Where we come together to shoot 5punk.
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Dr. kitteny berk
Morbo
Posts: 19676 Joined: December 10th, 2004, 21:53
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by Dr. kitteny berk » November 13th, 2007, 21:07
whine whine whine, I don't like tdm
whine whine whine, I don't like anything but TDM
lol, seriously, all the other modes are shit
whine whine whine, how do expect us to know?
trust us, they are, unless you want to play CS:S
whine, lets try another mode
whine, this is shit too
whine whine whine
Mr. Johnson
Mr Flibbles
Posts: 4957 Joined: August 10th, 2006, 10:58
Location: belgium
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by Mr. Johnson » November 13th, 2007, 21:14
fuck off, i want whiskey!
Baliame
Tremors Worm
Posts: 3491 Joined: October 13th, 2007, 23:43
Location: Hungary
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by Baliame » November 13th, 2007, 22:08
Mr. Johnson wrote: whine whine whine i want whiskey!
Fix'd.
Lateralus
Dr Zoidberg
Posts: 4217 Joined: May 15th, 2005, 15:20
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by Lateralus » November 13th, 2007, 22:10
Haha, was there some minor disagreement tonight? I must admit, none of the other modes grabbed me when we tried them the other day, although a couple had potential for more players. Can't remember which though.
Dr. kitteny berk
Morbo
Posts: 19676 Joined: December 10th, 2004, 21:53
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by Dr. kitteny berk » November 13th, 2007, 22:11
Lateralus wrote: although a couple had potential for more players. Can't remember which though.
we tried one of them with 6 a side. it was still shit.
Grimmie
Master of Soviet Propaganda
Posts: 7672 Joined: February 5th, 2005, 19:00
Location: Birming-humm, England
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by Grimmie » November 13th, 2007, 22:12
Dog Pants
Site Moderator
Posts: 21653 Joined: April 29th, 2005, 13:39
Location: Surrey, UK
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by Dog Pants » November 13th, 2007, 22:17
Shada
Shambler
Posts: 645 Joined: October 24th, 2007, 20:55
Location: Manchester
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by Shada » November 13th, 2007, 22:30
Dr. kitteny berk wrote: we tried one of them with 6 a side. it was still shit.
more like it was actually fun for a few minutes until we were suddenly playing boring team deathmatch again amirite? imrite umwrong. >:(
Dr. kitteny berk
Morbo
Posts: 19676 Joined: December 10th, 2004, 21:53
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by Dr. kitteny berk » November 13th, 2007, 22:34
Shada wrote: more like it was actually fun for 3 seconds until we were sitting watching 2 people fag about and hide like it's CS:S, unable to respawn
fix'd
spoodie
Site Moderator
Posts: 9246 Joined: February 6th, 2005, 16:49
Location: Essex, UK
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by spoodie » November 13th, 2007, 22:42
I've not had a chance to play the other modes yet but I find TDM quite boring after a few rounds.
buzzmong
Weighted Storage Cube
Posts: 7167 Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov
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by buzzmong » November 13th, 2007, 23:12
I would like to see CTF and point caputuring type modes, although TDM is nice, it does get tedious after about 15-20 rounds, but the big maps are more fun for me, I feel less restricted.
Custom maps (if/when) they come available would also be nice.
FatherJack
Site Owner
Posts: 9597 Joined: May 16th, 2005, 15:31
Location: Coventry, UK
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by FatherJack » November 14th, 2007, 0:00
What about Capture the Bath and Chocolate Piano Rain? I can't believe these were omitted.
Grimmie
Master of Soviet Propaganda
Posts: 7672 Joined: February 5th, 2005, 19:00
Location: Birming-humm, England
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by Grimmie » November 14th, 2007, 0:18
Maybe I should schedule an anti-TDM game sometime..
Shada
Shambler
Posts: 645 Joined: October 24th, 2007, 20:55
Location: Manchester
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by Shada » November 14th, 2007, 0:31
Grimmie wrote: Maybe I should schedule an anti-TDM game sometime..
YES.
buzzmong
Weighted Storage Cube
Posts: 7167 Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov
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by buzzmong » November 14th, 2007, 0:51
Shada wrote:
YES.
I conker.
HereComesPete
Throbbing Cupcake
Posts: 10249 Joined: February 17th, 2007, 23:05
Location: The maleboge
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by HereComesPete » November 14th, 2007, 7:10
A map cycle of all maps, even bloc ( and especially crash, crossfire and wetwork, cos I lubs them) with different game types would hold my interest even longer than just TDM. But is there any way to fettle the re-spawn so its not like CSS? Because thats rather annoying. I think pipeline and countdown are two good maps for objective play. Pipeline has multiple high points, multiple fire areas and bits of long open lanes and up close fighty corners. Countdowns nuclear silo smoke and strange feeling of being watched and not being able to see the enemy unless your exposed (fnar) is good for objective games too. Also downpour, because the rain cuts the visibilty and allows for more tactics against things like my laser guided m16, or berks unfeasibly accurate p90.
Also, the acog scope sucks balls on all four of the guns I have it for, does anyone like it?
Fear
Zombie
Posts: 2032 Joined: August 6th, 2006, 21:45
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by Fear » November 14th, 2007, 13:35
Would I be able to join in with a Waugh-Edition version?
Dr. kitteny berk
Morbo
Posts: 19676 Joined: December 10th, 2004, 21:53
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by Dr. kitteny berk » November 14th, 2007, 13:41
Fear wrote: Would I be able to join in with a Waugh-Edition version?
yup
amblin
Zombie Spanger
Posts: 2663 Joined: October 22nd, 2004, 11:50
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by amblin » November 14th, 2007, 13:42
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Last edited by
amblin on May 6th, 2014, 10:07, edited 1 time in total.