Fucking Win. Get it.
Accurate, but maybe not too informative. I'll pad it out another time, but I just felt that this needed to be said.
Team Fortress 2 - First impressions
Moderator: Forum Moderators
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
-
- Site Owner
- Posts: 9597
- Joined: May 16th, 2005, 15:31
- Location: Coventry, UK
- Contact:
Still a couple of things they could fix, though. Some maps only have one way through, which can get a bit repetitive when defenders are holding it quite well, also having FF off makes the Spy's job a lot harder - had a few instances of the enemies just blocking my path and shooting me because they could without fear of killing an apparent teammate.
I agree, having FF on would make it a bit more of a thoughtful/skilful game rather than the shooting-fest it currently is. Not sure how that might work with rocket-jumping/turrets though.
Not played much as a spy yet, but I agree that the indiscriminate shooting can be a pain. I feel it would be a very very handy class if played properly. Loving the Engineer though.
Not played much as a spy yet, but I agree that the indiscriminate shooting can be a pain. I feel it would be a very very handy class if played properly. Loving the Engineer though.
-
- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
-
- Heavy
- Posts: 5433
- Joined: October 10th, 2004, 17:36
- Location: Bristol, UK
- Contact:
-
- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact: