tunnels and alleyways are really easy to set up traps in. Also, if we go via the roof we might get a good view of the imminent area surrounding Mama's.

Beeeeeeees!
deject
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Post by deject »

Sounds like a good idea. As soon as that grenade goes off I'll be doing the recon stuff.
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Post by Dog Pants »

You're underground, there are no rooves (is that spelt correctly?).

So, if I'm reading this correctly;

The APC is in the middle of the alley.
Toast is on the opposite side of the APC to the nade, 10m away, putting him up against the wall.
Dirk is slightly further down the tunnel on the same side as the nade, about 14m away from it.
Grimmie is about 5m from the nade huddled in a broken section of pipe that forms a small trench in the ground.
Deject is about 18m from the nade, either firther up the tunnel nearby Dirk, or in the other direction. Your choice.
Mephit is about 13m from the nade, again in either direction down the tunnel.

Could you please confirm if this is how you want to be, and for Dirk, Deject and Mephit, if you'd like to be heading towards the road end or the market end. There's nobody else around that you can see, no stalls in this area, and cover can be provided by the collected detrius down the sides of the walls. Because the tunnel is only 20m wide, you'll need to go up or down it to get out of range of it.
deject
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Post by deject »

I'll be on the same side as Dirk.

Actually now that I'm a good clip from the nade, I'll start looking around for anyone in sight.

Detect: 6,7 + 3 = 16
The Shutting Downs
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Post by The Shutting Downs »

I will duck behind some debris and keep a hold on the kid
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Post by Joose »

Sounds right for me.
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Post by Roman Totale »

Aye, I'll just keep heading backwards until the grenade goes boom.
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Post by Grimmie »

As long as I'm confident that I'll still be alive and well post-blasty, I'll stay put.
deject
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Post by deject »

oh you'll survive. even Blocker will absorb the majority of the blast if you're in the secondary blast radius. since you're behind cover you should be unscathed.
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Post by Dog Pants »

Okay, well those of you looking up have your attention drawn to a guy in the walkways who is in the process of opening up with an assault rifle. Deject and Dirk don't have to look up, the volley of bullets warns them of him...

...and both are hit by a 10mm round each - PEN 5, DAM 8, AD 2

That's a wound too for Deject.

Deej and Toast, make detect rolls.
Roman Totale
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Post by Roman Totale »

Pending other rolls and everything, I will be taking aim at the chap on the walkway - not aiming at anything specific, just at him.
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Post by Joose »

Detect: 4,10,+2 = 16
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Post by deject »

I did make a Detect roll up there, should I make another one? 8 damage is a large chunk of my HP. :(

I'll draw my AR and bring to bear.

Dex check: 10,7 + 13 - 1 = 29
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Post by Dog Pants »

Ah yes, sorry Deej. That one's fine. Both of you notice a second bloke who has a grenade raised in his hand, about to throw it.

And on three the first one goes off. Shrapnel ricochets off the side of the APC and the blast kicks up a lot of dirt from the grimy ground. Grimmie feels a few pieces bounce off his armour, but such is the angle that it does no damage (well, 1 DAM 2 PEN).

So, anyone on 3 go for it.
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Post by The Shutting Downs »

Ah well, the kids got a tracking device on anyways...

Meph looks up to see what the others are looking at, and guessing he won't be able to charge whatever it is, draws his FEN 603

EDIT: Havn't injected UV yet, so this will be on 4, not 3, forgot we were in Bullet Time
Roman Totale
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Post by Roman Totale »

Aiming in the direction of the fellas on the walkway, I'll fire a Bomb up there:

9,5,+8 = 22 (guessing there will be negatives though :( )

Range 25m, blast radius 3m, ARM DMG 3, DMG 10, PEN 8
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