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New player quickstart guide
Posted: May 3rd, 2005, 21:36
by Grimmie
I'm going to make a
quickstart guide, for players who want to know what they're meant to be doing in eve to start off with. It should cover the first week or two. Unlike Joose's fabulous <a href="
http://www.5punk.co.uk/phpbb/viewtopic. ... EVE-FAQ</a>, it'll concentrate on the idiots instructions on what the sort of basic skills you'll need, and how to train them up. What I'd really like, is a few little snippets to be sent to my <a href="Mailto:
Grimmie@blueyonder.co.uk">Email address</a> on the really obvious things, and not so obvious things that helped you out in the first week or so in eve. Like where and what to mine, what the ideal "first ship" for mining, and fighting was. And the little tips such as sorting the market results by number of jumps away.
Thanks in advance for all of your tips!
Posted: May 6th, 2005, 19:14
by Grimmie
I've been making notes. Thusfar I've got:
<i>
5punk oddness
- Bumming!
- ciijasiie
- How to emote
The tutorial and its importance
Map useage
- Getting to fru using the map
- Autopilot
- how to jump manualy
- Right clicking and choosing a location
Me offering the following services
- 500,000 ISK starting loan to be paid back when you've got a few million.
- Shuttle transport
-- Why we use shuttles to collect ships
Fea cans in Fru:
- Why they're there
- The password
- The dangers of Fru belts
- An alternative can in saver Hrodoku space
How and why we use the corp hangar
Mining ships
Pirate busting ships
Pirate busting locations
Loading ammo on the go
The market
- How to use the market properly
- Sorting market details
- Selling items at your own price
-- Selling tags
How to trade
- Indie ships
Skills
- Buying skills and training them
- Checking skills you have first
- Basic skills
-- Mechanic
--- Repair systems
--- Hull upgrades
-- Electronics
--- Targeting
-- Engineering
--- Shield operation</i>
Posted: May 6th, 2005, 23:59
by Roman Totale
Top stuff.
I'm more than willing to help to donate to new Eve-ers also - in return for sexual favours, naturally.
Posted: May 7th, 2005, 2:14
by Grimmie
Lmfao!
That's a sorry-sorry site Mr. Amblin.
References it is then. It's a lot easier for me to assemble the page like that, anyway.
Posted: May 7th, 2005, 9:11
by Hehulk
When you should bottle and run away from the rats. I keep not learning that lesson, to my cost. 3 ships down the drain in as many days....
Posted: May 10th, 2005, 13:12
by comrade yannnovski
Yes, this is a very good idea. I want to get into EVE, but im so stupidly busy that I cant be arsed to spend ages on a steep learning curve. A good introduction of what to do first would be very handy.
Posted: May 17th, 2005, 22:14
by Stoat
Good stuff!
Posted: May 18th, 2005, 15:23
by Hehulk
Ace start grimmie. It would most likely have to be a group effort, but can you put in a list of what ammo does better under which circumstances? That would really help to reduce money spend in the begining if you knew that X ammo was better than Y ammmo at doing Z, thereby allowing you to buy the right type of ammo for you. I wasted more money that I'd like to count trying out different ones before I settled on my standard types (can't remeber off the top of my head)
Posted: May 18th, 2005, 16:39
by Grimmie
Bloody fantastic, Hehulk.
I'd have never thought of that.
NB: I've added insurance and cloning to the list, too.
Posted: May 18th, 2005, 18:10
by Roman Totale
Very, very nice.
Posted: May 20th, 2005, 14:19
by Hehulk
Grimmie wrote:Bloody fantastic, Hehulk.
I'd have never thought of that.
NB: I've added insurance and cloning to the list, too.
Very welcome then Grimmie. I live to serve! Also a list of links at the top to the warious sections would be really helpful.
Posted: May 22nd, 2005, 2:18
by Grimmie
amblin wrote:Right kids, now less pretty but more dial up friendly. Links included. Though I did rather place the anchors arbitrarily, so any suggestions for improvement welcome!
Thankyou sah, the anchors are raaaather handy.
I'll just point out it's best to read it through though.