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		<updated>2026-04-04T04:57:38Z</updated>
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	<entry>
		<id>https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2041</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2041"/>
				<updated>2007-04-22T11:18:21Z</updated>
		
		<summary type="html">&lt;p&gt;80.229.239.203: /* Omen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;Vanguard&amp;#039; Setup &amp;#039;&amp;#039;&amp;#039;              &lt;br /&gt;
                                                                                        &lt;br /&gt;
Designed as a High Damage Output setup. Not for Solo PvP and of limited use in PvE.&lt;br /&gt;
Works extremely well as part of a small gang with frigate tackler.&lt;br /&gt;
&lt;br /&gt;
Highs:&lt;br /&gt;
2xHeavy Pulse Laser I&lt;br /&gt;
2xFocused Pulse Laser I&lt;br /&gt;
1xAssault Missile Launcher I&lt;br /&gt;
&lt;br /&gt;
Mediums:&lt;br /&gt;
1x10mn Afterburner I&lt;br /&gt;
2xCap Recharger I&lt;br /&gt;
&lt;br /&gt;
Lows:&lt;br /&gt;
1xSmall Armor Repairer I&lt;br /&gt;
1x200mm Reinforced Steel Plate I&lt;br /&gt;
3xHeat Sink I&lt;br /&gt;
&lt;br /&gt;
Drone Bay:&lt;br /&gt;
3xWarrior Light Scout Drones&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP/Solo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; = great tank, 7500 armour, good resists, can run all mods continously, and tbh unless you are insanely unlucky there is not a chance in hell that a BS/BC can beat you you unless they have a couple of heavy nos and ECCM (which NPCers don&amp;#039;t tend to have)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 1x Covert Ops Cloak, 2x Medium Diminishing (needed for CPU/PG), 1x Small Nos II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x 20k Scram, 1x Web, 1x &amp;#039;Cetus&amp;#039; ECM Shockwave, 2x Phased Muon damps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1x Med Rep II, 1x 1600 Rolled Tungsten, 2x EANM II, 1x Internal Force Field Array&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>80.229.239.203</name></author>	</entry>

	<entry>
		<id>https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2040</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2040"/>
				<updated>2007-04-22T11:16:57Z</updated>
		
		<summary type="html">&lt;p&gt;80.229.239.203: /* Omen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Vanguard&amp;#039; Setup&lt;br /&gt;
Designed as a High Damage Output setup. Not for Solo PvP and of limited use in PvE.&lt;br /&gt;
Works extremely well as part of a small gang with frigate tackler.&lt;br /&gt;
&lt;br /&gt;
Highs:&lt;br /&gt;
2xHeavy Pulse Laser I&lt;br /&gt;
2xFocused Pulse Laser I&lt;br /&gt;
1xAssault Missile Launcher I&lt;br /&gt;
&lt;br /&gt;
Mediums:&lt;br /&gt;
1x10mn Afterburner I&lt;br /&gt;
2xCap Recharger I&lt;br /&gt;
&lt;br /&gt;
Lows:&lt;br /&gt;
1xSmall Armor Repairer I&lt;br /&gt;
1x200mm Reinforced Steel Plate I&lt;br /&gt;
3xHeat Sink I&lt;br /&gt;
&lt;br /&gt;
Drone Bay:&lt;br /&gt;
3xWarrior Light Scout Drones&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP/Solo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; = great tank, 7500 armour, good resists, can run all mods continously, and tbh unless you are insanely unlucky there is not a chance in hell that a BS/BC can beat you you unless they have a couple of heavy nos and ECCM (which NPCers don&amp;#039;t tend to have)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 1x Covert Ops Cloak, 2x Medium Diminishing (needed for CPU/PG), 1x Small Nos II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x 20k Scram, 1x Web, 1x &amp;#039;Cetus&amp;#039; ECM Shockwave, 2x Phased Muon damps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1x Med Rep II, 1x 1600 Rolled Tungsten, 2x EANM II, 1x Internal Force Field Array&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>80.229.239.203</name></author>	</entry>

