GTA IV R COMING

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thewombleofdeath
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GTA IV R COMING

Post by thewombleofdeath »

Image

:) Better be good after all this
Dog Pants
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Post by Dog Pants »

Meh. It peaked at Vice City. I got bored of San Andreas.
Roman Totale
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Post by Roman Totale »

We have 29 months?
Baliame
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Post by Baliame »

No PC release = The suck.

Though it'd probably have Assassin's Creed-esque requirements.
Last edited by Baliame on January 24th, 2008, 22:20, edited 1 time in total.
amblin
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Re: GTA IV R COMING

Post by amblin »

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Last edited by amblin on May 5th, 2014, 19:30, edited 1 time in total.
deject
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Post by deject »

Dog Pants wrote:Meh. It peaked at Vice City. I got bored of San Andreas.
:above: haaaarrrrrrrd
buzzmong
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Post by buzzmong »

deject wrote:
:above: haaaarrrrrrrd
TNWSS
TezzRexx
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Post by TezzRexx »

I agree, it did peak at VC but I'm willing to give 4 a chance.
buzzmong
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Post by buzzmong »

I've not played SA, but the impression I get is that it would have been really good if they got rid of all that fitness crap and it was more Vice City like in execution.

I'll give 4 a go when it hits the PC in 8-12 months.
deject
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Post by deject »

The fitness thing really isn't an issue. You just go to the gym for like 25 minutes and get all buffed up then not worry about it again.

I disliked the shitty way they implemented the gang war stuff, the pattern minigames (dancing and the hydraulics), and just how too large the game world is. Driving from Los Santos to Las Venturas in game will take you something retarded like 10-15 minutes if not more.

The gang wars are dumb because if you recruit guys they're utter shit and will let enemies just walk up to you and shoot you in the back. Also, you have to be right up next to the enemy gang members otherwise they run off to the middle of nowhere and if you try to follow them to shoot them it tells you you'll lose the fight because you're outside the battle zone. WTF is that shit? I'm trying to run them own and kill them FFS, they should lose to me because they're fucking pussies.

And the DDR-style dancing mini-game can GO GET FUCKED. :x
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Post by HereComesPete »

:lol: Deject rage!
deject
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Post by deject »

it's not that they're hard, it's just that they are not fun in any way shape or form. A waste of time in a game that's so huge, just for the main storyline.
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Post by Dog Pants »

It was the size of the thing that put me off I suspect. I spent too long travelling and too little time doing fun stuff.
HereComesPete
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Post by HereComesPete »

:above: The scale was so big it hurt it.

I didn't spend too long travelling because I'm fairly incapable of focus, and driving along found me detouring to jack a plane then dying, or to run over people then crashing and dying, or driving up really tall mountains then jumping off the top and dying. It gets old faster than you'd think!
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Post by FatherJack »

Since, I've bought all versions, as they've come out:

Pretty much all the PC versions were terrible ports - the only reason Vice City stands out is because they were using the same engine as GTA3, but that PCs had caught up, by the time SA appeared on the PC, it looked horribly dated. It was a shame all round, as the GTA/2 era PC versions outshone the PS1 ones by a factor of lots.

On PS2, though - while SA was technically the best, I didn't find myself playing it nearly so much as VC. While wandering around and doing load of side missions was entertaining, I didn't do nearly so much actually playing the main quest. As a result, I got stuck on a few annoying missions and never unlocked 3/4 of the game, whereas VC, I finished everything except the boat racing.
deject
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Post by deject »

hahaha that boat racing is tough. I've done pretty much everything except the superbike challenge and the RC ones.
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