Sins of a Solar Empire: Entrenchment digs in Feb. 11
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- Salmon Ninja Pirate Gayer
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Sins of a Solar Empire: Entrenchment digs in Feb. 11
Sins of a Solar Empire: Entrenchment digs in Feb. 11
Filed under: PC
Sins of a Solar Empire's first "micro-expansion," Entrenchment, received an official release date today of February 11. The $10 add-on, which will add several powerful defensive structures to the grand 4X RTS, will only be available through Stardock's Impulse digital delivery service.
Entrenchment is the first of three mini expansions expected to enhance tactics this year. The next addition will add diplomacy features and the last is still under wraps. With this much tactical choice, we fear having to put a week aside to actually finish a basic mid-sized match.
[Via Big Download]
Gallery: Sins Of A Solar Empire: Entrenchment
Sins of a Solar Empire: Entrenchment digs in Feb. 11 originally appeared on Joystiq on Wed, 28 Jan 2009 00:30:00 EST. Please see our terms for use of feeds.
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Author: Alexander Sliwinski
Category: ironcladsinssins-of-a-solar-empiresins-of-a-solar-empire-entrenchmentstardockstrategy
Publish Date: Wed, 28 Jan 2009 00:30:00 EST
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Source: Joystiq
Description: Joystiq
Filed under: PC
Sins of a Solar Empire's first "micro-expansion," Entrenchment, received an official release date today of February 11. The $10 add-on, which will add several powerful defensive structures to the grand 4X RTS, will only be available through Stardock's Impulse digital delivery service.
Entrenchment is the first of three mini expansions expected to enhance tactics this year. The next addition will add diplomacy features and the last is still under wraps. With this much tactical choice, we fear having to put a week aside to actually finish a basic mid-sized match.
[Via Big Download]
Gallery: Sins Of A Solar Empire: Entrenchment
Sins of a Solar Empire: Entrenchment digs in Feb. 11 originally appeared on Joystiq on Wed, 28 Jan 2009 00:30:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments
Author: Alexander Sliwinski
Category: ironcladsinssins-of-a-solar-empiresins-of-a-solar-empire-entrenchmentstardockstrategy
Publish Date: Wed, 28 Jan 2009 00:30:00 EST
Read more...
Source: Joystiq
Description: Joystiq
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- Morbo
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I played it on and off for nearly 2 years or so, find my character on eve, it's the same name as on here as it still exists, I think it was made in March 05.amblin wrote:Srsly, Eve is brilliant for being a space game. Kinda it's central premise. It just happens to be a MMONG which some people don't like. Plus you can lose years to it.
Did you play it for long or give up after a few days?
I started in the heady days well before nanoships, before the lvl 3 BS's, hell, when I started Deimos's were only 30million before they jumped upto 170mil eventually. I played at a time when you could use 15 drones and saw that bit of fun taken away.
I played before ganking was a defacto tactic, before the Goons, when you could nip in to 0.0 when you felt like it, and in the outer reaches might not see anyone for *weeks*.
When I first played it was Exodus, I saw Cold War come and go (excellent update), then I got disillusioned with RMR and the utter utter fuckup titans are which fucked the entire 0.0 regions for nearly a year, I think I left not too long after Revelations.
So, yes Amblin, I know Eve was a brilliant game, I've seen it go to ruin in my eyes and yes, I did play for a substantial time, more than a few days, it does take a while to plop round in tech 2 ships and fit tech 2 large weapons on BS's
Hence why I want to play Sins. Spacey game go!
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- Ninja Pirate
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OK I know I have weird gaming tastes compared to most, but besides Eve by far my favorite space game is X3: Reunion (not the latest Terran Conflict, which has been made too easy, although still quite fun). It's a sandbox, fly around in space using a joystick, pew pew, trade, build, explore, conquer single player only game with a decent community following and a stack of mods which correct many of the glaring omissions left out by the developers.
If you can get your head round the rather poor interfarse and understand how the game needs to be played, it's actually quite fun.
If you can get your head round the rather poor interfarse and understand how the game needs to be played, it's actually quite fun.
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What FJ said It has a story line, but it's like Freelancer in that you can go off at anytime and do your own thing (and indeed at times have to in order to earn much needed cash and reputation).
What I mean by getting your head around it is there a whole lot of stuff to do that isn't very well explained (which I personally like, because I enjoy discovering new things), such as building your own factory complex to undercut an entire races monopoly on a particular resource. It's a little less forgiving than Freelancer in that respect.
Whilst Terran Conflict has in many ways improved interface, gameplay and controls, it's also a lot less challenging than its predecessors. That might be a good thing for people picking it up first time though I suppose.
The interface is pretty unintuitive though, and it will no doubt turn off many people who don't have the patience with something that doesn't conform to expected gaming norms. It gets by when you're flying solo or with one or two wingmen, but once you have a fleet of capitals and 30 fighter wings on the go, it lacks any sort of RTS style macro view which is a shame.
What I mean by getting your head around it is there a whole lot of stuff to do that isn't very well explained (which I personally like, because I enjoy discovering new things), such as building your own factory complex to undercut an entire races monopoly on a particular resource. It's a little less forgiving than Freelancer in that respect.
Whilst Terran Conflict has in many ways improved interface, gameplay and controls, it's also a lot less challenging than its predecessors. That might be a good thing for people picking it up first time though I suppose.
The interface is pretty unintuitive though, and it will no doubt turn off many people who don't have the patience with something that doesn't conform to expected gaming norms. It gets by when you're flying solo or with one or two wingmen, but once you have a fleet of capitals and 30 fighter wings on the go, it lacks any sort of RTS style macro view which is a shame.
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- Weighted Storage Cube
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Amblin, the xfire 36 hours is only there because I got on xfire after joining 5punk forums. Even so, I forget to use it, like today I've spent 2 hours on Fallout 3, no xfire, whoops.
I concur with space games. Over the holidays I was eyeing up thea number games to play from my collection at home. Ended up playing Starfleet Academy 2, which is bloody hard and unforgiving, but quite fun.
And you never know, might plop on EvE over the summer, just not in term time kthanx.
I concur with space games. Over the holidays I was eyeing up thea number games to play from my collection at home. Ended up playing Starfleet Academy 2, which is bloody hard and unforgiving, but quite fun.
And you never know, might plop on EvE over the summer, just not in term time kthanx.
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- Robotic Bumlord
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- Robotic Bumlord
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