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More Fallout 3 details than you can shake a nuke at

Posted: July 1st, 2007, 16:00
by News Reader
Image More Fallout 3 details than you can shake a nuke at
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, RPGs
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There were so many great tidbits revealed at Bethesda's Fallout 3 press event that we couldn't fit them all into the basic overview. For you obsessive fans, here are some more notes on what the game will, won't and might include:
  • -The game takes place 30 years after the events Fallout 2. The events of the much-maligned Fallout: Brotherhood and Fallout: Tactics never happened in the universe of Fallout 3.

    -The game will feature a day/night cycle and changing weather.

    -There will be 21 collectible bobbleheads hidden throughout the game for Easter egg lovers.

    -The game will feature 20 licensed songs from the '40s that will be played through radio stations accessible via your on-arm PIP-Boy and radios peppered throughout the game world.

    -There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.

    -There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous Fallout games.

    -The game will have no multiplayer mode and no demo is currently planned.

    -Downloadable content and player-created mods are being considered, but nothing has been finalized.

    -The game will feature nine to 12 endings based on how you've played it.

    -The game's version of Washington D.C. will include iconic landmarks and the general topography of the real city, but will not be a street-by-street recreation. The downtown area represents about one quarter of the in-game map.

    -There will be fewer non-player characters in Fallout 3 than in Oblivion, owing to the game's post-apocalyptic setting. Almost all the NPCs will be killable.

    -You'll be able to hire mercenaries to aid you as in the first Fallout game. You won't have much direct control over them.

    -Among other statistics, the demo's loading screens contained a mysterious metric of "corpses eaten." "We're not talking about that stuff," Executive Producer Todd Howard said when asked about the stat.
Also see: Joystiq First Look: Fallout 3
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Author: Kyle Orland
Category: bethesdafalloutfallout 3Fallout3nuclearOblivionpost-apocalyptic
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Source: Joystiq
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Re: More Fallout 3 details than you can shake a nuke at

Posted: July 2nd, 2007, 3:41
by FatherJack
News Reader wrote: -The game will feature nine to 12 endings based on how you've played it.
I don't know about anyone else, but this sort of thing just makes me sigh and reach for the walkthrough.

Re: More Fallout 3 details than you can shake a nuke at

Posted: July 2nd, 2007, 3:44
by Dr. kitteny berk
FatherJack wrote: I don't know about anyone else, but this sort of thing just makes me sigh and reach for the walkthrough.
:above:

Posted: July 2nd, 2007, 4:22
by deject
yeah me too. I can trudge through it once on my own, but after than I'd rather just skip to the end and see them all.

Posted: July 2nd, 2007, 6:37
by Joose
The other fallouts had this too (well, 2 did. not so sure about 1). If its anything like them, you aren't going to need a walkthrough to find them. It was stuff like "yay, you saved the villiage!/boo, you murdered them all and raped their corpses!"

Posted: July 2nd, 2007, 9:32
by FatherJack
Joose wrote:"yay, you saved the villiage!/boo, you murdered them all and raped their corpses!"
It's such a fine line between good and evil. What if you saved the village, but subsequently raped them and then accidentally burnt it to the ground?

I'm thinking double points.

Posted: July 2nd, 2007, 9:53
by Mr. Johnson
looks like i'll have to give Fallout 1&2 a go when i get back...

Posted: July 2nd, 2007, 10:01
by Lateralus
Having never played either of the first two, is it worth giving them a go now, or are they both too much of their time to be enjoyable for the first time through now?

Posted: July 2nd, 2007, 10:06
by eion
Lateralus wrote:Having never played either of the first two, is it worth giving them a go now, or are they both too much of their time to be enjoyable for the first time through now?
Tough to say, and it depends how much you're willing to put up with the graphics and interface, which haven't aged all that gracefully IMO, Maybe try Fallout 2?

Oh, and if you do decide to play them, remember to patch them beforehand... I seem to recall some bugs of a 'show-stopper' nature.

Posted: July 2nd, 2007, 10:11
by FatherJack
Lateralus wrote:Having never played either of the first two, is it worth giving them a go now, or are they both too much of their time to be enjoyable for the first time through now?
IIRC they looked rather old-fashioned when they were new. If that bothers you.

Posted: July 2nd, 2007, 10:27
by fabyak
*buys the fallout collection to see what the fuss is about*

http://www.play.com/Games/PC/4-/1021951 ... oduct.html

£7.99 FTW :)

Posted: July 2nd, 2007, 10:56
by Dog Pants
I don't think they look too bad. They're isometric sprites rather than flashy 3D models, and if you're used to high resolution then the 800x600 might offend you, but it's all very well drawn and the game is made by its sense of humour. They're hard though - Fallout is the only one of the three I've ever managed to complete.

Posted: July 2nd, 2007, 12:05
by amblin
.

Posted: July 2nd, 2007, 12:20
by buzzmong
Lateralus wrote:Having never played either of the first two, is it worth giving them a go now, or are they both too much of their time to be enjoyable for the first time through now?
Yes, play them. Play them now. But patch them first.


And, not completing number 2? pffft, Easyish. Kinda...if you don't do something stupid like getting stuck in the middle of a military base which you've sneaked into and then setting the alarms off by completing the objectives the wrong way around.

Posted: July 2nd, 2007, 13:16
by fabyak
amblin wrote: I fails at mocking! Fab clearly got the last copy*
*dirty filty elements of lie enclosed

Posted: July 2nd, 2007, 14:37
by Dog Pants
buzzmong wrote:And, not completing number 2? pffft, Easyish. Kinda...if you don't do something stupid like getting stuck in the middle of a military base which you've sneaked into and then setting the alarms off by completing the objectives the wrong way around.
I got to the bloke at the end, but he seemed to e strangely resilient to whatever type of weapon it was I had. He also seemed able to kill half my squad in one burst from whatever the hell weapon it was he was using. In Fallout Tactics I got to the Supermutants and got bored of spending ages sniping at them so they couldn't rip me apart with their M50s.

Posted: July 2nd, 2007, 16:06
by buzzmong
Dog Pants wrote:
I got to the bloke at the end, but he seemed to e strangely resilient to whatever type of weapon it was I had. He also seemed able to kill half my squad in one burst from whatever the hell weapon it was he was using. In Fallout Tactics I got to the Supermutants and got bored of spending ages sniping at them so they couldn't rip me apart with their M50s.

I quite easily creamed the guy at the end of #2 if I remember correctly, used an energy weapon, possibly the YMTD thingiemagic that fires purple occasionally and seems to fry anything that moves. Could have also used the awesome laser chaingun.

I do remember it being remarkably easy at that point, but I'd spent ages levelling up in the wastes. Had about 200%+ in the energy weapons skill iirc.

Posted: July 2nd, 2007, 16:31
by amblin
.

Posted: July 2nd, 2007, 17:08
by HereComesPete
buzzmong wrote:I quite easily creamed the guy at the end of #2 if I remember correctly, used an energy weapon, possibly the YMTD thingiemagic that fires purple occasionally and seems to fry anything that moves. Could have also used the awesome laser chaingun.
The alien blaster, from the special encounter, was a win gun, excepting the range, I used this, the turbo plasma rifle for melting bodies at range and the gatling laser for chopping peeps in 1/2. The weeny little pistol used v little ap and did loads of damage via electrical, which most things were least resistant to. I found that the lieutenant in the army base was harder than the master because there was no cover. To beat the master-walk dont run down the corridor, wearing a neural crown from one of the slaves, this stops the bone to eye thing/ and the mental stress that reduces your perception, then using the pillars, take out the mutants behind you whilst shielded from the master, occasionally popping out to shoot him in the eyes, about 8-10 criticals=win! Or just hax the nuke underneath him and run, bring win!
spoilerz above!

Also, playing this on xp, has anyone else had a problem with the speed of the forcefield disruption being so fast that they cant get through in time? If so, any fixes other than screaming in rage?

Posted: July 2nd, 2007, 17:17
by FatherJack
HereComesPete wrote:Also, playing this on xp, has anyone else had a problem with the speed of the forcefield disruption being so fast that they cant get through in time? If so, any fixes other than screaming in rage?
I think it's post-DOS so DOSBox isn't an option. Maybe Mo-Slo or Turbo - although the latter slows the whole machine down.