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Dr. kitteny berk
Morbo
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by Dr. kitteny berk » December 2nd, 2007, 7:10
Just saw this on another forum.
Also, apparently cod4 radiant (map jobber) will accept cod1/2 maps, so it shouldn't be long until we see custom maps.
Dog Pants
Site Moderator
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by Dog Pants » December 2nd, 2007, 9:04
This doesn't surprise me. I'm still confident that Overgrown is the modern incarnation of an old COD map.
If you can import odl COD maps, does that mean we can import Quarantine and the one that begins with an M and polish them up a bit?
Dr. kitteny berk
Morbo
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by Dr. kitteny berk » December 2nd, 2007, 9:24
Dog Pants wrote: If you can import odl COD maps, does that mean we can import Quarantine and the one that begins with an M and polish them up a bit?
Not unless we can get the .map files, for some reason no-one has made a cod map decompiler yet, which is shit.
However, what it does mean is that anyone who wants to can start mapping to some level using the cod1/2 mod goodies, then once the cod4 goodies appear, transfer their work across.
Baliame
Tremors Worm
Posts: 3491 Joined: October 13th, 2007, 23:43
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by Baliame » December 2nd, 2007, 12:32
I've just seen the mod tools, will grab it and give it a go after it's out of beta.
Lateralus
Dr Zoidberg
Posts: 4217 Joined: May 15th, 2005, 15:20
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by Lateralus » December 2nd, 2007, 13:03
Mapping is one of those things I've always wanted to do, but never been any good at all when I've tried.
buzzmong
Weighted Storage Cube
Posts: 7167 Joined: February 26th, 2007, 17:26
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by buzzmong » December 2nd, 2007, 13:26
Will give this a shot probably.
Seeing as the other cod games (well, 1 and 2) were Quake engine based, I can't imagine the dev tools and methods for CoD 4 should be tooo different if they'll run the maps from the first to games.
It's been a while tho, last maps I made were for CS 1.3/1.4 (yes, when it was still WoN networks pre steam).
Gunslinger42
Ninja
Posts: 1448 Joined: February 12th, 2005, 17:53
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by Gunslinger42 » December 2nd, 2007, 19:32
zomg, I remember that map in the first picture.
FatherJack
Site Owner
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by FatherJack » December 2nd, 2007, 21:36
Dr. kitteny berk wrote: Not unless we can get the .map files, for some reason no-one has made a cod map decompiler yet, which is shit.
I thought I'd found one and mentioned it in some ancient thread, either that or found the MAP file for the one with the AIDS cannon.
I don't recall having very much sucess with it, though.
Dr. kitteny berk
Morbo
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by Dr. kitteny berk » December 3rd, 2007, 0:28
FatherJack wrote: or found the MAP file for the one with the AIDS cannon.
I don't recall having very much sucess with it, though.
Well, if you can find it again, I'm sure we can get something sorted for cod4
Roman Totale
Robotic Bumlord
Posts: 8475 Joined: October 24th, 2004, 0:27
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by Roman Totale » December 3rd, 2007, 12:15
Want AIDS cannon.
Need baths.
Lateralus
Dr Zoidberg
Posts: 4217 Joined: May 15th, 2005, 15:20
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by Lateralus » December 3rd, 2007, 12:25
Once we have a map editor and someone knows what they're doing with it, can we have a whole map of bath tubs? Or at least an excessive quantity of them?
Dr. kitteny berk
Morbo
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by Dr. kitteny berk » December 3rd, 2007, 12:29
Lateralus wrote: Once we have a map editor and someone knows what they're doing with it, can we have a whole map of bath tubs? Or at least an excessive quantity of them?
Yes, but as they're fairly complex models, it may well run like shit.
tandino
Ninja Pirate
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by tandino » December 3rd, 2007, 14:26
Dr. kitteny berk wrote:
Yes, but as they're fairly complex models, it may well run like shit.
Could be remodelled and poly counts lowered?
Dr. kitteny berk
Morbo
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by Dr. kitteny berk » December 3rd, 2007, 14:29
tandino wrote: Could be remodelled and poly counts lowered?
Possibly, but my main concern would be the lighting etc. (shiny round things reflecting off themselves and each other)
Then, I'm not familiar with cod mapping/modelling, so can't be sure.
Gunslinger42
Ninja
Posts: 1448 Joined: February 12th, 2005, 17:53
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by Gunslinger42 » December 3rd, 2007, 14:40
I remember trying to use the cod map editor for CoD2 a while ago and it being a terrible piece of shit.
With that said, there's mounted machine guns in cod4, so it might not be too hard to muck about and turn one into an AIDS cannon.
Baliame
Tremors Worm
Posts: 3491 Joined: October 13th, 2007, 23:43
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by Baliame » December 3rd, 2007, 14:43
I'm definitely going to make a new single-player campaign, I might need your voices for the military staff though :D
Lateralus
Dr Zoidberg
Posts: 4217 Joined: May 15th, 2005, 15:20
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by Lateralus » December 3rd, 2007, 14:45
Can I be a character called token? A pregnant black jewish lesbian missing one leg should cover it.
Roman Totale
Robotic Bumlord
Posts: 8475 Joined: October 24th, 2004, 0:27
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by Roman Totale » December 3rd, 2007, 15:14
Lateralus wrote: Can I be a character called token? A pregnant black jewish lesbian missing one leg should cover it.
With Asperger's.
MrGreen
Shambler
Posts: 690 Joined: January 5th, 2007, 14:14
Location: Newcastle/ London
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by MrGreen » December 3rd, 2007, 15:20
Roman Totale wrote:
With Asperger's.
and Dyspraxia, so lots of holding the gun backwards and not being able to throw nades anywhere apart from own feet.