The Second Forumised Shadowrun Adventure
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
right, that gives him a total of 3 net hits. This means you are resisting 11P damage
Its impact damage, and has a -1 AP, so you have 9 armour to resist it.
Just realised that we may have been doing damage resistance wrong previously. Armour adds dice to your damage resistance, it doesnt automagically reduce damage. So you have to roll to reduce that damage. The roll is Body+Impact+modifiers (if you have anything relevant). Good news is that it only remains physical damage if the damage it does to you exceeds your modified armour. So its only physical if your resist still leaves you with more than 9 damage. Otherwise its stun damage.
By my reckoning that gives you 15 dice to resist, but I may have missed some cyberwear or something.
Dont forget you can use edge to up your dice, and you can always "buy" hits (remove 4 dice from your pool and you have an automatic hit).
Although this is likely to hurt some, just think: If it wasnt for your armour, you would be a bloody streak across the walls by now.
Its impact damage, and has a -1 AP, so you have 9 armour to resist it.
Just realised that we may have been doing damage resistance wrong previously. Armour adds dice to your damage resistance, it doesnt automagically reduce damage. So you have to roll to reduce that damage. The roll is Body+Impact+modifiers (if you have anything relevant). Good news is that it only remains physical damage if the damage it does to you exceeds your modified armour. So its only physical if your resist still leaves you with more than 9 damage. Otherwise its stun damage.
By my reckoning that gives you 15 dice to resist, but I may have missed some cyberwear or something.
Dont forget you can use edge to up your dice, and you can always "buy" hits (remove 4 dice from your pool and you have an automatic hit).
Although this is likely to hurt some, just think: If it wasnt for your armour, you would be a bloody streak across the walls by now.
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
I have toughness, so my body is at 7 for damage resistance. That gives 16 dice I guess. Whatever this thing is, we'd best try and kill it quick because that's rather a lot of damage considering my roll.
I may have to rely on quick healing and my medical nanohive to fix me up after this encounter, I think Al should start dragging that useless unconscious mage of ours away from the fight. Or just leave him as bait while you leg it!
I'll roll 16 dice and see how badly I get beaten.
4 1 3 5 4 3 6 5 4 6 4 6 5 3 4 2 = 6, a good roll, but this is going to hurt a bit.
I may have to rely on quick healing and my medical nanohive to fix me up after this encounter, I think Al should start dragging that useless unconscious mage of ours away from the fight. Or just leave him as bait while you leg it!
I'll roll 16 dice and see how badly I get beaten.
4 1 3 5 4 3 6 5 4 6 4 6 5 3 4 2 = 6, a good roll, but this is going to hurt a bit.
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Right, I'm going to try Killing Hands again, just in case this thing is immune to normal weapons:
Unarmed Combat (5) + Agility (5) - Wibbly (4) = 6
However, I've also decided to use Edge, as that dice pool ends up a bit poo. With that it has given a quite unbelievable result of:
6,6,4,5,3,3,5,5,3 = 5 hits - fuck yeah!
Unfortunately I'm not too clear on the rules about Edge spending, and I'm further confused by the fact the Shadowrun die roller gave me a total pool of 8 when I thought it would be 7 (I tried it a few more times but the pool seemed to change every time). With that in mind I've re-rolled without Edge to save time if I've fucked up:
3,5,4,5,6,1 = 3 hits, which pretty damn good considering.
Post edited: Now I understand - for Edge, every 6 you roll adds another dice to the pool. I was short by 1 dice but I re-rolled that and didn't get a hit so it stands at 5.
Unarmed Combat (5) + Agility (5) - Wibbly (4) = 6
However, I've also decided to use Edge, as that dice pool ends up a bit poo. With that it has given a quite unbelievable result of:
6,6,4,5,3,3,5,5,3 = 5 hits - fuck yeah!
Unfortunately I'm not too clear on the rules about Edge spending, and I'm further confused by the fact the Shadowrun die roller gave me a total pool of 8 when I thought it would be 7 (I tried it a few more times but the pool seemed to change every time). With that in mind I've re-rolled without Edge to save time if I've fucked up:
3,5,4,5,6,1 = 3 hits, which pretty damn good considering.
Post edited: Now I understand - for Edge, every 6 you roll adds another dice to the pool. I was short by 1 dice but I re-rolled that and didn't get a hit so it stands at 5.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
He rolls 4 hits on the opposed test, so its a hit!
your base damage for hand to hand is 6P (thanks to your magical death hands) so with the 1 net hit that goes up to 7P.
Resisting gives him...a piss poor number of hits (seriously, you should see the amount of dice being rolled here).
Your hand sinks into something that feels like wet rug, and comes back out covered in the cruddy stuff that was all over your axe. You definitely felt some...well, ripping sensation, so unless what you are fighting is wearing a thick fur coat filled with jelly, you probably did some damage there. Weirdly, although you can hear grunty fighting noises coming from the blur, you didn't hear any reaction to your hit.
Next round!
your base damage for hand to hand is 6P (thanks to your magical death hands) so with the 1 net hit that goes up to 7P.
Resisting gives him...a piss poor number of hits (seriously, you should see the amount of dice being rolled here).
Your hand sinks into something that feels like wet rug, and comes back out covered in the cruddy stuff that was all over your axe. You definitely felt some...well, ripping sensation, so unless what you are fighting is wearing a thick fur coat filled with jelly, you probably did some damage there. Weirdly, although you can hear grunty fighting noises coming from the blur, you didn't hear any reaction to your hit.
Next round!
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
-
HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge



