Difference between revisions of "Minmatar Ships"

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(Wolf)
(Jaguar)
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The fit;
 
The fit;
 +
 
'''Highs''' 4 X 150mm Autocannon II, 1 X Rocket Launcher
 
'''Highs''' 4 X 150mm Autocannon II, 1 X Rocket Launcher
 +
 
'''Mids''' 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor
 
'''Mids''' 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor
 +
 
'''Lows''' 2 X Gyrostabilizer II, 1 X Tracking Enhancer II
 
'''Lows''' 2 X Gyrostabilizer II, 1 X Tracking Enhancer II
  

Revision as of 09:11, 5 March 2007

Frigates

Burst

Breacher

Probe

Rifter

Slasher

Vigil

Destroyers

Thrasher

Assault Ships

Jaguar

Author; Hehulk

Use; Small Gang Combat

Notes; Tanks amazingly well, for a frigate. If someone in your gang happens to have some shield transfer bots, or a transfer module it gets mad.

The fit;

Highs 4 X 150mm Autocannon II, 1 X Rocket Launcher

Mids 1 X 1mn Afterburner II, 1 X X5 Prototype I Engine Enverator, 1 X Warp Scrambler, 1 X Medium F-S9 Regolith Shield Inductor

Lows 2 X Gyrostabilizer II, 1 X Tracking Enhancer II

Rigs 2 X Auxilary Thrusters I

Wolf

Author; Hehulk

Use; Small Gang Combat

Notes; Designed as a means of keeping enemy tacklers off your fleet, I've had great success surprising people with 12KM range frig autocannons that blows through them faster than they can blink usually. It is however amazingly tight on CPU, and needs electronics 5, weapon upgrades 5 and a 3% turret CPU reduction implant to fit.

The Fit

Highs 4 X 200mm Autocannon II with Barrage

Mids 1 X 1mn Afterburner II, 1 X J5B Phased Prototype Warp Inhibitor I

Lows 2 X Gyrostabilizer II, 2 X Tracking Enhancer II

Rigs 2 X Projectile Ambit Extension I

Interceptor

Claw

Stiletto

Covert Ops

Cheetah

Hound

Interdictors

Sabre

Cruisers

Bellicose

Rupture

Scythe

Stabber

Battlecruisers

Cyclone

Hurricane

Heavy Assault Ships

Muninn

Vagabond

Logistics

Scimitar

Force Recons

Huginn

Rapier

Command Ships

Claymore

Sleipnir

Author; Hehulk

Use; Lv4 Missions

Notes; Dead easy to fit, straight forward to fly. Your tank can hold at 99% from some of the weaker missions, and holds long enough on the hard ones to reduce the incomming DPS to managable levels.


The fit;

Highs; 7 X 720mm Howitzler Artillery II, 1 X Heavy Missile Launcher (I like Arbalist)

Mids 1 X Medium Shield Booster II (Can easily be upgraded to pithum or gistum), 2 X Shield Hardeners, 1 X Shield Boost Amplifier, 1 X Large Shield Extender II

Lows; 2 X Gyrostabilizer IIs (Upgrading to Domination makes a hell of a difference), 3 X Power Diagnostic System II (Upgrade to Faction for Permatanking with invul fields)

Battleships

Maelstrom

Tempest

Author; Hehulk

Use; Fleet Combat

Notes; Intended as a one shot machine, this set-up does exactly what the tempest was made to do. Alpha strike harder than almost anything else in-game.

The fit;

Highs 6 X 1400mm Howitzler II, 2 X Large Remote Armour Repairers

Mids 3 X Sensor Booster II, 1 X Tracking Computer II, 1 X 100mn Microwarpdrive I

Lows 3 X Gyrostabilizer II, 1 X Tracking Enhancer II, 2 X Reactor Control I or 2 X Tracking Enhancer II, 1 X Reactor Control II

Typhoon

Dreadnought

Naglfar

Carrier

Nidhoggur

Hel

Titan

Ragnarok