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Fred Woogle
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Post by Fred Woogle »

I vote TDM is increased to 900 or 1000 points, so of the games are over in minuits :(
Dr. kitteny berk
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Post by Dr. kitteny berk »

Ty aka Sir Die Aloty wrote:I vote TDM is increased to 900 or 1000 points, so of the games are over in minuits :(
I was considering 1000 points, at least while the game is this busy.

opinions?
Gunslinger42
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Post by Gunslinger42 »

Yeah, increasing it to 1000 would be fine.

Also, more HQ! Six rounds of TDM in a row can get somewhat stale.

Edit: Maybe just fiddling with the cycle so the HQ maps are more evenly distributed would work as well, since now they seem to be a weird.
Dr. kitteny berk
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Post by Dr. kitteny berk »

I think 1 or 2 more HQ would go nicely.

fuck off and find out what HQ maps are good. :)
Lateralus
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Post by Lateralus »

Yeah, a better mix of HQ in the cycle would be good, rather than just a couple tagged on the end.
Dog Pants
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Post by Dog Pants »

I agree with everything above this post.

I take it the other modes are rubbish - I've only played TDM, HQ and Sabotage.
HereComesPete
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Post by HereComesPete »

I would like to give HQ a go on wetworks, just to see what its like, might be shit, might not be, I'll try and remember to ask for map change next time I'm on.


Also, this game needs moar night stuff with black kit. Is there an editor? Would it be possible to just replace light sources on some light maps? Imagine crash played in night vis, it'd be win, but also :shudder:. Blowing up cars to blind people would be fun too! :lol:
Anhamgrimmar
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Post by Anhamgrimmar »

HereComesPete wrote:I would like to give HQ a go on wetworks, just to see what its like, might be shit, might not be, I'll try and remember to ask for map change next time I'm on.


Also, this game needs moar night stuff with black kit. Is there an editor? Would it be possible to just replace light sources on some light maps? Imagine crash played in night vis, it'd be win, but also :shudder:. Blowing up cars to blind people would be fun too! :lol:

How about shipment, at night? :lol:
HereComesPete
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Post by HereComesPete »

:lol: That would consist of spawning, throwing your grenades, firing blindly, dying, respawning, game over, in the same amount of time it just took you to read this. :lol:
Dr. kitteny berk
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Post by Dr. kitteny berk »

I've put the cod4 server up to 24 slots, just to give us more headroom. :)
Fred Woogle
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Re: 5punk.co.uk CoD Server infos.

Post by Fred Woogle »

Dr. kitteny berk wrote:CoD4:
217.112.95.67:28960

Mapcycle:
TDM mp_backlot HQ mp_bloc TDM mp_bog TDM mp_cargoship TDM mp_citystreets TDM mp_convoy TDM mp_countdown TDM mp_crash TDM mp_crossfire HQ mp_farm TDM mp_overgrown TDM mp_pipeline TDM mp_shipment TDM mp_showdown TDM mp_strike HQ mp_vacant

Mode info:
TDM: 20 minutes/1000 points.
HQ: 15 Minutes/250 points/40sec respawn timer.


CoD:UO
217.112.95.67:28960 (still installed, but disabled, info here anyway)
You forgot

CoD:WilliEs
217.112.95.67:WilliEs
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