5punkcraft wants list

Massively Mongy Online gaming. Bum your way through the internet public.

Moderator: Forum Moderators

spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Roman Totale wrote:If you are able to make it, stick a load on the Auction House - I bet loads of people look on there when they get that quest.
:above:

FJ got me one so I don't need it anymore but money to be had in the AH from that.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Woo! I can now make:

Deadly Blunderbuss (for quest)
Practice Locks (increases lockpick skills)
Target Dummies (causes monsters to attack them instead of you)
Flying Tiger Goggles (cloth head armour)

I now need:

Shitloads of copper
Medium leather
Tigerseye
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Dog Pants wrote: Tigerseye
Give a JC ore to prospect for ye.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Baliame wrote:
Give a JC ore to prospect for ye.
Good idea, although Spoodie had a load and it turns out that only engineers can wear them. Same with the explosive charges. So it looks like my profit'll be coming from the blunderbuss.
Nicketal
Squirrel
Squirrel
Posts: 54
Joined: August 2nd, 2007, 0:53

Post by Nicketal »

Any kind of Cloth/whatever weapons priests use would be Kool and the Gang.

Also taking suggestions for what Profs to be, what are we short of?
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Last night we noticed we only had the one enchanter I think, so I'd say there was an opening there. Bags are always good too.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Dog Pants wrote:Last night we noticed we only had the one enchanter I think, so I'd say there was an opening there. Bags are always good too.
:above:
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Dog Pants wrote:Last night we noticed we only had the one enchanter I think, so I'd say there was an opening there. Bags are always good too.
It seems to take a lot of effort to get to the stage of making useful bags. Possibly just getting the required mats for our one bag maker is enough to keep us all supplied. But taking up tailoring to make your own clothes is a good idea and the rest of the guild can easily supply mats to help you lvl.
Sheriff Fatman
Optimus Prime
Optimus Prime
Posts: 1132
Joined: March 5th, 2006, 22:54

Post by Sheriff Fatman »

Dog Pants wrote:Last night we noticed we only had the one enchanter I think, so I'd say there was an opening there. Bags are always good too.
I've just started Enchanting after dropping Tailoring. Still very low but any 1-15 Green items would help (I don't want to rape the Guild Vault too much) :P

It's also a bit of pain to level atm, as I have to buy many of the items I can Enchant; so pester me in-game, please. Of course, you won't pay a penny.

/edit: I plan to PL this as much as is practicable, to slow down my toon levelling so anything helps.
Anery
Optimus Prime
Optimus Prime
Posts: 1121
Joined: February 20th, 2008, 19:42
Location: In your wardrobe

Post by Anery »

I shall be putting my copper in the bank for you to use :)
FatherJack
Site Owner
Site Owner
Posts: 9597
Joined: May 16th, 2005, 15:31
Location: Coventry, UK
Contact:

Post by FatherJack »

I'm enchanting and tailoring both at around 230 - have a look at those lists if there's anything you want, I have plenty of mats for all but the highest/oddest stuff, give a me a shout or mail. Of course at the very high levels, you can only make stuff for yourself, but none of us are quite there yet.

I'd say enchanting is probably the most expensive to learn, and only really becomes useful when you get the fire/ice weapon ones at 285-300 ish. I didn't want to rape the guild bank for disenchants either, so having a feeder profession which produces green items (ie: tailoring) meant I could level it by buying lots of cloth. Jewelcrafting would be another one, as you can extract stuff from bare ore, but I'm sure there are other ways of funding it - simply buying cheap greens at auction being one.

Just because someone else is doing a profession though that's no reason not to start it yourself, infact it can work quite well to help each other, the same as with levelling and just for the fun of it. For example - I don't get XP for making Handstitched Linen Britches anymore, but if I buy a 100 linen cloths or so, send them to a fledgling tailor along with the thread - they make the bolts of cloth, sew the britches and send them back to me for disenchanting - that's them pretty much skilled up to the next level of cloth in one sitting.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

FatherJack wrote:I'm enchanting and tailoring
I was looking for something like this to advertise my Jewelcrafting skills. I'm up to L175+ now so if anyone sees anything they can use give me a poke and I can make it at, don't be shy. My skills will be of more use to low lvls at the moment and I don't have all the recipes
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Anery wrote:I shall be putting my copper in the bank for you to use :)
:w00t: I went through 40 ore last night and didn't produce an awful lot to show for it. Engineering really eats copper.
FatherJack wrote:Just because someone else is doing a profession though that's no reason not to start it yourself, infact it can work quite well to help each other, the same as with levelling and just for the fun of it. For example - I don't get XP for making Handstitched Linen Britches anymore, but if I buy a 100 linen cloths or so, send them to a fledgling tailor along with the thread - they make the bolts of cloth, sew the britches and send them back to me for disenchanting - that's them pretty much skilled up to the next level of cloth in one sitting.
Good thinking Batman, the amount of copper and tin I go through could have levelld two miners by now.

I'm about level 140 in Engineering

http://thottbot.com/?t=Engineering
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

Dog Pants wrote:I'm about level 140 in Engineering

http://thottbot.com/?t=Engineering
Small [colour] Rocket party!

I'm going to have to buy some rockets in the AH for playing with now.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

I needs a Mithril Casing kthx
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

Hmmm, there's something not quite right about that Thottbot page. I'm 145 but it reckons the silver plated shotgun is 160, and I can definately make that.
spoodie wrote: Small [colour] Rocket party!

I'm going to have to buy some rockets in the AH for playing with now.
Alas, I haven't found any recipies for fireworks yet.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

spoodie wrote:It seems to take a lot of effort to get to the stage of making useful bags.
It actually takes a lot of effort to get anywhere with any profession. Tailoring is a powerful profession paired with Enchanting, as you can level it with needless stuff, disenchant em and profit from AH.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

:above:

Although I've found that Alchemy yields immediate results, as healing and mana potions are useful at any level. Engineering is proving kind of useful because I can make cool little gadgets which imitate some spells and abilities (target dummies cause mobs to target them instead of you, telescope lets you zoom, charges let you blow open locked chests). Nothing outstanding, but kind of cute. Herbalism isn't bad either, progresses at about the same rate you do.

I found jewelcrafting created stuff better than the stuff I was picking up, but one jewelcrafter (Spoodie) was creating more than enough for everyone so I gave up on that.

Blacksmithing was an almost complete waste of time. The only useful things were the sharpening stones and mace weights. The armour and weapons were vastly inferior to the drops I was getting.

Mining is a fucker though. Copper and tin have been grey for ages now and I can only really level it by mining silver, which I've never found (iron comes later but is more common), or smelting bronze (which takes copper that I need for engineering).
friznit
Heavy
Heavy
Posts: 5147
Joined: October 3rd, 2005, 21:51
Location: South of England
Contact:

Post by friznit »

Welcome to the grind!

Engineering is fun, but doesn't make much gold. Most engineered items need the engineering skill to use, so there's no retail value.

Blacksmithing only really gets useful in the later game - I think blizz gave it a rethink in TBC because some of the higher level stuff and specialist smithed gear is lovely.

Best way to level things like mining is to farm the ore wherever it's most common. wowhead has some pretty good indicators and their maps are useful. The 2.4 patch gave more skill ups from smelting as well, so you don't need to spend so much time running in circles anymore.
Dog Pants
Site Moderator
Site Moderator
Posts: 21653
Joined: April 29th, 2005, 13:39
Location: Surrey, UK
Contact:

Post by Dog Pants »

I've looked into the farming runs. Problem seems to be that they're designed for 70s who can run about and not aggro all the mobs. I don't really mind, I just pick up herbs/ore as I wander about. There's not really any rush for me to level my professions artificially, and both the ones I have are vaguely useful and entertaining enough for me to be interested in what I can make.

Having said that, I do have a farm character (rogue, skinning and mining) who in theory keeps my engineer supplied with more copper and leather. Unfortunately I get too bored playing him for him to be of any use yet.
Post Reply