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What should I train for?
Posted: April 11th, 2007, 22:06
by MORDETH LESTOK
Well...coming back atleast to start training up on Mordeth (Caldari-Shields/Missiles). I'm set for BS LvL 4 mishs but looking for suggestions on what to train for PvP. I have BS-5 and everything else 4 close to 5 shipwise.
Been waiting for 4hours now for my ETC...bastards said 30mins!
M
Posted: April 11th, 2007, 23:47
by centerededgedesign
Train for a cov ops!
Posted: April 11th, 2007, 23:54
by MORDETH LESTOK
what ships...what skillz?
Posted: April 12th, 2007, 1:49
by MORDETH LESTOK
hmm...so i have Frig 5 and BS 5, Cruiser 17d to 5 and BC 33d to 5...so not as close as i thought...
Posted: April 12th, 2007, 4:54
by MORDETH LESTOK
here's my list of what I "think" I want:
1)AF = Hawk- Tackler/Missiles (Eng 5, Mech 5)
2)Cov = Manticore - Stealth/Cruise Missiles (Elec Upg 5)
3)HAC = Cerberus - Lt/Hvy Missile/Uber Shield Tank (AF skillz, Weap Upg 5, Space Com 5, Aslt Ship 4, Cruiser 5)
4)Log = Basilisk (Cruiser 5, Sig Anal 5, Long Rng Targ 5)
Those are the required skillz...I don't know what additional ones I'll need to make those ships good...
Posted: April 12th, 2007, 9:54
by FatherJack
MORDETH LESTOK wrote:2)Cov = Manticore - Stealth/Cruise Missiles (Elec Upg 5)
IIRC Cruises are for stealth bombers, whereas you'll perhaps want some scanny stuff for a CovOps setup - at least with my skills I don't seem to be able to fit much else to it.
Posted: April 12th, 2007, 9:56
by fabyak
^this
You can fit cruises to stealth bombers but you can't fit the Cov Ops cloak to them. I'm pretty sure the CovOps scouty thingy gets scanning bonus too
Posted: April 12th, 2007, 11:55
by Hehulk
Covert ops do get the scanny bonus, now, advice...
Assault frigs: Hawk or Harpy? As you'll be wanting T2 small rails or T2 standard missiles/rockets depending upon the ship. Nav skills are also highly advisable to counteract the fact that caldari AFs are the slowest in-game, and they ain't fast to start with.
Looking at a good 2-3 months to make them well skills SP wise
Covert Ops: Manticore training you'll be wanting cruise launchers, micro auxilary power cores (Because stealth bombers, even post buff are a nightmare for grid), sensor dampners and cloaking skills. Buzard means science skills (for scaning) and better cloaking skills. Rig skills are also advisable so you can fit those scan reduction time ones.
CCP have really dumbed down scanning, so it's now a case of train skills, probe. Looking at say, a month and a half for ship and support skills.
HAC: Again, which one? Eagle is one of the best sniper cruisers in the game (outdone only I recon by the vulture and the muninn), but that means T2 medium rails. cerberus means T2 heavy launchers, or T2 HAMs, and both ships love shield tanks.
Skill requirements of the HACs not withstandings, this would take you months to skill for fully. Once it's done, you've got a nice ship, but they're pricy too, so losing one hurts
Logistics: Basilisk is, imo, the second best logistics ship ingame, and she's not a needy bitch either. Just need shield emisions systems 3, and some cap rechargers/cap power relays to make it work.
Cheap, cheerful, Primary.
Posted: April 12th, 2007, 13:27
by fabyak
slight treadspack: When something gives boosts to Heavy Missiles, does this encompass Heavy Assault Missiles?
Posted: April 12th, 2007, 13:34
by Hehulk
No, it needs to state that it'll affect that. In the case of flight time/duration though if it doesn't it's usually a description not done right (Cerberus was a great example of this, giving velocity bonuses to HAMs right after Kali without saying so)
Posted: April 12th, 2007, 13:39
by MORDETH LESTOK
ty...and thanks for putting things into perspective...months this...months that lol
on the short term...what T1 Ship should I use to be of some use to 5punk/BUM ?
Posted: April 12th, 2007, 13:47
by friznit
If you're not feeling too confident/rich we could always use tacklers - rifters are the hot favourite but any fast frig with 3 mid slots works. Otherwise you can fly pretty much whatever you feel most comfortable in during the normal roaming gangs. If you can stretch to a bs then a close range gank fitted fleet bs would be good for when we 'bring it' later on. There's a another thread
here that covers what makes a good fleet ship.