For me, I'd never be bothered to go and track down the numbers so I'd go with what sounded most useful (although I'm still far from know quite what the most useful option is), but having the numbers right in front of me means I'd be more inclined to go for the one with the biggest numbers. I reckon it'll lead to a greater number of identical characters being created, but I suppose that doesn't really effect me unless I choose to do the same.Joose wrote:
I dunno, you already had people working out the maths behind stuff from what actual damage things were doing, so i don't think its going to stop people playing what they enjoy. If you don't want to do it Science style, just don't bother comparing numbers. If you do, you now can.
I12 info
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Roman Totale
- Robotic Bumlord

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This is why I generally try to avoid build guides on the official forum. They're useful, but the end result is that everyone ends up playing the exact same build.Lateralus wrote:I reckon it'll lead to a greater number of identical characters being created
And as Joose said, the number crunchers were around even for issue 1. Some of the figures/graphs/tables that get posted on the forums are frighteningly beardy.
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Dr. kitteny berk
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Joose wrote:I dunno, you already had people working out the maths behind stuff from what actual damage things were doing, so i don't think its going to stop people playing what they enjoy. If you don't want to do it Science style, just don't bother comparing numbers. If you do, you now can.
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Dr. kitteny berk
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http://www.cityofheroes.com/feature_upd ... e_12a.html
Mission Doors
I pulled every single mission door from the zone and reassigned it to a specific contact AND that contact's neighborhood. What this means is; no longer will players have to fly across the deadly Grendel's Gulch at Level 5 for their Frostfire mission at the other end of the zone, dodging spawns that can make mincemeat of them in a few short hits.
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Dr. kitteny berk
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From a storyline point of view as much as for convenience, it makes sense to me for missions to be in at least the same city quarter as the contact who gives them, with the exception of radio missions. Anyhoo, I've not done the Hollows enough to be sick of them just yet, although the last time was approaching tedium. I do get annoyed with being sent miles and miles for missions though, especially at lower levels.
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