The Second Forumised Shadowrun Adventure

For games played by men (and women) with beards, such as tabletop RPGs.

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Dog Pants
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Post by Dog Pants »

7 dice, 3 hits. 10.

I'll carry on hoisting Leland.
Roman Totale
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Post by Roman Totale »

I think I know what this thing is now, and if I'm right then it isn't immune to normal weapons - which means axing time again!
HereComesPete
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Post by HereComesPete »

I'm thinking bandersnatch.
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Post by Dog Pants »

The frumious bandersnatch? Beware!
Joose
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Post by Joose »

Righto. Combat this round is:

Frank
Al
Chopper
Captain Slow (the wibbly thing, glitched his initiative)
deject
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Post by deject »

Kill it hard so we can get out of here before the bomb goes!
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Post by Dr. kitteny berk »

Shush, you're deadish, you can't speak. :P
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Post by Killavodka »

:above: Shush coma boy!
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Post by Roman Totale »

HereComesPete wrote:I'm thinking bandersnatch.
:above:
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Post by HereComesPete »

Although bandersnatches in shadowrun only survive by feeding on the flesh of their un-turned species. I suppose it could have been kept in stasis or similar until we powered up and turned on it's revive process. Regardless, it's going down.

Joose, how long have we been fighting? I'm a tad concerned about how long is left on the timer I set.
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Post by Joose »

HereComesPete wrote:Joose, how long have we been fighting? I'm a tad concerned about how long is left on the timer I set.
Don't be. Each combat turn is approximately 3 seconds, give or take. Officially, they are exactly 3 seconds, but things make more sense if its a bit flexible. Either way, without working it out, you guys must still have a fair bit more than half an hour left.
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Post by HereComesPete »

Is it me?

I'll shoot the fucking thing, lots, with a long narrow spread burst.

agility 6 long arms 5 = 11

+2 smartlink +2 take aim -1 close combat -4 wibbly shit = 10

(the rule book seems to say that the recoil is fully neutralized by any compensation, it's a tad vague in the wordage. P144 in the core rule book for anyone else to look at)

= 5 6 5 4 2 2 3 6 3 4 = 4

+9dv for narrow burst.
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Post by Joose »

owie.

Thats a pretty solid hit. Solid enough that nasty looking chunks of flesh-goo come flying out the other side. Interestingly, it still doesnt make any noise (other than the squishy flesh noises), and still appears upright.

Unfortunate side affect of the shot is that you guys now have to avoid the flying body parts. Chopper and Al, make a dodge+agility roll, just need the one hit to not get meaty chunks in the face. Frank doesnt need a roll (obviously) and im letting Leland off as im guessing Al is pretty well shielding him. Besides, hes got enough to deal with right now.

Once you have dodged (or not), its Al's turn, then chopper.

Also, apologies for slowness of replies. Im on a training course this week, and shit hotel interwebs is shit.
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Post by HereComesPete »

Or maybe Al knew what was happening and got behind the slumped form of our bloody stupid mage! :lol:
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Post by deject »

Hahaha!

I am already properfucked as it were, turning into a ghoul would just be a grand way to end Leland.

I just don't want to miss out on what little karma I'd get. :(
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Post by Roman Totale »

Dodge (5) + Agility (5) + Combat Sense (2) = 12

5 hits
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Post by Dog Pants »

You'll have to wait until after work for me, I've no idea what I need to roll for that. On the plus side, chemical proof coat and respirator gotiem!
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Post by deject »

Dog Pants wrote:You'll have to wait until after work for me, I've no idea what I need to roll for that. On the plus side, chemical proof coat and respirator gotiem!
Oh yeah, my coat has Chem Resist 2 just in case anything gets on me.
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Post by Dog Pants »

Dodge 2, agility 2 = 4

Ooh, 2 hits for 6
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Post by Joose »

Hurrah! Everyone has avoided getting red on them. Or, more accurately, slimey green-brown.

On with the combat then: Al and chopper to go (and the wibbly gribbly, if its still standing at the end of the round.)
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