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We need a map name

Posted: April 25th, 2005, 19:09
by Lee
Gunslinger and I are trying our hand at map making. We're busy making a pretty simple map at the moment called dontplaywithfire. Basically theres 2 spawns with ladders leading up to the main room, that room is seperated by a wall with windows to shoot through and a door. If anyone decides to spawn camp theres 2 buttons, one which sets the T spawn on fire and one which sets the CT spawn on fire. Its very small but its pretty fun.

Anyway, the real reason i made this topic. Once we've finished this map we're going to try making something bigger but we need a name for it. We think it'd be easier if we had the name before we started the map but we dont have a clue what to call it. Anyone have any ideas? its going to be a bomb defusal and will be a serious map so it needs a serious name to go with it.

Posted: April 25th, 2005, 19:12
by Dr. kitteny berk
work out the level, work out a theme, a name will come later.

you need the scenario first :D

Posted: April 25th, 2005, 19:13
by JamieChalm
de_ignition
de_exit

Is there any setting for it? For example, if it was a bank map, de_bank. Something like that.

Posted: April 25th, 2005, 19:29
by Lee
We just came up with this idea:

Briefing: Terrorists are attempting to destroy a factory supplying weapons to the army. Prevent them from planting the bomb.

We're going to try making some conveyor belts and erm... other stuff. We'll spend our lessons tommorow at school planning the map instead of working :)

I quite like de_ignition although it doesnt fit with a weapons factory.

Posted: April 25th, 2005, 19:44
by Lee
But then again, I dont have a clue what a weapons factory would look like inside...

Posted: April 25th, 2005, 20:28
by Jinxx
Lee.H wrote:But then again, I dont have a clue what a weapons factory would look like inside...
maybe a weapons depot instead?

Posted: April 25th, 2005, 20:32
by Dr. kitteny berk
Lee.H wrote:But then again, I dont have a clue what a weapons factory would look like inside...
easy

google image search for:

munitions factory
munitions cache
weapon factory
weapon cache


and similar terms, you'll get a good idea of the contents of the buildings, if not the layouts.


also, it's best to start on paper, scribble stuff out. work out how the level will flow, how players will move.

Posted: April 25th, 2005, 21:00
by Sol
de_harshbummings

Posted: April 25th, 2005, 21:13
by Woo Elephant Yeah
I'm still eagerly waiting for someone to do a 5perm_bank map

Think of something similar to Office, but with lots of white washed walls with creamy stains in each room

Posted: April 25th, 2005, 21:25
by deject
Soloman wrote:de_harshbummings
pfffft!

how about de_gayshift?

Posted: April 26th, 2005, 7:45
by Lee
Woo Elephant Yeah wrote:I'm still eagerly waiting for someone to do a 5perm_bank map
hehe, maybe we'll try that after this. Didnt some one already make a bank map? maybe that could be adapted.

I'll try googling that stuff berk said when i get home, google image search is blocked at school. I tried weapons factory last night but it came up with crap.

I've had a few ideas about how we could do a weapons depot like Jinxx said but i think it might end up looking too much like compound.

Posted: April 26th, 2005, 7:52
by Gunslinger42
Does anyone know how to make custom decals for teh maps? I read the SDK manual but can't make much sense of it. *will re-read when he gets home*

Posted: April 26th, 2005, 10:19
by mrbobbins
de_barrel
de_barrelfactory
de_barreldepot
de_barrelboutique

I feel these are all excellent names for potenitally superb levels.

Posted: April 26th, 2005, 10:33
by Woo Elephant Yeah
mrbobbins wrote:de_barrel
de_barrelfactory
de_barreldepot
de_barrelboutique

I feel these are all excellent names for potenitally superb levels.
but what's the theme for this map?

Posted: April 26th, 2005, 10:35
by mrbobbins
Woo Elephant Yeah wrote:but what's the theme for this map?
Badgers

Posted: April 26th, 2005, 10:38
by Woo Elephant Yeah
Gunslinger42 wrote:Does anyone know how to make custom decals for teh maps? I read the SDK manual but can't make much sense of it. *will re-read when he gets home*
I don't know if you guys have already seen this or not, but have a look at what Jinxx made :

Simple Architecture for Simple Hammer Users: Volume 1
Download Now (zipped pdf, 1.25MB - requires Acrobat 5.0+ compatible reader).

Posted: April 26th, 2005, 11:19
by Dr. kitteny berk
decals are pretty easy, check out the tutorials on hl2 world

Posted: April 26th, 2005, 19:04
by Lee
Yeah, i've seen Jinxx's guide, it'll come in handy when designing our map. We've went and completely changed out idea now though, its now based on a farm and is a hostage rescue map. The terrorists want all the milk for themselves so they're holding the farmers hostage...

Posted: April 26th, 2005, 22:08
by Woo Elephant Yeah
Lee.H wrote:Yeah, i've seen Jinxx's guide, it'll come in handy when designing our map. We've went and completely changed out idea now though, its now based on a farm and is a hostage rescue map. The terrorists want all the milk for themselves so they're holding the farmers hostage...
Surely you mean the cows? :lol:

Actually, how great a mod would that be! Lead the farm animals back into their pen :!:

Posted: April 27th, 2005, 1:23
by Jinxx
Woo Elephant Yeah wrote:Lead the farm animals back into their pen :!:
You can pretty much guarantee that they'd have more AI than the current hostages that need shepherding around.