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MP_Massproduction
Posted: June 15th, 2005, 12:03
by Templar
Posted: June 15th, 2005, 12:12
by mrbobbins
Well I reckon you should keep the spazz wall
But seriously, bigger sounds like a good idea, and maybe less 'square', with some rooms or corridors off the main bit
Posted: June 15th, 2005, 12:34
by Dog Pants
The old version I played on Bukkake last night made for a great DM map, so I'm looking forward to playing the finished version. I would suggest a couple of spawn points on the very top level, but other than that it played great.
But leave the Spazzwall
Ooh, and can it have an Aids Cannon(TM)?
Posted: June 15th, 2005, 13:05
by Stoat
Ooooh, those screenshots look nice.
Instead of an Aids Cannon can we have a Tetanus Cannon that shoots rusty nails?
Posted: June 15th, 2005, 16:24
by Templar
Okey Dokey, first corner complete :D
And talking about aids cannons, if any of you can model then i'll happily insert a static aids cannon as an easter egg :p
------------------UPDATE------------------
Now with upper layer :D
There are going to be all kinds of things on the top layer, such as girders, wooden boardwalks and platforms.
Posted: June 15th, 2005, 19:27
by Templar
Rope Bridge:
Still working on making it easier to get on to,at the moment you have to jump onto one of the sides then strafe.
Posted: June 16th, 2005, 9:32
by Woo Elephant Yeah
Looking better and better every time :D
Posted: June 16th, 2005, 13:24
by Roman Totale
I have to say, I'm rather excited about playing the new map. :D
Posted: June 16th, 2005, 13:32
by Templar
you just wait, i'm having alot of fun just making mental ninja jumps :p
More platforms and gangways:

Posted: June 16th, 2005, 13:49
by Woo Elephant Yeah
Looking ace, but what's happening with the bottom of the level?
Posted: June 16th, 2005, 14:07
by Dog Pants
Woo Elephant Yeah wrote:Looking ace, but what's happening with the bottom of the level?
Pfffft, like you're ever at ground level you monkey-ninja!
Posted: June 16th, 2005, 14:14
by Templar
Ground will be the last thing

Going to make it compliment the raised bits, and have areas you can only reach from jumping down to :D
Posted: June 16th, 2005, 15:59
by Roman Totale
What I liked about the map is that the ground level is just as useful as the ninja positions. In fact, where 5punkers are involved, I tend to look for them in the harder to reach places and often completely miss people hiding round some large boxes on the floor.
Posted: June 16th, 2005, 19:03
by Templar
Point taken: Hidey Holes :p
Posted: June 17th, 2005, 8:28
by mrbobbins
Templar wrote:Point taken: Hidey Holes :p
Yeah definitely, some positions on the ground level that are out of view from ninja snipers would be very usefull
Posted: June 18th, 2005, 18:35
by Templar
Posted: June 18th, 2005, 20:54
by Dog Pants
I'm really looking forward to playing this, although with all the walkways and wires and levels and stuff I suspect I might feel like a gerbil in a very elaborate cage

Posted: June 19th, 2005, 13:58
by Templar
Posted: June 19th, 2005, 14:00
by Dr. kitteny berk
looks very cool :D
Posted: June 19th, 2005, 14:09
by Stoat
yes, I can't wait to have a go on this. Top work, sir.