Difference between revisions of "DnD Locations"
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=Locations= | =Locations= | ||
+ | The campaign begins in Orhedge, an unassuming town surrounded by forest, plain, and various hills. Trade routes cut through the landscape hither and thither, following along the paths of the two major river systems, occasionally crossing over to reach other towns and villages. | ||
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+ | The area's population is dominated by the Dwarven and Elven cities, respectively Medadorn and Highmeadow. | ||
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+ | [http://dl.dropbox.com/u/598322/D%26D/World%20Maps/World.png Local area map] | ||
==Orhedge== | ==Orhedge== | ||
===Overview=== | ===Overview=== | ||
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The town is officially run by a Council, who help to govern the town and command the guards and militia, but the real power lays in the hands of a select few aristocrats. A number of these nobles are on the council itself to ensure decisions that would be detrimental to the richest members of society do not get passed. Despite the obvious, public corruption of the elected council, the nobles ensure even the poorest of the town have somewhere to live, and food to eat, and general public contentedness is high. | The town is officially run by a Council, who help to govern the town and command the guards and militia, but the real power lays in the hands of a select few aristocrats. A number of these nobles are on the council itself to ensure decisions that would be detrimental to the richest members of society do not get passed. Despite the obvious, public corruption of the elected council, the nobles ensure even the poorest of the town have somewhere to live, and food to eat, and general public contentedness is high. | ||
− | View the [http:// | + | View the [http://dl.dropbox.com/u/598322/D%26D/World%20Maps/orhedge.png Large town map] or the [http://dl.dropbox.com/u/598322/D%26D/World%20Maps/orhedge_horz.jpg Small town map] |
===Notable People=== | ===Notable People=== |
Latest revision as of 07:31, 15 January 2012
Contents
Locations
The campaign begins in Orhedge, an unassuming town surrounded by forest, plain, and various hills. Trade routes cut through the landscape hither and thither, following along the paths of the two major river systems, occasionally crossing over to reach other towns and villages.
The area's population is dominated by the Dwarven and Elven cities, respectively Medadorn and Highmeadow.
Orhedge
Overview
- Classification: Small Town
- Population: 1,200
- Gold Limit: 800gp
- Power Centre: Aristocracy & Council
- Alignment: Neutral Good
- Religious Services: Pelor, St. Cuthbert
Orhedge is a simple town in unusually pleasant, serene surroundings. Attacks from the wilderness are so few and far between that the only defence the town has adopted is a palisade wall - an eight foot wall made of vertically stacked logs, sharpened to a point. The town is able to provide most basic needs of the public by itself, including a balanced diet, ample housing, entertainment, and adventuring gear. Orhedge has two surrounding farms and welcomes trade from neighbouring villages.
The town is officially run by a Council, who help to govern the town and command the guards and militia, but the real power lays in the hands of a select few aristocrats. A number of these nobles are on the council itself to ensure decisions that would be detrimental to the richest members of society do not get passed. Despite the obvious, public corruption of the elected council, the nobles ensure even the poorest of the town have somewhere to live, and food to eat, and general public contentedness is high.
View the Large town map or the Small town map
Notable People
Nonath Olbaar the Eminent
Nonath is a well known semi-retired Elven fighter, particularly popular with both the ladies and gentlemen of Orhedge's southern quarter. Almost everybody who has spoken to Nonath in the Prince's Wine (an elven tavern) is able to recall one of his mighty deeds, be it saving a fair elven maiden from the jaws of a juvenile Green Dragon, or fighting off a pack of wild Owlbears single-handedly. Nonath enjoys telling stories and talking about himself, and takes great care in enunciating every word carefully, often drawing a large crowd when sharing his heroic tales. Despite spending most of his time in a drinking establishment, he maintains he is teetotal.
Nonath is tall, slender male with braided chestnut hair down to the small of his back. He often moves about Orhedge in customised padded-leather armour, a series of ornate designs are inlaid into the armour in flowing gold bands.
Nonath is racist towards Dwarves, but would never admit as such.
Billet Anson Dietrich
Ruddy faced Human priest of St. Cuthbert, Anson is one of the Billets (protectors of the faith) of the church in Orhedge. His tall, broad-shouldered figure is topped off with a mop of shaggy black hair that feeds into a thick beard. Anson has a stern, lined face and broad features. Around the church he wears a long grey-woollen robe about his vestments, with the symbol of a billet embroidered in shimmering bronze stitch across his chest. He chooses to fight in scale-mail.
Anson was one of the first priests to recognise Bartholemew as a potential candidate for becoming a Paladin, and helped in his combat training at a young age.
Chapeaux Fitzroy
Crotchety old priest, walks with a cane, forgets his own name some times.
Wildemill
Overview
- Classification: Village
- Population: 500
- Gold Limit: 200gp
- Power Centre: Mayor & Farmers Guild
- Alignment: Chaotic Good
- Religious Services: St. Cuthbert (previously Pholtus)
The small agricultural village of Wildemill is a neighbouring peaceful oasis, some fifteen miles through forest and open plain from Orhedge. The locals have a reputation for being riotous country types whose festivals stretch on for whole months instead of days. The village is noted for its wide variety of high-quality grain and vegetable crops which are traded throughout the area, possibly due to the well irrigated soil from a silt-heavy river nearby.
The village is officially ran by a Mayor, who acts as the public face of the people and the lead diplomat in foreign affairs, but most of the executive decisions about local law and agricultural matters are made by a guild of farmers. The eldest male from each prominent family in the village contributes to the table, whose debates often descend into a night of drinking potato wine with very little in the way of legislation passed as a result.