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D&D Adventures

Adventure #1: Dungeon Siege

  • Joose (Bartholemew LeGrande)
  • DogPants (Forenrond Shankley)

The brave Paladin, Bartholemew LeGrande, and his wily rogue accomplice, Forenrond Shankley, meet with the priests of St. Cuthbert with whom they are lodging with. Billet Anson and Chapeaux Fitzroy inform the duo of a small chapel that sits abandoned on the outskirts of the neighbouring village of Wildemill. The pair must cleanse the boarded up structure of any creepy crawlies that have made the structure their home, and cleanse the building of any signs of its previous occupants - the priests of Pholtus.

After being kitted out with a health potion each and a hastily scrawled map, the dynamic duo head off on the trail towards Wildemill to find the chapel. A few hours in to their journey, and now within a deciduous forest, they encounter a pair of wandering Orcs. Bart charges with his heavy mace drawn while Forenrond moves up along the forest undergrowth in a flanking manoeuvre. They take out the Orcs between them, and get to see first hand what affect a well aimed shot from a bow can have.

The pair pass the church, and after a cursory glance head on towards the village of Wildemill for the night's shelter. During an ongoing festival Forenrond mooches around to hear the word on the street. It turns out most of the locals either aren't concerned by religion, or just don't have much to do with the priests in the chapel. Bart and Forenrond retire to the same room and sleep through the night.

The next morning sees both adventurers back at the Chapel. After a quick look around they find a symbol of Pholtus (St. Cuthbert's opposing god) above the door and decide that it has to come down. Forenrond shimmies up a rope and tugs at the decaying wooden disc, only for a spider the size of his head to pop out and nip his hand. Luckily he sucks the venom from his wound before it has a chance to sink in, but misses with his dagger as the spider retreats back into the chapel.

Bart retaliates by throwing himself at the barricaded front door, bouncing off it loudly. A few hundred tiny spiders pour out from all the cracks of the building and pour through the freshly unearthed hole where the symbol used to lie. The pair follow inside through a smashed window and regard a few thousand creeping spiders crawling over a web that spans the roof, and after the spiders fruitlessly start nibbling at Bart's illegally procured plate armour opt to set the place alight to clear the infestation.

Post flambé, the spiders seem to be mostly crispy carcases, and the web that spanned the ceiling is now melted, gooping up the interior. After Bart smites the holy crap out of a further symbol Forenrond descends into the undercroft to nose around.

Bart whales on some holy scripture while Forenrond locates a secret door and heads straight towards a chest. Breaking his lock pick and getting another handful of poison (which he successfully sucks out again) the rogue brute-forces the chest open and finds a haul of loot, including some very shiny engraves short-swords and a chalice. The half-elf finishes the days events by tossing another torch into a spider-webbed well to dispatch some hidden giant centipedes.

While heading back to Orhedge, the Orcs dispatched a day earlier seem to have been dragged off into the woods, Forenrond puts it down to Owlbears. The pair are debriefed by a relieved Fitzroy, and decide to pay for the potions they didn't use.

Read Dungeon Siege here

Adventure #2: Green Shell Suit

  • DogPants (Forenrond Shankley)
  • Baliame (Thoroar Glimmergaunt)
  • Roman Totale (Glibberig Garrety)
  • Shot2Bits (Orovan Gnarledtrunk)
  • Father Jack (Thor Yngve)

BeardBash D&D Adventures

Adventure A: Fight Like you Live

  • Pnut (Sue Nobgor)
  • HereComesPete (Crystal Mephaleon)
  • Joose (Bartholemew LeGrande)
  • DogPants (Forenrond Shankley)

This adventure takes place some two months before the events of Dungeon Siege (see above).

It is the dead of night, and the residents of the Church of St. Cuthbert are all sleeping. Billet Anson is away on official business with a handful of other priests, leaving a half-orc fighter in charge of keeping the church safe during the night, and Bartholemew and his 'sidekick' during the day. The tranquillity is shattered by a flash and snap from within the church, bright enough that a passing Wizard on her way home from a night's heavy drinking in an adjacent inn spots something's up - and heads into the church with the Fighter to see if everything is all right.

While Bart dons his armour, Forenrond skulks up to the source of the noise - the church's undercroft - and spies one of the priests tramping up the stairs with a burnt-out scroll in his hands. This is George Swan, one of the 'Stars' of the church, and after a little probing, he reveals that he had been carrying out a consecration ceremony that's performed twice a year in the dead of night. The scroll used is normally fashioned by the church staff, but on this particular occasion, was bought at short notice from a shady, passing merchant Wizard.

The investigation is cut short as a gaunt figure enters through the ajar door, moaning out in a bardic stereotype "Braaaiiinnsss!" as it advanced towards the group of adventurers. Sue is the first to react, the hired muscle pulling his heavy crossbow out to plug the zombie's face with a crossbow bolt. Bart, Forenrond and Sue soon cleave the zombie in two, and George gets a few more questions asked of him.

The assembled group get to work illuminating the damp, dark hall by lighting a pair of braziers either side of the room, upon which statues stand. A halfling zombie and two human zombies start

Adventure B: A Dark and Stormy Knight

  • Shada (Shada)
  • Dr. Kitteny Berk (Clive)
  • The Shutting Downs ()
  • FatherJack (Thor Yngve)
  • Munchkin (Dorris Herrod)
  • Roman Totale (Glibberig Garrety)