How's this for a dangerous, mad, off-the-wall Idea?

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Hehulk
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How's this for a dangerous, mad, off-the-wall Idea?

Post by Hehulk »

5punkorp has been producing ships for each other for sometime, but we've never though of using that as a means of creating income for ourselves or the corp (correct me if I'm wrong). Now most ship builders out there do just that. Build the ships. Some other people make modules, but I've never heard of a service where by you get a completed ship, fully loaded with modules, ammo and whatever other exotic items you may request fro the builders. So here's my suggestion:

The 5punkorp Grand Ship Package Company.

Starting off small with say frigate packages we offer the citizens of eve complete ship packages while making a healthy profit for ourselves. As an example:

1 X Rifter class Frigate
3 X 200mm Autocannon I
1 X Standard Launcher I
1 X Small Shield Booster
Either 1 X Cap Recharger I OR 1 X Passive EM Shield barrier
2 X Gyrostabiliser I

We put a little notice on each package saying what skills you will require at what level to use everything on this ship package and make a nice healthy profit off each one.

Perhaps it's a mad idea, but it does have something in there that appeals to me. And if worse comes to worse and we never sell a single one then atleast we'll be able to make these things for each other.
Last edited by Hehulk on June 5th, 2006, 15:22, edited 1 time in total.
shot2bits
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Post by shot2bits »

if someone explains how to use blueprints and copy them ill happily help out where i can, even its just mining
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Post by Dog Pants »

I'm up for this. I'll still be a fighter pilot at heart, but I'll divert some skill points for the corp. I've not got much in the way of skills so I'll turn my hand to whatever gap needs filling.
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Post by Roman Totale »

The best thing for you to do is to buy the blueprint originals from the market. To make bpos yourself, the route Fab was looking at, takes a ridiculous amount of time.

Last time I looked at doing that I found out you have to use the resaerch agents at certain corporations, eg if you click on Kaalkotia's[sp?] info and look at personnel, there should be an R&D section. If you look at their info it should show you the agent's location and what they generally manufacture BP-wise. Now here's the catch:

1) You need very high standings to be able to use an agent that produces anything half decent.
2) You need to train lots of long running skills eg Caldari Starship Engineering.
3) This is the best part - you're not even guaranteed what BP will be produced! You may hear some people talking about the "BP Lottery", basically they go into a hat and are drawn out at random (that doesn't mean you might get a Battleship BP though, they would only be drawn amongst the top end agents).

However it is a good idea about creating made to order ships. If you all chipped in to buy BPOs you'd be rolling in ISK before too long. Advertise it on the Eve forums too.
Hehulk
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Post by Hehulk »

Wow, so much responce in so little time. Looks like we're going to go ahead with this, so as a fund rasining effort I'll be in Elgoi all afternoon mining as much plagioclase as I can get my hands on. Any and all are welcome to join me.

On the Logistical side of things I've been preparing a spreadsheet that'll allow us to track how well we're doing with keeping up with demand and what we're short on minerals wise. I'm hoping that this'll prove useful.

As we (Me, feafelas and Beowulf) were discussing this last night Feafelas came up with the idea that we sell skill sets as an addition to this, so that people can pick it all up in one place, without having to worry about getting the skills. Personially this seems like a great idea to me.

Also, Can a few people volunteer to sort out the packages for Gallente, Caldari and Ammar. I feel quite confident for the Minmatar ones, but the other races are so far a mystery to me.

Finially we need to take stock of what we've got in the way of minerals, BPOs and junk we can lump into packages to keep initial costs down.

Once that's all done and ready I'll start advertising us in every place I know and with every method at my disposal.
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Post by Wiggy »

If someone lets me know what skills i'll need to research bp's, I can have a go at those.
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Post by Dog Pants »

I expect all you rock suckers already have a start on mining and refining, so I'll volunteer for production chief unless someone's better suited.
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Post by Hehulk »

Breacher Set-up

3 X Standard Launcher I
1 X 250mm Artillery I

1 X Small Shield Booster I
1 X Shield Recharger I

2 X Balistic Control Unit

500 X Piranha Light Missile


Also, the following people have concensed to fill the role of Blueprint Researcher: Wiggy69, Dog Pants, Beowulf Meyer and JaegerKnack. I'll be presiding over it all as the Chief Blueprint Researcher and Mining Chief (Anyone surprised?)

If anyone else is interested please let me know.
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Post by Anhamgrimmar »

amblin wrote: There isn't much to researching bought bpos, it's just insane trying to make them yourself. To research a bpo, you plug it into a lab slot and tell it to become better at Material Efficiency or Production Efficiency (or make copies even) so we really don't need four people doing it!

Carry on... :lol:
i guess i'll just keep running the atlantic convoys then. :)
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Post by Hehulk »

amblin wrote:
Hehulk wrote:Also, the following people have concensed to fill the role of Blueprint Researcher: Wiggy69, Dog Pants, Beowulf Meyer and JaegerKnack. I'll be presiding over it all as the Chief Blueprint Researcher and Mining Chief (Anyone surprised?)
Hmm... My only concern here is that that's pretty much everyone I've seen active recently. I was hoping that between us we could find roles to fill to share the work evenly. I can see this ending up with Hulk trying to take on every role possible! Now, I probably have the best Production skills, so I shall take that mantle for the present
OK, firstly, I'm looking at these roles just being about dumping a BPO into a lab slot and waiting 5 week, as that's how long it takes to get ship BPOs to ME30. I just need a large amount of people to do this so we get it done before Christmas.

Second, I'm glad your willing to take up the position of producting the stuff, as I quite wanted you to do that.

Otherwise. you the CEO. you do have a certain right and responsibility to boss us around :wink:
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Post by Dog Pants »

amblin wrote:
Anhamgrimmar wrote:i guess i'll just keep running the atlantic convoys then. :)
U-boat on the starboard side! :lol:

Though if you enjoy trading, I'm sure we could do with people selling our wares once we've made them! Up for that? We'll need someone to sell minerals, ships, the packages we put together, as well as someone to buy in extra equipments we end up needing... Trade Chief? Or are there too many chiefs cooking the broth - Trade Manager maybe! :roll:
Anyone who's geared up for hauling ore could be used to ship the final product to the end user. A Rifter plus mods would probably fit in a modest Indy and for a new player not having to pay out several grand on a shuttle is a nice incentive to buy from us.
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Post by shot2bits »

amblin wrote: Beowulf - I know you have better refining skills than me, would you consider being master refiner and training up your skills to their limits?
if beowulf doesnt want to do this i will happily train up refining to 5 and then do all the other skills for it
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Post by Private J. »

Beowulf - I know you have better refining skills than me, would you consider being master refiner and training up your skills to their limits?
No problem with this. I have all the low level ores up to Hemorphite to level 4. Veld, Scord, Plag & Pyro will take 5 1/2 days each to get to level 5 so I'll start with these first. Omber, Kern, Jasp & Hem would take just under 11 days each.

I'm not sure if we will be processing ores higher than this as it is unlikely we'll be mining those ourselves. But when all this is done I'll train them up to level 3 just in case and if we find a regular source of these ores I'll train them up the level 5.

I'm on most evenings, so getting hold of me shouldn't be a problem.

May i suggest that we set up somewhere a list of all the ships and equipment being constructed and the minerals required that way I will only need to refine when we are getting low. This will reduce the wastage even more.


Beowulf Meyer
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Post by Dog Pants »

I've knocked together some Caldari setups, but they're untested so if anyone's got any suggestions fire away. The power and CPU both work out though.

I've tried to put together a long range stand-off version, which seems fitting for Cal missile boats, and a short range version that suits my style of flying. All are set of primarily for PvE, as I don't expect new players will be going PvP very much.

The equipment is the base model so we can produce it locally.

