Frank wrote:RAAAAARGH! Couldn't stand against my shotgun you big ugly fuck! I fucking win! You can take any part you want, but the kill is mine! HAHA!
*shoves a tab through the valve of his face mask and sparks it up*
Frank wrote:Aaaah, that's better. Look at all the cyber that someone's chopped into it, that can't be normal, fuck all good it was though!
Now I'll go get my bag and then lets get that useless mage upstairs so we can get the lift shaft collapsed and get under some beers in.
Chopper, I've maybe got para-cord in my bag if you want to tie that lump of gore to you and keep your hands free.
We ain't free and clear yet, so eyes on stalks still, don't risk removing masks or armour for a breather we don't want this shit all over us. Let's go.
I'll take a few snapshots with my gun cam of the possible bandersnatch and its strange mods. I can confirm what we killed and what the mods were back at the armoury. Then get my bag I dropped on the sub-basement stairs.
I've made a stun damage healing roll and gotten 5 hits, so in an hour I'll be at least awake, though in some serious pain. It also looks like if any of you have First Aid or Medicine skill that can apparently be used on Stun damage, though you'd have some negative modifiers (-1 or -2 for conditions, though the -2 for being a magician is offset by my Quick Healing quality).
I think doggers is a basic first aider, nose bleeds, sprains and handing out paracetamol kinda thing.
I've got plenty healing, but it's automatic, in fact I might need to work out whether my nano-medkit reduces stun damage.
editz - it still needs the extended test, it just adds it's rating of 6 to my roll. Hmm, might have to swap it for something else. Possibly some fake teeth to inject some cutter nanites if I need to bite someone and kill them.
I seem to remember getting some sort of medical skill after the last run, seeing as I got fucked up. I also seem to remember that it's a technical skill and I've got the whole class. So yes, I might be able to fix boo-boos, but I'd have to check my sheet.
Well if you want to try it you'd need to make a First Aid + Logic roll with a threshold of 2, and probably a -5 since I'm guessing no one brought a medkit.
I have First Aid 1 (from the last run), and Logic 4, but I only have detox and trauma patches, not a first aid kit. That might have been useful to compliment my new skill.
Well I'm away for a few secs to get my backpack of explosive goodness so you don't need to go anywhere just yet. When I get back I can probably put him over my shoulder and we can move on with chopper running point.
Success! You rouse Leland from his slumbers (not sure right now exactly what stun damage you are left on, and don't really have time to check before work. For now though, you are awake enough to walk by yourself, albeit unsteadily.)
Leland wrote:Ah fuck, I can't believe I've done this. Did you guys kill that fucking bandersnatch? As soon as I was in Astral space the fucking thing jumps me. There was too much noise for me to isolate it out from all the regular ghouls. Shit my head hurts.
Right, I reckon that's long enough for me to have grabbed my bag and be back on scene.
Frank wrote:Good shit Al! Means we don't have to drag his narrow white ass.
Leland, if we run together again, I'm fine with you doing that. It means there's more stuff for me and chopper to kill whilst you're busy falling over.
Right, plan time. We can carry on up, clearing as we go. We can have a look in the security room see if anything is worth jacking. We can have a look in the central lab area now the door is open.
Frank wrote:That shit in the middle is bad for you two, so if we want to look there I could move up to have a look and you could all tune into my eye and gun feeds to see what's what.
I'd rather just leave that shitty stinking mess alone though, in case of more things like that one on the floor.
*points at bleeding twitching bandersnatch thing*
Frank wrote:I'm thinking carry on round the edge, eyes out for ghouls, quick check in the security room then move on.