I13 Info.

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Dr. kitteny berk
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I13 Info.

Post by Dr. kitteny berk »

Looks really interesting this time :)
CoH wrote:Mission Architect:
First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 13 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.

Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.

Day Jobs (Offline Character Progression)
Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they’re just getting started! A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.

Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a wide selection of jobs and rewards!

New Powersets
Shields – Heft a Shield for Heroic of Villainous Ends! This new powerset brings a classic power to City of Heroes: Shields! Now, you can arm Tankers, Scrappers, Brutes and Stalkers with a powerful shield to protect themselves and their allies.
Pain Domination – Villains can now bend the power of pain to serve their own ends! Those playing a Corruptor or Mastermind have access to this new powerset. The antithesis of the Hero healing powerset “Empathy,” Pain Domination brings parity between Heroes and Villains with a distinctively evil flair.
New Cimerora Missions
New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.

The Merit Rewards System
A new game system that allows players to earn tokens by completing Trials, Task horses, Strike horses, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.

Other features
New Invention Origin Sets, new Costume Sets, a Patron Power Respec, Zone Refinements, and more!

Positron wrote:Good morning Players!

I wanted to be the first to let you all know that the primary feature list for Issue 13: Architect is now live! That said, I’d like to take this opportunity to talk to you about some of the new features, more in depth.

First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a player’s perspective.

With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customized version of the tool used by our mission writers, in some cases rivaling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!

I should probably take this moment to talk about what the Mission Architect is not meant for. It is not meant for “easy leveling” or “badging” or “farming”. Those are things that we specifically wanted the Mission Architect NOT to do. This may be a disappointment to some, I know. The goal was to give creative minds an outlet to tell the stories they have in their heads. We didn’t want the system clogged with Farm missions, so actually finding someone’s story that they lovingly crafted became more a chore than it was worth.

To that end, the Rewards in the Mission Architect are something we, ahem, discussed with raised voices time and time again. How much was too much? How little was too little? What limits needed to be put into place to stop farming? Should we even have such limits? Etc. In the end, we have a system that we believe is the best suited for what Mission Architect was made for, and is not abusable. Time and testing will tell if that is really the case though. Like the Invention System, there will be many iterations on the Mission Architect to make sure we get it right before it goes to the Live servers.

Next I want to talk about Day Jobs. This started out as a kind of “secret identity” system, but we wanted to save the term Secret Identity for a system that fit that name better. Day Jobs works well because it is “what your character is doing when not being a Hero or a Villain”. It’s their “day job”. A character who logs out in the Hospital is assumed to be working in a medicinal capacity, and they will receive a themed bonus when they log back in, that sort of thing. We even made it possible to have your character’s Day Job to be “On Patrol” or “Committing Crimes”, just in case you couldn’t envision your character having a “normal life” while you were not actively playing them.

There are plenty of other features in Issue 13: Architect as well, like the new powersets, including the much requested “Villainous Version of Empathy” called Pain Domination. We’re also adding some great new missions to Issue 12’s Roman Zone “Cimerora,” as well as a brand new reward system that will hopefully see the end of “necessary” Task horse farming trying to get that one specific Recipe you have been dying to get. The Issue 13 Feature List explains more about that. We’ll be announcing more specifics of each of these features between now and the beta testing for Issue 13.

Finally, I want to tell you about two “Booster Packs” that will be available in a month or so. Many players have requested the ability to buy the 30 day temporary jetpack that comes with the new City of Heroes Game Cards. Once the retailer exclusive period ends next month, we are making the same jetpack available for purchase for $4.99 (which is the cost difference between the one month game time and the $20 Game Card price). We are also excited to launch our Super Booster I: Cyborg Pack for $9.99. This pack has an awesome set of costume pieces, emotes, auras and a power. We’ll be sharing all of the details shortly.

So thank you players for the enthusiastic support and I can’t wait to get these new features into your hands and to answer your questions about Issue 13 over the coming months and at Hero-Con in October.

Happy hunting!
Lateralus
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Post by Lateralus »

Dog Pants, get writing us a story arc! :)
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Post by Dog Pants »

It's like they read my MMONG ideas post! I already have several in mind. I wonder just how much it can be personalised though. Look at the normal CoH missions - they're all pretty much identical maps with different types of bad guys hanging about in them and different start/end text. I hope they've allowed a little more rom for customisation, because if so this could bring me back to the game for a long time. If they manage to release it before WAR, 'cos they timed I12 to launch right after AoC.
MORDETH LESTOK
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Re: I13 Info.

Post by MORDETH LESTOK »

CoH wrote:Mission Architect:
character dialogue
5punk dialogue?
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Post by FatherJack »

It'll be interesting to see what they come up with, but given the tools are similar to the ones they use, it might just be that you go into a warehouse selected from the rather small palette of identical ones, fight a bunch of robots/thugs in search of a crystal phallus, which looks like a glowing box.

There is scope for better, though - the bank missions featured mutliple goals spread across multiple locations.

It's interesting that the first thing they were worried about was XP farming, as I hadn't considered that at all - doing the boring cookie-cutter radio missions is how you get your XP, this was supposed to be about generating new content and making actually playing the game interesting, not just a means to an end.
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Post by Dog Pants »

So is it actually out? It says live, but it also says it's being tested.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Dog Pants wrote:So is it actually out? It says live, but it also says it's being tested.
Closed beta right now I think.

I'd expect ~8 weeks from announcement.
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Post by Dog Pants »

Just in time for Warhammer.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Dog Pants wrote:Just in time for Warhammer.
I'd guess they're aiming for Halloween-ish, rather than WAR :P
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Post by Dog Pants »

Dr. kitteny berk wrote:
I'd guess they're aiming for Halloween-ish, rather than WAR :P
Yeah but I'm thinking they're going to make this a tradition now.
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Post by FatherJack »

Dog Pants wrote:Yeah but I'm thinking they're going to make this a tradition now.
Possibly in the hopes of keeping their existing customers.
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Post by Baliame »

Awaiting Violent Bumhug missions.
Dr. kitteny berk
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Post by Dr. kitteny berk »

Mission monger delayed: I13 still awesome.


http://www.coh.com/news/archives/2008/0 ... o_big.html
MORDETH LESTOK
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Post by MORDETH LESTOK »

bah...just saw :above: ...Q1 for the mission thingy.
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