Code: Select all


Hellfire edition Merlin:

2 x 125mm Railgun I
1 x Std missile launcher I
1 x Rocket launcher I

1mn Afterburner I
Micro shield extender I
Remote sensor dampner

Basic tracking enhancer
Basic nanofiber internal structure

Iron s Hybrid ammo
Bloodclaw missiles
Defender missiles

Engineering 3 required for power grid


Brawler edition Merlin:

2x Light ion blaster I
2x Rocket launcher I

Small shield booster I
Micro shield extender I
Capacitor recharger I

Basic tracking enhancer I
Basic magnetic field stabiliser I

Tungsten s hybrid ammo
Gremlin rockets
Phalanx rockets


Hellfire edition Kestrel:

3x Std missile launcher I
1x Rocket launcher I

Micro capacitor booster I
Basic shield flux coil I
Micro shield extender I

Basic overdrive injector system
Basic nanofiber internal structure

Sabretooth missiles
(Double) Bloodclaw missiles
Defender missiles

Electronics 2 and engineering 3 required for CPU and power grid


Brawler edition Kestrel:

4x Rocket launcher I

1mn Afterburner I
Micro shield extender I
Basic shield flux coil

Tracking enhancer I
Micro auxiliary power coil

(Double) Gremlin rockets
(Double) Phalanx rockets

Electronics 2 required for CPU
Hehulk
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Post by Hehulk »

Cheers very much pants,. Most of those look better than the ones I've done (that I really need to post), but I'm grimicing at the fact that that last one required a Micro aux power core. while those are marvelous, they are quite skill heavy, so thus not really suited for newer players.

ALso, can someone familar with Ammar ships please throw me together some ammarian frigate packages? I've had a go myself, but I can't get it to work right.
Hehulk
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Post by Hehulk »

amblin wrote:
Private J. wrote:No problem....

May i suggest that we set up somewhere a list of all the ships and equipment being constructed and the minerals required that way I will only need to refine when we are getting low. This will reduce the wastage even more.
Excellent, cheers Beowulf.

And top idea that. I wonder if your spreadsheet does this Hulk?
My spreadsheet does two things:

1. Calculates what the ore and minerals we have mined is worth, based on current mineral prices

2. Displayer the required amounts of minerals for everything we're planing to build that I have the BPOs for.

I'm also going to add in a third page so we can easily see how many minerals we have total, and what we need to build everying we want to build. Just ned a bit of advice on how to make dropdown boxes in a spreadsheet as I've forgotten.
Hehulk
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Post by Hehulk »

I'm not sure, so I'll describe what I want to do in detail.

I've got all the BPO data listed on one sheet, and all the mineral data listed on another. Now on the third sheet I want to display certain types of data form both EG how many of each minerals we haveand a production run of everything we want to build so that we know, for example, that to build 5 rifters, and 17000 piranha missiles will take 43K of tritanium.

To achieve this I'm hoping to use a combination of IF functions and drop down boxes, os that when you select rifter, or tristan all the relevant mineral data comes up. I'll then put an exta column in saying how many of each we want to build and have the IF function multiply the data it displays by the numer of runs we want, then have a grand total row at the bottom displaying all the minersla dded up together.

I want to put the number of minerals we have onto the page as well so that we can see at a glace how close we are.


So, recon you can help me?

EDIT: Also, anyone willing to help I'll more than happily share the document as it is. /me looks in jooses direction
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Post by Joose »

If you bung me a copy of what youve got so far I can see what i can do to php-ify it if you like. Might inspire me to try again with some of the other ideas for tools that i came up with :)
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Post by MORDETH LESTOK »

(Figured i'd just use this since its the "5punkship" important link)

Yesterday, there was a POS under attack and Hulk was rallying up the troops but no one had ships ready to go including me. I was thinking we should have 5punkships all set up and ready to go in the Ship Array(or seperate array...dunno about the space/fuel requirements). Even name them "5punkship Tackler", "5punkship Sniper" or whatever makes sense and have ammo for them in the corp hangar.

I dunno...I just hated feeling helpless when all I had was my Ferox there and its on loan as it is.

/edit err...i know there are ships in Khank corp hangar, are we supposed to pod up there to pick up the ships?
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Post by friznit »

M - gonna copy your post into the secure forum and start a thread labelled POS System Defence...Ki was working on it yesterday.
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