Ore Ships

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Skiff: The skiff is the first level of Exhumer that you can fly once you've mastered Mining Barge V. It has more shield tanking ability than it's T1 small barge counterpart, yet can only fit a single mining laser. It has a bonus to mining a particular ore type that cannot be found in Empire space. Strongly suggested that you train for a Mackinaw and use it's bonuses for ice, or train for the Hulk and high shield skills to mine in 0.0, as the NPC's out there will kill you if you mine alone!

Mackinaw: The Mackinaw is the second ship in the Exhumers line, and has highly specialized systems for mining ice. While it does cycle slightly longer while mining ice, it mines double the amount, outmining a Hulk when mining ice. It can handle two mining lasers, but stick to mining ice with it, as it lacks enough mid slots for an easy 0.0 tank.

Hulk: The Hulk is the best solo-mining ship in the game in terms of tankability and survivability. Able to field a decent shield tank w/ skills and some high-end shield bits, the Hulk also has extensive bonuses to mining amount, and can fit 3 mining lasers. It also has a nice sized cargo bay for holding all that ore, but you'll still have to jet-can if you want to mine for two complete cycles or more.

Rorqual: The first ORE capital in game. It's designed to support mining by providing bonuses, support, and also by reducing hauler needs by compressing minerals and ice by use of it's onboard processing plant and blueprints to produce compressed versions of the same. It can fit capital sized tractor beams to pull ore cans to it from 200km, enabling it to cover ships spread across entire asteroid belts. The onboard clone vat allows pilots to clone jump directly to the ship, and it's hangar array can hold several Hulks. Information about it's drone bay, hangar array capacity, and cargo hold are available in game.