The Day Xbox Live Died: BioShock Demo Now Available On Xbox
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The Day Xbox Live Died: BioShock Demo Now Available On Xbox
The Day Xbox Live Died: BioShock Demo Now Available On Xbox Live
What, you need me to say it twice? There's a BioShock demo now up on Xbox Live. 1.35 GB. You should, you know...check it out.
Author: Luke Plunkett
Category: Bioshock Demo The Day Xbox Live Died Top Xbox 360 Xbox Live
Publish Date: Sun, 12 Aug 2007 22:00:00 EDT
Read more...
Source: Kotaku
What, you need me to say it twice? There's a BioShock demo now up on Xbox Live. 1.35 GB. You should, you know...check it out.
Author: Luke Plunkett
Category: Bioshock Demo The Day Xbox Live Died Top Xbox 360 Xbox Live
Publish Date: Sun, 12 Aug 2007 22:00:00 EDT
Read more...
Source: Kotaku
YAY!
360 owners should get this now.
more on PC versionInternet sources on the PC version of the demo wrote:For those of you who are looking for a BioShock demo on the PC, it is in the works and will be out later this month. I'll give you more details about it tomorrow.
360 owners should get this now.
Last edited by spoodie on August 13th, 2007, 9:46, edited 1 time in total.
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- Morbo
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The demo is most win.
Weapons you get are a wrench, pistol and machine gun, plus two magic-like attacks that you do with your other hand. Not a massive arsenal, but it gives you the idea - you see lots more fun toys in the ending sequence.
Characters were well-textured, but a little blocky in close-up, but then this was the 360. You get to kill a few low-level monsters and see a couple of the main characters, and have a go at hacking - which I miserably failed at. Hacking turns enemies to fight on your side, but unfortunately is done with a rather annoying "connect the pipes" minigame similar to the one used in TimeSplitters 3.
The levels were the most stunning though, while set in 1960, it's more reminiscent of 1920s Metropolis-style Expressionist than 50s Googie architecture. Not entirely sure why they didn't set it in the 1930s, I didn't see anything in the demo that would have been invented in the intervening years.
Without giving away the story, the place you get to explore is fascinating - so much so that I almost wished it wasn't an FPS game, and I could just look around. It was quite linear, but in a good way - like Half-Life where the story happens in front of you. It didn't grab the camera away from you though, like Gears or War does, so sometimes you missed a bit of the scripted action, as it's a little harder to quickly glance around on a console. It's also a dynamic and scary environment and promises, like the best of games, to have some truly unforgettable areas.
Some very nice effects, there's lots of fire and water around all looking very shiny. Quite a bit of post-processing going on on the camera, most memorably when walking through a curtain of water. This points towards it needing quite a lot of PC to run well (DX10 for some effects, allegedly) - so it may even work out cheaper for some people to buy a console to play it - albeit for a more limited experience: looking around quickly is hard, and aiming is as much of a bitch as it is with all console shooters.
I want it quite badly now, was kind of ambivalent before.
Weapons you get are a wrench, pistol and machine gun, plus two magic-like attacks that you do with your other hand. Not a massive arsenal, but it gives you the idea - you see lots more fun toys in the ending sequence.
Characters were well-textured, but a little blocky in close-up, but then this was the 360. You get to kill a few low-level monsters and see a couple of the main characters, and have a go at hacking - which I miserably failed at. Hacking turns enemies to fight on your side, but unfortunately is done with a rather annoying "connect the pipes" minigame similar to the one used in TimeSplitters 3.
The levels were the most stunning though, while set in 1960, it's more reminiscent of 1920s Metropolis-style Expressionist than 50s Googie architecture. Not entirely sure why they didn't set it in the 1930s, I didn't see anything in the demo that would have been invented in the intervening years.
Without giving away the story, the place you get to explore is fascinating - so much so that I almost wished it wasn't an FPS game, and I could just look around. It was quite linear, but in a good way - like Half-Life where the story happens in front of you. It didn't grab the camera away from you though, like Gears or War does, so sometimes you missed a bit of the scripted action, as it's a little harder to quickly glance around on a console. It's also a dynamic and scary environment and promises, like the best of games, to have some truly unforgettable areas.
Some very nice effects, there's lots of fire and water around all looking very shiny. Quite a bit of post-processing going on on the camera, most memorably when walking through a curtain of water. This points towards it needing quite a lot of PC to run well (DX10 for some effects, allegedly) - so it may even work out cheaper for some people to buy a console to play it - albeit for a more limited experience: looking around quickly is hard, and aiming is as much of a bitch as it is with all console shooters.
I want it quite badly now, was kind of ambivalent before.
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PC: any MP like in SS2? Or have they been faaabulous like every other software dev these days and said it's too hard to implement? Right, cos technology and ability is obivously detioriating from the days when every goddamn FPS had coop multiplayer...
My greatest fear is that it's going to be yet another dumbed down console port to PC, although a friend of mine says it actually feels the other way round - hence the clunkiness of the controld on XBox. Comments?
My greatest fear is that it's going to be yet another dumbed down console port to PC, although a friend of mine says it actually feels the other way round - hence the clunkiness of the controld on XBox. Comments?
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PC Gamer review said it didn't resemble a console port in any way, think they gave it 95% or something.friznit wrote:My greatest fear is that it's going to be yet another dumbed down console port to PC, although a friend of mine says it actually feels the other way round - hence the clunkiness of the controld on XBox. Comments?
Also said that menu options like 'auto-aim' only appear if you have a 360 pad connected.
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Given there's no other live bioshock threads...
Obviously, prettiness for playability remains to be seen.
Oh, and for no fucking DX10
In short, Shader model 3.0 or above. Should run on pretty much any system that'll run CS:S nicely, Likely will run well on anything that'll do beef nicely.Internet forum of Bioshock makers wrote:Hey guys,
We have the finalized PC specs for you. More PC information is on its way, but I wanted to get this out to you as soon as possible.
BIOSHOCK PC SPECIFICATIONS
Operating Systems:
Windows XP (with Service Pack 2) or
Windows Fista
Minimum System Requirements:
CPU: Pentium 4 2.4GHz Single Core processor
System RAM: 1GB
Video Card: Direct X 9.0c compliant video card with 128MB RAM (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550).
Sound Card: 100% direct X 9.0c compatible sound card
Hard disc space: 8GB free space
Recommended System Requirements:
CPU: Intel Core 2 Duo processor
System RAM: 2GB
Video card:
DX9: Direct X 9.0c compliant video card with 512MB RAM (NVIDIA GeForce 7900 GT or better)
DX10: NVIDIA GeForce 8600 or better
Sound Card: Sound Blaster® X-Fi™ series (Optimized for use with Creative Labs EAX ADVANCED HD 4.0 or EAX ADVANCED HD 5.0 compatible sound cards)
Important Note: Game requires Internet connection for activation
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Obviously, prettiness for playability remains to be seen.
Oh, and for no fucking DX10
Hehe, my brother insisted on getting a 3ghz core 2 duo as he saw the specs on Wikipedia a while ago and took them at face value. He's one of you 8800 cunts too, imagine my lols when I was putting it all together and saw the 8800's exhaust system. Rolf!Dr. kitteny berk wrote:Given there's no other live bioshock threads...
In short, Shader model 3.0 or above. Should run on pretty much any system that'll run CS:S nicely, Likely will run well on anything that'll do beef nicely.
Obviously, prettiness for playability remains to be seen.
Oh, and for no fucking DX10