Introduction
The eagerly-anticipated "next-gen" sequel to the definitive XBox driving game, perhaps the* definitive console driving game.
Gameplay
Nice. After a brief period of re-introduction it's clear the old game is still there. Instant gratification with decent cars from the get-go are the hallmark of the series, and that's still the case. Just buy a car, race it a bit, upgrade it, pwn. The original (at least in SP) was never about being the most perfect driver ever, or passing a million license tests, just (sort of) getting the job done.
Only gameplay difference I've noticed is in the "hired driver" aspect - rather than train or coach your stand-in, you simply select a CPU driver of a certain level, who then takes a de-facto cut, from 55-100% of your winnings.
Sights and Sounds
Well, I thought it looked pretty nice at first, and actually it still does show pretty much what you need to see - but it could do a bit more. Cars are quite ridiculously shiny, but the draw distance doesn't always keep up. Don't get me wrong, it pisses all over anything previously - but it's not perfect. Other games have demonstrated that there can be a lot more "going on" on the screen, but I think the clean interface serves this game well.
Stuff that sucks
Umm, it is a bit easy. Okay I know I'm like the supar-leetest drivar evar, but this pushes it a bit. You will always win a computer-controlled race if you have the best PI on the grid, but it's also a piece of piss to win manually with the worst car. MP will put you firmly in your place, but it is a bit of a munchkin-fest getting the unlocks.
It doesn't have that many tracks, cars or modes compared to the Gran Turismo series.
Conclusion
Best driving game on the 360. For now, at least - the only damn one on next-gen consoles.
Score : 8.5/10










* I love Forza and Gran Turismo equally - they're both fucking excellent games, peerless in their execution and playability.