Difference between revisions of "Amarr Ships"
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[[Category:Ship fitting]] | [[Category:Ship fitting]] | ||
Revision as of 16:45, 22 May 2009
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they'd rival RO-BO in sheer shinyness if only they didn't suck so damn much (compared to RO-BO).
Contents
Frigates
Crucifier
Awaiting Ship Setup Data
Executioner
Awaiting Ship Setup Data
Inquisitor
Awaiting Ship Setup Data
Punisher
Author: Knight
Use:
Notes:
Highs: 3x dual light pulse laser I, 1x small nos
Mids: 1x cold-gas AB, 1x 7.5km scram
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr
Tormentor
Awaiting Ship Setup Data
Interceptors
Crusader
Awaiting Ship Setup Data
Malediction
Awaiting Ship Setup Data
Assault Frigates
Retribution
Awaiting Ship Setup Data
Vengeance
Tackling Setup
Hi-slots: 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers
Mid-slots: 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I
Low-slots: 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I
Notes: Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy
Covert Ops
Anathema
Awaiting Ship Setup Data
Purifier
Awaiting Ship Setup Data
Destroyers
Coercer
Awaiting Ship Setup Data
Interdictors
Heretic
Awaiting Ship Setup Data
Cruisers
Arbitrator
Awaiting Ship Setup Data
Auguror
Awaiting Ship Setup Data
Maller
Awaiting Ship Setup Data
Omen
'Vanguard' Setup
Designed as a High Damage Output setup. Not for Solo PvP and of limited use in PvE. Works extremely well as part of a small gang with frigate tackler.
Highs: 2xHeavy Pulse Laser I 2xFocused Pulse Laser I 1xAssault Missile Launcher I
Mediums: 1x10mn Afterburner I 2xCap Recharger I
Lows: 1xSmall Armor Repairer I 1x200mm Reinforced Steel Plate I 3xHeat Sink I
Drone Bay: 3xWarrior Light Scout Drones
Heavy Assault Ships
Sacrilege
Awaiting Ship Setup Data
Zealot
General PvP Gang Setup
Hi-slots: 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain
Med-slots: 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler
Low-slots: 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II
Notes: Good Heavy Assault Ship as long as you're not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you're in 0.0. - Wiggy
Recon Ships
Curse
Awaiting Ship Setup Data
Pilgrim
Author: BUM
Use: PVP/Solo
Notes: basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!
The Fit:
Highs: Cloak, 2x Med nos, 1x Small Neut
Mids: 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram
Lows: Big tank in the lows (EANM II's, 1600, med rep II etc) in case some DPS seeps through
Drones: = DPS with ship bonus
Rigs: If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)
Author: BUM
Use:
Notes: = great tank, 7500 armour, good resists, can run all mods continously, and tbh unless you are insanely unlucky there is not a chance in hell that a BS/BC can beat you you unless they have a couple of heavy nos and ECCM (which NPCers don't tend to have)
The Fit:
Highs: 1x Covert Ops Cloak, 2x Medium Diminishing (needed for CPU/PG), 1x Small Nos II
Mids: 1x 20k Scram, 1x Web, 1x 'Cetus' ECM Shockwave, 2x Phased Muon damps
Lows: 1x Med Rep II, 1x 1600 Rolled Tungsten, 2x EANM II, 1x Internal Force Field Array
Logistics Ships
Guardian
Awaiting Ship Setup Data
Battlecruisers
Harbinger
Awaiting Ship Setup Data
Prophecy
Awaiting Ship Setup Data
Command Ships
Absolution
Expensive Level 4 Mission Setup
Hi-slots: 6 x Heavy Beam Laser II, 1 x Advanced 'Limos' Heavy Missile Bay
Mid-slots: 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier
Low-slots: 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners
Rigs: 2 x Capacitor Control Circuit I
Notes: Great mission setup, as long as you don't get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy
Damnation
Experimental Triple-Rep Setup
High-slots: 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain
Med-slots: 4 x Cap Recharger II
Low-slots: 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II
Rigs: 2 x Capacitor Control Circuit I
Notes: I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I'll try this on TQ :) - Wiggy
Battleships
Abaddon
Awaiting Ship Setup Data
Apocalypse
Awaiting Ship Setup Data
Armageddon
Author: Buzzmong
Use: Pure Gankageddon for gang use
Notes: Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.
Highs(8): 7x Megapulse II (or named for cap use/fit)
Mids(3): 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800's (due to abundance of nos boats around, and if it'll fit)
Lows(8): 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you've got dosh to burn), 2x CPR, 2x Tracking Enhancers
Author: BUM
Notes: Hits out to 20km with high dam ammo, much further with other options. 25k armour.
The Fit:
Highs: 7x megapulse, 1x ?
Mids: sensor booster, 2x tracking comp
Lows: LAR, heatsink, 3x 1600mm plates, 3x hardeners
Drones: 5x berserker heavy drones
Carriers
Aeon
Awaiting Ship Setup Data
Archon
Awaiting Ship Setup Data
Dreadnoughts
Revelation
Awaiting Ship Setup Data