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Source SDK
Posted: July 16th, 2007, 22:44
by MIkkyo
Anyone played around in here much? I've been meaning to learn more about it to get a wee head start before I start my course in Sept, I'm all up on Java and C++, so classes and object orientated programming isn't anything new to me, but I have no idea about this package, is it a proper dev kit or just a point and click level editor?
Posted: July 16th, 2007, 22:49
by Dr. kitteny berk
did you need to put another word before "SDK" ?
Posted: July 16th, 2007, 22:50
by MIkkyo
Isn't it just "Source Dev Kit"?
Posted: July 16th, 2007, 22:53
by Dr. kitteny berk
Are you thinking of the Source SDK (Software Development Kit)?
If so, it has a few parts to it,
http://developer.valvesoftware.com/wiki/SDK_Docs is probably a good place to start
Posted: July 16th, 2007, 22:53
by Fear
Oh you mean the Source Engine SDK?
Never used it myself.
Posted: July 16th, 2007, 22:58
by MIkkyo
I stand corrected. Please feel free to post Mong pictures, Yeah having a swatch at that now Berk. Seems straight forward enough.
Posted: July 16th, 2007, 23:00
by Dr. kitteny berk
MIkkyo wrote:Please feel free to post Mong pictures
Posted: July 16th, 2007, 23:01
by MIkkyo
HA HA you twat
Posted: July 16th, 2007, 23:36
by deject
Posted: July 17th, 2007, 8:35
by tandino
Though I've not yet dabbled personally, I'm pretty sure it's similar to Unrealed. Rather than just a map editor (I believe the source engine's level editor is called Hammer - I could be wrong) it's a suite of different tools.
I opened it once, I think it crashed though.
On further investigation, I appear to be right
<a href="
http://en.wikipedia.org/wiki/Source_SDK ... ehorses</a>
Posted: July 17th, 2007, 9:36
by buzzmong
The old version of Hammer for HL1 (or worldcraft as it was known as for ages) was fairly straight forward to use, I made quite a few levels, although I never did see them through to completion.
I really really should try my hand at HL2, it does things that were bodge jobs in hl1 really simply and does other things that the first game just wouldn't do.
Posted: July 17th, 2007, 9:40
by Dr. kitteny berk
Yup, hammer is pretty good these days.
as crashy as ever though.
not to mention the HL2 engine is showing its age now.
Posted: July 17th, 2007, 10:05
by FatherJack
There's quite a lot in there, there's a map editor (hammer), a license to unlock Softimage XSI (a 3D modelling prog) a lot of infos and some "instant" mod-making tools which create all the correct subdirectories so you can edit away without fucking up the real games.
I tried the first tutorial, which requires MS Visual C++ and just tweaks rocket speed I think, and it was really easy and worked first time. It's something I'd like to do if I had more time than I do.
Posted: July 17th, 2007, 15:43
by MIkkyo
Well I got loads of free time up until uni starts, so I think I'll have a wee dabble in it. I remmeber Worldcraft for HL1 if hammer is remotely similar should be fairly straight forward to create a simple mod.
Posted: July 17th, 2007, 16:01
by HereComesPete
Ahh, worldcraft, used to spend hours on the level I made for that, it was a disco/warehouse with a giant pit in the middle with one of those massive blue monsters in. I even bothered to put enemy spawn points, event triggers, the whole shebang, it was still shit though, cant expect much from a young boy with an obsession for close range crowbar to crotch shots