SLA Industries
SLA Industries
SLA Industries is an urban horror roleplaying game set in dark futuristic universe called the World of Progress. The World of Progress spans thousands of worlds, most of which are ruled by the ubiquitous SLA Industries. SLA Industries is a giant megacorporation, the virtually unchallenged power in the World of Progress. Players play the part of Operatives - freelance agents who take jobs from SLA to protect the public and the company.
Contents
The World of Progress
Although the World of Progress is vast, spanning thousands of planets, the players will spend the majority of their time on the SLA capital of Mort, in the planet's capital city by the same name.
Mort
The planet Mort is the flawed jewel in SLA's crown. The giant planet consistes mostly of desolate wastelands and dead oceans, scoured by industry and pollution. Giant atmospheric processors keep the planet habitable, and weather control systems keep the cities safe from the worst of Mort's environment. Even so, rain falls on the cities of Mort constantly.
War Worlds
Certain planets hold rare phenomenon or resources, or a vital strategic location, and become so heavily fought over by SLA and other companies that war envelops its entirity. Often the thing that was being fought over is destroyed in the process, but more often than not the war rages on regardless. War Worlds such as Dante, Cross and Charlie's Point have been fought over for so long that the average life of a soldier is measured in minutes, and the few who survive their tours are generally tough, dangerous and utterly insane.
Soft Companies
While SLA Industries maintains an iron grip on the world of progress, there are many pretenders to the throne. Rival companies, known by SLA as Soft Companies, work tirelessly to undermine SLA and bring about its downfall. From sprawling subversive organisations, to elite high-tech paramilitaries, to small back-street industries, the enemies of SLA are many and various.
DarkNight
DarkNight are by far the largest of the Soft Companies, and the biggest thorn in SLA's side. They fight SLA in open ground on the War Worlds, battling on planetary scales with huge armies. They own their own spacecraft with which to harry SLA shipping. They produce vast amounts of hardware and their planets home billions of people. Even so, they are small in comparison to SLA and survive mainly by stealth and concealment. To the average SLA citizen, DarkNight are a terrorist organisation. They live in the cities, spying and subverting. They supply the illegal weapons and drugs and control the black markets. Rarely will DarkNight operate in the open on Mort, preferring guerilla tactics and media subversion. SLA Operatives will encounter DarkNight Operatives and agents most often of the Soft Companies, but often the first they know of the encounter is from the impact of a sniper's bullet.
Thresher
Smaller in number than DarkNight, but more direct. The Thresher have powerful weapons and armour that make them difficult to stop, even by SLA's troops. Operatives stand little chance faced with their giant armoured suits and chainguns. Luckily they are rarely seen on Mort, and when they do they prefer hit-and-fade tactics.
Tek Trex
Tek Trex are a Soft Company that specialise in robotics. While robotics and cybernetics died off after the Chrome Age, Tek trex have continued to make security and attack robots for sale on the black market. These robots are often thought of as comical - at less than a meter tall and with a sort of round body and waddling gait they often appear so. They also sport light SMGs though, and are usually deployed in large numbers.
SLA Industries
Mort City
The capital city of SLA Industries takes the name of the planet it dwells on, visible from space like a great black scar. Covering 76,000 square kilometers of the surface and stretching deep into the earth and high into the atmosphere, Mort is the largest city in the World of Progress.
Uptown
Uptown is the district of Mort that is home to the elite. SLA Headquarters sits in the middle of uptown, a great glass pyramid with its upper floors masked by cloud. Around it, open to the sky and the as yet untainted rain, are the neon malls and shining tower blocks. Uptown rises from ground level, or thereabouts, from the centre of Mort for kilometers into the sky. The skyline is dominated by SLA Headquarters, as indeed is much of the city.
Operatives
Players take the role of Operatives. Ops, while technically freelance, take jobs only from SLA in the form of Blueprint News Files (BPNs). These jobs are colour coded to indicate the type of mission, and upon completion will provide the Op with payment and a Security Clearance Level (SCL) increase. The majority of the civilian population an Op meets will be downtrodden, poor, unemployed, and loyal to only themselves. They are suspicious of Operatives and jealous of their money and power, which can often be a hinderance in an investigation. This can be a severe disadvantage to obvious SLA employees, such as aliens and Stormers.
Races
Human
Billions of humans live in the World of Progress. They are the soldiers, the administrators, the cleaners, the police, the unemployed. They are the most versatile race in the World of Progress and as such are prolific. Humans are by far the most common race of Operative, not only because there are so many in proportion to the other races, but because they blend in and adapt. They can be intelligent, subtle, and nondescript. They can be tough, strong and brutal.
"You think I'm weaker than those aliens because I'm human? Let me tell you buddy, we're the dominant race here. Just because I'm not big and red, or because I don't grow back limbs, doesn't mean I'm not a damn good Op. I can take the head clean off a Dino from 800m away, fold down my rifle and walk into a gang bar like I'd been drinking there for years. You show me an alien that can do that."
Red Jones, Human, Point Package, SCL 8.3a