Yup, that game they tried to use to sell physx cards has been released for free.
In CellFactor: Revolution players will take one of three characters, Black Ops, Bishop and Guardian, through industrial settings in the near future on Earth. After a series of cataclysmic events, the planet is now dominated by a superpower dedicated only to the advancement of technology - no matter what the human cost. This technology forms the basis of a cybernetic-enhanced humanoid army, whose telekinetic powers are used to maintain relative order across the planet.
A scattered human resistance fights for one last shred of freedom, tapping into psychic abilities in attempt to conquer what appears to be an invincible enemy. The gamer can play as characters from both sides of this war.
Aye, I read about this yesterday. Might give it a bash if others are interested? Is it multiplayer?
Edit: Skirmish mode appears to be playable on a LAN (ham and cheese?) and doesn't require the magical ragdoll card, unlike the campaign mode which does need it.
I seem to recall reading something about the 8800s being able to do physics calculations due to their unified architecture or some other such babble, but is that only with DX10?
Lateralus wrote:I seem to recall reading something about the 8800s being able to do physics calculations due to their unified architecture or some other such babble, but is that only with DX10?
Dr. kitteny berk wrote:
it's probably possible, but they don't currently.
This.
To be honest, I think that dedicated physics cards are looking progressively less useful as multiprocessor/multicore computing gets cheaper and cheaper. Does anyone here admit to having one?
To be honest, I think that dedicated physics cards are looking progressively less useful as multiprocessor/multicore computing gets cheaper and cheaper.
That.
I know valve are looking at offloading physics and AI onto separate cores, which seems like the smart way of doing it.
Not to mention physics cards and complex physics dealies are still fucking useless for internet gaming.
eion wrote:
To be honest, I think that dedicated physics cards are looking progressively less useful as multiprocessor/multicore computing gets cheaper and cheaper. Does anyone here admit to having one?
That certainly seems to make a lot more sense, and provide a lot more flexibility.
I can only think of one person here who might have such a piece of hardware, but I'm not sure that even he has gone that far!
eion wrote:To be honest, I think that dedicated physics cards are looking progressively less useful as multiprocessor/multicore computing gets cheaper and cheaper. Does anyone here admit to having one?
I never really saw the benefit of them, but perhaps that's because of the rather in-your-face "physics" of games.
Like where you'd bump into a cone in Devastation and it would fly off into a big pile of cardboard boxes and paint cans. Or you'd pick an apple up off a table in Oblivion only to have all the plates and cutlery fall through the table onto the floor.
Maybe I'm wrong and it would fix some of these things, but I suspect it would just do them as badly, but more efficiently.
Lateralus wrote:
Edit: Skirmish mode appears to be playable on a LAN (ham and cheese?) and doesn't require the magical ragdoll card, unlike the campaign mode which does need it.
Well, actually, with some fiddling with a little fiddle with the LUA files, you can, but without shiny-ness, however, you can run it at full shiny physics if you install the drivers for the card and put EnablePhysX=false into the shortcut.
FatherJack wrote:Like where you'd bump into a cone in Devastation and it would fly off into a big pile of cardboard boxes and paint cans. Or you'd pick an apple up off a table in Oblivion only to have all the plates and cutlery fall through the table onto the floor.
Maybe I'm wrong and it would fix some of these things, but I suspect it would just do them as badly, but more efficiently.
Yes, I suspect this is the case. It's still down to the developers to use the technology correctly, just gives them more potential processing power to play with.
I imagine there's a lot more you could do with physics if you had a lot more cycles dedicated to it. It's just that most people don't see the need for another bit of hardware so the developers can't design games that depend on it. Catch 22.