	<entry>
		<id>https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2039</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2039"/>
				<updated>2007-04-22T11:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;80.229.239.203: /* Omen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;#039;Vanguard&amp;#039; Setup&lt;br /&gt;
Designed as a High Damage Output setup. Not for Solo PvP and of limited use in PvE.&lt;br /&gt;
Works extremely well as part of a small gang with frigate tackler.&lt;br /&gt;
&lt;br /&gt;
Highs:&lt;br /&gt;
2xHeavy Pulse Laser I&lt;br /&gt;
2xFocused Pulse Laser I&lt;br /&gt;
1xAssault Missile Launcher I&lt;br /&gt;
&lt;br /&gt;
Mediums:&lt;br /&gt;
1x10mn Afterburner I&lt;br /&gt;
2xCap Recharger I&lt;br /&gt;
&lt;br /&gt;
Lows:&lt;br /&gt;
1xSmall Armor Repairer I&lt;br /&gt;
1x200mm Reinforced Steel Plate I&lt;br /&gt;
3xHeat Sink I&lt;br /&gt;
&lt;br /&gt;
Drone Bay:&lt;br /&gt;
3xWarrior Light Scout Drones&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP/Solo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; = great tank, 7500 armour, good resists, can run all mods continously, and tbh unless you are insanely unlucky there is not a chance in hell that a BS/BC can beat you you unless they have a couple of heavy nos and ECCM (which NPCers don&amp;#039;t tend to have)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 1x Covert Ops Cloak, 2x Medium Diminishing (needed for CPU/PG), 1x Small Nos II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x 20k Scram, 1x Web, 1x &amp;#039;Cetus&amp;#039; ECM Shockwave, 2x Phased Muon damps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1x Med Rep II, 1x 1600 Rolled Tungsten, 2x EANM II, 1x Internal Force Field Array&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>80.229.239.203</name></author>	</entry>

	<entry>
		<id>https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2038</id>
		<title>Amarr Ships</title>
		<link rel="alternate" type="text/html" href="https://5punk.co.uk/wiki/index.php?title=Amarr_Ships&amp;diff=2038"/>
				<updated>2007-04-22T11:12:17Z</updated>
		
