Deus Ex 3 inspired by BioShock
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- Cheese Lord
- Posts: 804
- Joined: June 13th, 2006, 22:09
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Make your ammo like in resident evil. Buy loads of chemicals/gunpowder/metal and combine them to make what you want. Perhaps even make them reverse engineerable so if you happen to come across a load of shit ammo you can turn it into your sniper rifle ammo. This adds layers to your RPG and if done well can increase your immersion.
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- Weighted Storage Cube
- Posts: 7167
- Joined: February 26th, 2007, 17:26
- Location: Middle England, nearish Cov
I know, but do you not concur that guns don't magically degrade to a nonfunctional state after only a few hundred rounds? That annoys me the most, not to mention I've got 80+ repair, and can technically repair better than traders, yet I've got to scavenge guns I could sell and they don't?deject wrote:Um buzz...
you can pay people to fix shit in Fallout 3.
just saying.
It also makes gathering money harder, probably not a bad thing as in F1 and F2, if you clipped it lucky midway through the game, you could often come accross random encounters with people with things like the auto shotties and laser weaponry, meaning you suddenly became quite rich if you survived the encounter.
Don't get me wrong, it's a nice twist to Fallout, but I think they've been far too heavy handed with it, an Oblivion style system would have been alright, with the means to repair it yourself for nothing, perhaps only up to say 50% or 75%, and then you needed to scavenge the guns for replacements to up it to 100%. That would have made sense and it would have been a valid trade off between damage+accuracy or caps.
Hell, if the traders could have repaired it to near 100% it would have been better and more fluid considering how degrade far too quickly.
On the other hand armour is acceptable as it's taking damage, could do with a bit of uppage though.
This is just me ranting, which I can at F3 quite easily, for all it's good points, there are a number of things I'd change straight away if I could mod it.
Deus Ex was fantastic, probably in my all time top 10. I didn't hate Deus Ex 2. My only hopes for the third instalment are:Roman Totale wrote:Deus Ex is a bloody fantastic game - a classic. Bioshock was good, but suffered from its own hype. That said it did a lot of things well. Rather than view it as "Deus Ex 3 will be like Bioshock", I think it's more likely to be the best bits of DE combined with the best bits of Bioshock. Which can't be a bad thing.
The RPG bit was done much better in DE than is was in Bio. Character development in Bio was far too open - you never felt like you were specialising in anything.
Invisible War can go goose itself. A fecal blot on pristine white linen of the first game.
A) That the team play the first one again
B) Unreal Engine tech (I'd be very surprised if it wasn't)
C) That they keep the open ended (non hand holding), multiple solutions to obstacles
D) Depth, Depth, Depth
That's all. I'd do it myself if I didn't have to work in a shop to live.
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- Berk
- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
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The weapon degradation never bothered me at all actually. Yeah it's still accelerated far beyond real life, but it's nowhere near as bad as System Shock 2 was, or S.T.A.L.K.E.R. By the time I hit level 16 or so I had to mentally concentrate on not picking up the billion hunting rifles and combat shotguns on the billion dead bodies I was leaving in my wake. I had over 5,000 caps and a fully stocked house by then as well. My dude was literally carrying around every kind of gun in the game, and even a couple duplicates for the commonly used ones.buzzmong wrote:
I know, but do you not concur that guns don't magically degrade to a nonfunctional state after only a few hundred rounds? That annoys me the most, not to mention I've got 80+ repair, and can technically repair better than traders, yet I've got to scavenge guns I could sell and they don't?
It also makes gathering money harder, probably not a bad thing as in F1 and F2, if you clipped it lucky midway through the game, you could often come accross random encounters with people with things like the auto shotties and laser weaponry, meaning you suddenly became quite rich if you survived the encounter.
Don't get me wrong, it's a nice twist to Fallout, but I think they've been far too heavy handed with it, an Oblivion style system would have been alright, with the means to repair it yourself for nothing, perhaps only up to say 50% or 75%, and then you needed to scavenge the guns for replacements to up it to 100%. That would have made sense and it would have been a valid trade off between damage+accuracy or caps.
Hell, if the traders could have repaired it to near 100% it would have been better and more fluid considering how degrade far too quickly.
On the other hand armour is acceptable as it's taking damage, could do with a bit of uppage though.
This is just me ranting, which I can at F3 quite easily, for all it's good points, there are a number of things I'd change straight away if I could mod it.
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Ditto. I had no need for money for the last few levels - the only thing I craved was more encumbrance.deject wrote:I had over 5,000 caps and a fully stocked house by then as well. My dude was literally carrying around every kind of gun in the game, and even a couple duplicates for the commonly used ones.
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- Zombie
- Posts: 2172
- Joined: January 12th, 2005, 21:42
- Location: Inside the closet cupcake!
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^^ This, I'm currently just inside the Area 51 compound, my only gun without full, or near to full ammo is my Assault Rifle.deject wrote:I honestly have no idea what you mean because in neither of those games did I lack enough ammo to do the job well, except for situations where they purposefully take away your weapons and such. By the time I was in Area 51, I had shitloads of ammo.
** lets just hope ** http://forums.eidosgames.com/showthread.php?t=80786
Ty aka Sir Die Aloty wrote:
^^ This, I'm currently just inside the Area 51 compound, my only gun without full, or near to full ammo is my Assault Rifle.
** lets just hope ** http://forums.eidosgames.com/showthread.php?t=80786
This means that Unreal Engine 3 is being used. I've only got to the early questions on that thread, but already I'm happy. It means a customised version of Unrealed will more than likely ship with it.The Thread wrote:LOADING/LEVEL CHANGE
Our tech supports streaming of data so the transition from indoors to outdoors will be seamless.
Also after what KV said, I would LOVE to have to gather bits for making my own ammo. One of my favourite game aspects is trade skills. Not the soulless grinding bullshit of MMOs, but cleverly realised crafting systems. I'm trying to think of a non MMO example... There must be some that I enjoyed.
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- Ninja Pirate
- Posts: 1651
- Joined: April 10th, 2006, 3:34
- Location: Detroitish
Maybe the XBox360 version is a bit borked...but I've been playing it on "very hard" and I have bazillion extra weapons of every type that I can repair myself up to 100% in my file cabinet not to mention the 3 TRUCKLOADS of ammo I carry in my backpack...and yes...there's plenty of npc's that repair stuff up to 50% if you don't have the skillz...deject wrote:Um buzz...
you can pay people to fix shit in Fallout 3.
just saying.
don't mind me...move along...i read the above posts