Minmatar Ships

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Revision as of 04:41, 8 March 2007 by 82.35.227.146 (Talk) (Typhoon)

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Frigates

Burst

Breacher

Probe

Rifter

Slasher

Vigil

Destroyers

Thrasher

Assault Ships

Jaguar

Author; Hehulk

Use; Small Gang Combat

Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.

The fit;

Highs 4 X 150mm Autocannon II, 1 X Rocket Launcher

Mids 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor

Lows 2 X Gyrostabilizer II, 1 X Tracking Enhancer II

Rigs 2 X Auxilary Thrusters I

Wolf

Author; Hehulk

Use; Small Gang Combat

Notes; Designed as a means of keeping enemy tacklers off your fleet, I've had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.

The Fit

Highs 4 X 200mm Autocannon II with Barrage

Mids 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I

Lows 2 X Gyrostabilizer II, 2 X Tracking Enhancer II

Rigs 2 X Projectile Ambit Extension I

Interceptor

Claw

Stiletto

Covert Ops

Cheetah

Hound

Interdictors

Sabre

Cruisers

Bellicose

Rupture

Scythe

Stabber

Battlecruisers

Cyclone

Hurricane

Heavy Assault Ships

Muninn

Vagabond

Logistics

Scimitar

Force Recons

Huginn

Rapier

Command Ships

Claymore

Sleipnir

Author; Hehulk

Use; Lv4 Missions

Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.


The fit;

Highs; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)

Mids 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II

Lows; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)

Battleships

Maelstrom

Tempest

Author; Hehulk

Use; Fleet Combat

Notes; Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.

The fit;

Highs 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers

Mids 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I

Lows 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I or 2 X Tracking Enhancer II, 1 X Reactor Control II

Typhoon

Author; Hehulk

Use; Small/Medium Gang work

Notes; Rigs turned the typhoon from the completly unwanted bastard child of the minmatar battleships into a very dangerous, very effective killing machine. Some of the highs have to be named, just for CPU useage, but the better the heavy nos, the better your tank holds. Also, arbalest siege are a doddle to afford at 4 mil pu these days. Rigs are required for grid reasons. The EC-900s have won me so many fights on SISI that it's not even funny. Take on two pulse abaddons and winning? You bet ya ass. Jam one, nos the other and pray your tank holds long enough :)


The Fit;

Highs; 4 X Siege Missile Launchers, 4 X Heavy Nosferatu

Mids; 1 X 100mn Afterburner II, 1 X Warp Disruptor I, 2 X Cap recharger II

Lows; 2 X Large Armor Repairer II, 1 X 1600mm Reinforced Rolled Tungsten Plate I, 3 X Energized Adaptive Nano Membrane II, 1 X Damage Control II

Drones; 5 X Wasp EC-900, 5 X Medium Drones

Rigs; 3 X Ancillery Current Router I

Dreadnought

Naglfar

Carrier

Nidhoggur

Hel

Titan

Ragnarok