		<summary type="html">&lt;p&gt;80.229.239.203: /* Omen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Amarr are known as the tankers of the EVE universe. With their golden hulls and lazor beams, they&amp;#039;d rival RO-BO in sheer shinyness if only they didn&amp;#039;t suck so damn much (compared to RO-BO).&lt;br /&gt;
&lt;br /&gt;
[[Ship_fitting_Frontpage|(Ship Fitting Frontpage)]]&lt;br /&gt;
&lt;br /&gt;
==Frigates==&lt;br /&gt;
&lt;br /&gt;
====Crucifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Executioner====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Inquisitor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Punisher====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author&amp;#039;&amp;#039;&amp;#039;: Knight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
Highs: 3x dual light pulse laser I, 1x small nos &lt;br /&gt;
&lt;br /&gt;
Mids: 1x cold-gas AB, 1x 7.5km scram&lt;br /&gt;
&lt;br /&gt;
Lows: 1x small armor rep I (named), 1x eanm I, 1x 200mm plate, 1x cpr&lt;br /&gt;
&lt;br /&gt;
====Tormentor====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interceptors==&lt;br /&gt;
&lt;br /&gt;
====Crusader====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Malediction====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Assault Frigates==&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Vengeance====&lt;br /&gt;
&lt;br /&gt;
=====Tackling Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 2 x Dual Light Pulse Laser II, 2 x Named Rocket Launchers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 1MN Microwarpdrive II, 1 x X5 Prototype I Engine Enervator, 1 x J5b Phased Prototype Warp Inhibitor I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Small Armor Repairer II, 1 x Micro Auxiliary Power Core, 1 x Capacitor Power Relay I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Decent tackle setup, but like any tackler is vulnerable to webbers and smartbombs. A good first interceptor, very versatile. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Covert Ops==&lt;br /&gt;
&lt;br /&gt;
====Anathema====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Purifier====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
====Coercer====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Interdictors==&lt;br /&gt;
&lt;br /&gt;
====Heretic====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Cruisers==&lt;br /&gt;
&lt;br /&gt;
====Arbitrator====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Auguror====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Maller====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Omen====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Vanguard&amp;#039; Setup&lt;br /&gt;
Designed as a High Damage Output setup. Not for Solo PvP and of limited use in PvE.&lt;br /&gt;
Works extremely well as part of a small gang with frigate tackler.&lt;br /&gt;
&lt;br /&gt;
Highs:&lt;br /&gt;
2xHeavy Pulse Laser I&lt;br /&gt;
2xFocused Pulse Laser I&lt;br /&gt;
1xAssault Missile Launcher I&lt;br /&gt;
&lt;br /&gt;
Mediums:&lt;br /&gt;
1x10mn Afterburner I&lt;br /&gt;
2xCap Recharger I&lt;br /&gt;
&lt;br /&gt;
Lows:&lt;br /&gt;
1xSmall Armor Repairer I&lt;br /&gt;
1x200mm Reinforced Steel Plate I&lt;br /&gt;
3xHeat Sink I&lt;br /&gt;
&lt;br /&gt;
Drone Bay:&lt;br /&gt;
3xWarrior Light Scout Drones&lt;br /&gt;
&lt;br /&gt;
==Heavy Assault Ships==&lt;br /&gt;
&lt;br /&gt;
====Sacrilege====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Zealot====&lt;br /&gt;
&lt;br /&gt;
=====General PvP Gang Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Pulse Laser II, 1 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 1 x 10mn Afterburner II, 1 x Cap Recharger II, 1 x X5 Webifier OR J5b Scrambler&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Medium Armor Repairer II, 1 x Best-named Capacitor Power Relay, 2 x Heat Sink II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Good Heavy Assault Ship as long as you&amp;#039;re not expecting to take hostile fire for too long. Has a reasonable tank and brilliant damage output. Best utilised in a gang with a couple of tacklers and maybe an interdictor if you&amp;#039;re in 0.0. - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Recon Ships==&lt;br /&gt;
&lt;br /&gt;
====Curse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Pilgrim====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; PVP/Solo&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; basically orbit target at close range, ECM burst to break any locks, damps give them much longer lock time than the ECM cycle time - they cannot hit you - pure ownage - though beware domis!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; Cloak, 2x Med nos, 1x Small Neut&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1 x best possible ECM burst, 2 x Phased Muon damps, 1 x web, 1 x scram&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; Big tank in the lows (EANM II&amp;#039;s, 1600, med rep II etc) in case some DPS seeps through&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; = DPS with ship bonus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; If you fitted some rigs like a inverted signal field projector (for damps) or an ionic field projector (for ECM) it would be a good tradeoff for reduced shields. You would be armor tanking anyway. (In that vein, I might suggest using passive armor mods geared more towards reducing your thermal or kinetic damage vulnerabilities, since explosive/EM on a pilgrim is already at 60% naturally, but kin/therm is only 44/35?)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; = great tank, 7500 armour, good resists, can run all mods continously, and tbh unless you are insanely unlucky there is not a chance in hell that a BS/BC can beat you you unless they have a couple of heavy nos and ECCM (which NPCers don&amp;#039;t tend to have)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 1x Covert Ops Cloak, 2x Medium Diminishing (needed for CPU/PG), 1x Small Nos II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; 1x 20k Scram, 1x Web, 1x &amp;#039;Cetus&amp;#039; ECM Shockwave, 2x Phased Muon damps&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; 1x Med Rep II, 1x 1600 Rolled Tungsten, 2x EANM II, 1x Internal Force Field Array&lt;br /&gt;
