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Insecticide: LucasArts alums bring us DS adventure game

Posted: May 25th, 2007, 7:00
by News Reader
Image Insecticide: LucasArts alums bring us DS adventure game
Filed under: Nintendo DS, PC, Action, Adventure
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Announced back in February as one of Gamecock's initial offerings, Insecticide is a "classically styled action adventure detective game" being released for the Nintendo DS and PC platforms. Couple that classical genre with "the look and feel of gritty gumshoe films [in] a futuristic city where insects have become the dominant race" and we think we're in love. While an unlikely pair on the surface, the precision of the DS and PC are a natural fit for the point-and-click input one usually associates with this sort of game.

Developer Crackpot Entertainment's gaming pedigree reads like a list of the best classic LucasArts adventure games: Day of the Tentacle, Sam & Max Hit The Road, Full Throttle, Grim Fandango, and Curse of Monkey Island. Seeing as how each and every one of those games is our favorite game ever, we're excited by the prospects of this insectoid indie, which is due to crawl onto the aforementioned platforms this Christmas.

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Author: Christopher Grant
Category: GamecockInsecticide
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Source: Joystiq
Description: Joystiq
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Posted: May 25th, 2007, 7:10
by Dog Pants
Ooh. with a list of predecessors like that (Day of the Tentacle, Monkey Island, Full Throttle, Grim Fandango, for those who can't be bothered reading the article) I'm feeling quite optimistic about this.

Re: Insecticide: LucasArts alums bring us DS adventure game

Posted: May 25th, 2007, 18:08
by Anhamgrimmar
News Reader wrote: Announced back in February as one of Gamecock's.......

Pffft

/childish

Posted: May 25th, 2007, 20:31
by spoodie
DS and PC is a strange combination, I wonder how they'll manage the extreme differences in resolution. Would love another point-n-click though, bring it on.

Posted: May 25th, 2007, 22:20
by buzzmong
Wouldn't say no.

Posted: May 26th, 2007, 0:12
by eion
spoodie wrote:DS and PC is a strange combination, I wonder how they'll manage the extreme differences in resolution.
Let alone the whole two screens vs. one screen (usually) thing. I suspect it won't be a straight port from one to the other.