Has anyone else tried this?

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centerededgedesign
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Has anyone else tried this?

Post by centerededgedesign »

I'm crazy, I know. That and I play WoW with my daughter, which makes it somewhat different as well, but here's the deal....

I find myself playing 'one of everything!'

Luckily only the alliance side of the game at the moment, but still, 9 characters!?!

At first the thought was insane, but my daughter was adamant. Once I got them all skilled at their professions, and joined together into a guild though, it became obvious that there ARE some advantages.

A) I have TONS of bank space. (just one guild tab)

B) I have gathering and building toons for everything. I have 3 toons on each of the gathering jobs, and only one on each of the production ones, to maximize efficiency on levelling up skills.

C) I always have a toon with a full 'rest' bar, so levelling them takes half as long as normal.

D) I find them levelling up their professions faster than when we were discarding characters because she wanted to 'try a new one'.

E) It has gotten her to quit discarding charcters!

The cons, of course are:

1) LOTS of work to level all the toons.

2) Some quests just HAVE to be done, which takes more time than a quick grind-up.

3) It's tempting to take gold from a higher level toon to twink out the lower ones to level faster.

Um... can't think of any others right now, but I'm hoping for Words of Wisdom from other players... or ideas or something!

Thanks!
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Post by Dog Pants »

I'm kind of finding the opposite. I've tried quite a few classes, but I always gravitate back to my main (shaman) because I know how to play him. He's 80, and after that I've a 31, a 19, and a bunch of characters I've barely levelled (including a couple of Deaf Knights). I can see the advantage of having a guild full of alts who can trade all their profession related goods, but I really couldn't face going through the same quests over and over. I'd like a couple of options for the instances and such that we're likely to start doing now we're starting to hit 80, but it just feels like work.
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Post by FatherJack »

I always try every class in every MMO, but usually as part of a process which ends with me deciding which ones I like best and sticking with them. Same goes for professions.

There comes a point with every character where I seem to be getting nowhere and it's nice to have other characters to play for a change. I don't really mind that the quests are the same, as most quests are similar to each other anyway - as it's the way you do them with a specific class that's different.

Having someone to play with who was always on at the same time and same level would be great to compensate for the difficulty some classes have with some situations - and would lend even more variety as you have not just nine classes, but 36 combinations. I wasn't sure if you played together in the game on different accounts, or together on the same character.
centerededgedesign
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Post by centerededgedesign »

I actually only do quests only on my main character. Except of course those required by class for skills, like the hunter for her pet and such.

Oh yeah, since my daughter makes the toons, they're all girls. :thrust:

The rest I take to an area with a concentration of level specific spawns and collectibles to match their professions.

Some of the other noted niceties are the combinations of professions. When my alchemist/inscriptionist logs on, she takes all the herbs out of the guild bank and tosses them into her own, then levels up in the profession and tosses useful bits back into the guild bank. With three toons collecting herbs on their 'turns', I have plenty to work with, and they're mostly specific to her level. Since everyone collects cloth, my tailor had over 400 linen pieces the other day, and nothing that would level her skill with linen, so she made a bunch of stuff to disenchant, and made her enchanting skill jump nearly a whole level since I had just made a bunch of armor vellum.

Also, I'm excited about my Engineering/mining warrior. When it can use the swiss army knife, it will be able to resurrect AND open locks with charges. Also, the bombs it can use, and guns it can build are nice as well. (I had almost skipped Engineering, but now it's my favorite!)

I guess it fits my playstyle, and yes, they're all on the same account. Someday if I get a second computer that'll run WoW, I plan to split off a second account so she and I can play together in game, instead of taking turns as it is now. At that point, we'll probably repeat this whole process so we can play the horde side as well. Which I've heard allows us to do the quests to open some gate or some such thing that requires cooperation on both sides of the game? Not full of details there.... But it sounded interesting!
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Post by Dog Pants »

I can see the advantage of what you're doing, prefession wise, but it must be a terrible grind to get them all levelled enough to actually be useful. Even more so if you're not doing quests.
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Post by Dr. kitteny berk »

Dog Pants wrote:I can see the advantage of what you're doing, prefession wise, but it must be a terrible grind to get them all levelled enough to actually be useful. Even more so if you're not doing quests.
:above:

A Proper guild seems to have damn near the same advantages, except sometimes you have to wait to get shit made.
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Post by centerededgedesign »

Dog Pants wrote:I can see the advantage of what you're doing, prefession wise, but it must be a terrible grind to get them all levelled enough to actually be useful. Even more so if you're not doing quests.
At these lower levels (<30) it's not so bad with the rested bonus. In about an hour I level one up, and get some materials built up, a little longer if I need to stop by the class trainer, rinse and repeat on another toon. I've got about 5 toons below level 20, a few in the 20's, and one level 47, my main toon.

Aye, a proper guild might do me better, but not run into any that fit my 5punky personality. Building the guild was primarily my attempt to build one that suited me, but failed because people just wanted to get runs through instances, and not help anyone out, then quit the guild in under a week. The other guild's I'd tried didn't meet up to their own expectations, and never managed to make their own scheduled ops.

When it gets to be too much, I can always just play my main. Probably going to get WotLK for my B-day in May, so won't have any trouble having a level 55 toon by then. And it is fun doing the different class missions for their perks.
Dog Pants
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Post by Dog Pants »

centerededgedesign wrote:Aye, a proper guild might do me better, but not run into any that fit my 5punky personality. Building the guild was primarily my attempt to build one that suited me, but failed because people just wanted to get runs through instances, and not help anyone out, then quit the guild in under a week. The other guild's I'd tried didn't meet up to their own expectations, and never managed to make their own scheduled ops.
Yeah, I have to say I reckon I'd struggle to find another guild like ours. Most guilds claim to be friendly and helpful, but I doubt they turn out to be. The ones who ever actually get anything done usually have rules and take everything too seriously. We don't get a lot done, but I'd like to think we're friendly and occassionally helpful. I wonder how many more people are out there who are looking for a casual guild like ours.
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