&lt;br /&gt;
==Logistics Ships==&lt;br /&gt;
&lt;br /&gt;
====Guardian====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Battlecruisers==&lt;br /&gt;
&lt;br /&gt;
====Harbinger====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Prophecy====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Command Ships==&lt;br /&gt;
&lt;br /&gt;
====Absolution====&lt;br /&gt;
&lt;br /&gt;
=====Expensive Level 4 Mission Setup=====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hi-slots:&amp;#039;&amp;#039;&amp;#039; 6 x Heavy Beam Laser II, 1 x Advanced &amp;#039;Limos&amp;#039; Heavy Missile Bay&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mid-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Domination 10mn Afterburner, 1 x Cap Recharger II, 1 x True Sansha Stasis Webifier&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 1 x Corpum A-type Medium Armor Repairer, 1 x True Sansha Capacitor Power Relay, 1 x True Sansha Heat Sink, 1 x Energized Adaptive Nano Membrane II, 3 x T2 Mission-specific Hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Great mission setup, as long as you don&amp;#039;t get too much aggro to start with. Pick off the frigs and cruisers at 55km with Aurora, then move in close and take out any Battleships at about 10km with Gleam. Easy as piss. - Wiggy&lt;br /&gt;
&lt;br /&gt;
====Damnation====&lt;br /&gt;
&lt;br /&gt;
=====Experimental Triple-Rep Setup=====&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;High-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Heavy Missile Launcher II, 3 x Medium Diminishing Power System Drain&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Med-slots:&amp;#039;&amp;#039;&amp;#039; 4 x Cap Recharger II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-slots:&amp;#039;&amp;#039;&amp;#039; 3 x Medium Armor Repairer II, 1 x Energized Adaptive Nano Membrane II, 1 x Energized Thermic Membrane II, 1 x Damage Control II&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rigs:&amp;#039;&amp;#039;&amp;#039; 2 x Capacitor Control Circuit I&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; I tried this once on the SiSi test server and managed to tank 4 Drakes for close to 10 minutes with this. The only thing that tipped it over the edge was that someone turned up in a nossing Myrmidon and took all my cap. Maybe if T2 rigs come down to reasonable prices I&amp;#039;ll try this on TQ :) - Wiggy&lt;br /&gt;
&lt;br /&gt;
==Battleships==&lt;br /&gt;
&lt;br /&gt;
====Abaddon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Buzzmong&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Use:&amp;#039;&amp;#039;&amp;#039; Pure Gankageddon for gang use&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Pure gank damage setup, will obliterate cap rather quickly, but will do a very large amount of damage in a short time. No tank whatsoever.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs(8):&amp;#039;&amp;#039;&amp;#039; 7x Megapulse II (or named for cap use/fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids(3):&amp;#039;&amp;#039;&amp;#039; 1x Mwd II (named is fine for fit), 2x Sensor boosterII (needed for fast locking tbh, after all you need be dealing damage asap) OR 1x Sensor booster II, 1x Cap booster with 800&amp;#039;s (due to abundance of nos boats around, and if it&amp;#039;ll fit)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows(8):&amp;#039;&amp;#039;&amp;#039; 1x Lar II (or MAR II for fit), 3x HS II (essential, faction if you&amp;#039;ve got dosh to burn), 2x CPR, 2x Tracking Enhancers&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; BUM&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notes:&amp;#039;&amp;#039;&amp;#039; Hits out to 20km with high dam ammo, much further with other options. 25k armour. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Fit:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Highs:&amp;#039;&amp;#039;&amp;#039; 7x megapulse, 1x ? &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mids:&amp;#039;&amp;#039;&amp;#039; sensor booster, 2x tracking comp &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lows:&amp;#039;&amp;#039;&amp;#039; LAR, heatsink, 3x 1600mm plates, 3x hardeners&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drones:&amp;#039;&amp;#039;&amp;#039; 5x berserker heavy drones&lt;br /&gt;
&lt;br /&gt;
==Carriers==&lt;br /&gt;
&lt;br /&gt;
====Aeon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
====Archon====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Dreadnoughts==&lt;br /&gt;
&lt;br /&gt;
====Revelation====&lt;br /&gt;
&lt;br /&gt;
Awaiting Ship Setup Data&lt;br /&gt;
&lt;br /&gt;
==Titan==&lt;br /&gt;
&lt;br /&gt;
====Avatar====&lt;/div&gt;</summary>
		<author><name>80.229.239.203</name></author>	</entry>

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