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wooohoo! cs update - inferno and port released.

Posted: May 13th, 2005, 7:59
by Dr. kitteny berk
berk is happy,

bukkake is being updated and will run only inferno and port for most of the day :D

Posted: May 13th, 2005, 14:31
by mrbobbins
Cool for school 8) might have to give em a test run prior to the game

Posted: May 13th, 2005, 16:39
by Gunslinger42
I heart teh inferno, but I have a small problem (not so much a problem as an annoyance actually), the table legs on one of the tables are purple/black, with blue smoke for some reason, and one of the trees is white.

<a href="http://img137.echo.cx/img137/2121/deinferno00027yw.jpg"> Screenshot</a>

<a href="http://img137.echo.cx/img137/1632/deinf ... eenshot</a>

Any idea why it's like this?

edit: Turns out those problems were in a custom inferno map I downloaded but forgot about. The one that Valve just released works fine :)

Posted: May 14th, 2005, 14:07
by cashy
the ladies seem to like this. its been pretty much full since you changed it. inferno is teh rawk

Posted: May 14th, 2005, 16:35
by Dr. kitteny berk
yup, it's working well, the stats file now contains like 210 people

there was like, 50 before inferno was released

Posted: May 14th, 2005, 16:58
by spoodie
so what does everyone think of the new maps?

Posted: May 14th, 2005, 18:31
by F1sH g0 m0o
I love them :D
Inferno was always one of my favourite1.6 maps :)

Posted: May 14th, 2005, 18:45
by cashy
p0t4T0 wrote:I love them :D
Inferno was always one of my favourite1.6 maps :)
NOW WITH FISH!!!! quite a few bugs, but im sure the steam boys can fix that

Posted: May 15th, 2005, 6:32
by deject
INFERNO PWNZ

edit: it seems we can now have per-map settings. OFFICE SHOTTY WARS!!!

Posted: May 15th, 2005, 6:47
by Dr. kitteny berk
hehehe, the office/shotgun thing is gonna be private only for now


it'd mean doing a lot of arsing about to get it to work ok for public (different adverts file and stuff would be needed)

Posted: May 15th, 2005, 9:38
by spoodie
Yeah, I really like inferno, never really played 1.6 so it's all new to me.

Port is not so good but mainly because of boring camper/snipers. I suck at sniper rifles, literally, maybe that's what I'm doing wrong ... :?

Posted: May 15th, 2005, 12:54
by TezzRexx
spoodie wrote: I suck at sniper rifles, literally, maybe that's what I'm doing wrong ... :?
Blowing the end isn't recommened.

Posted: May 15th, 2005, 16:25
by cashy
arf! the map is a bit of an awp fest, but there is ALOT of open space in the map, with a shit load of routes/spots so with a bit of map knowledge i expect itd be quite easy to get the people camping the same spots so long as you know where to go straight off. the warehouse and the middle of the map seems perfect for a rush, bound to be other routes mind

Posted: May 15th, 2005, 17:22
by deject
snipa! I haven't played port for real yet so I'll give an opinion soon. I do like the underground parts. The map seems a litle small though, I'd guess 4 on 4 or 5 on 5. would be ideal.

as for inferno, they really changed some of the strategy from 1.6. The map seems more open from 1.6.