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Shiver me timbers! Oblivion expansion has critical bug

Posted: April 10th, 2007, 7:00
by News Reader
Image Shiver me timbers! Oblivion expansion has critical bug
Filed under: Hacks, PC, Microsoft Xbox 360, RPGs
ImageA number of reports have shown up on the internet concerning a very critical (i.e. game-ending) bug inherent in the new Oblivion expansion, Shivering Isles. It affects both Xbox 360 and PC owners.

The problem has been determined to derive from six scripts which control the patrolling patterns of certain guards. The scripts, which run even if you are not in the area, exhausts the internal allotment of identification numbers which are assigned to every object in the game (e.g. dropped arrows, weaponry). Once all the space is full, newly created objects disappear from the game world.

The bug will occur if you have Shivering Isles installed, whether or not you even access the content. It will rear its ugly head 50 to 120 hours within gameplay, depending upon your framerate (we're not sure if this is hours of play after installation of expansion or total play time). The Xbox 360 version, running at 30 frames per second, is expected to hit the bug at 150 hours.

The Unofficial Elder Scrolls Pages have chronicled the issue and possible solutions. PC users can enjoy user-made patches; Xbox 360 owners have a suggested, although annoying and short-term (and spoiler-laden) fix they can use. We've contacted Bethesda for an official statement.

[Thanks to everyone who sent this in -- and to those with anecdotal evidence, we're sorry for your loss.]Read | Permalink | Email this | Comments

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Author: Ross Miller
Category: elder scrollsElderScrollsoblivionshivering islesShiveringIsles
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Source: Joystiq
Description: Joystiq
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Posted: April 10th, 2007, 9:19
by spoodie
pffft, sounds serious, has anyone got this?

Posted: April 10th, 2007, 9:50
by MrGreen
No, I always wait a little while with those additional content expansion things as they are usually pushed out too fast and are in needing of a patch or two.

Posted: April 10th, 2007, 12:35
by eion
spoodie wrote:pffft, sounds serious, has anyone got this?
Yeah, I got it as soon as someone dropped it on the floor (as that sort of thing always takes ages to make it here, and because it's such a long way to the shops to check ;)). I've finished it, as well as all the side quests I can find - although I haven't looked that hard - and haven't encountered this bug, fortunately.

Mini-review: it's more Oblivion content, so it's automatically ace, but it isn't as big as they claim IMO (oooh-errr!) and exploring is a pain in the arse cos you don't get to take your horsey through the door to the Isles.

Posted: April 10th, 2007, 12:41
by MrGreen
I think I'll sweep this, I'm not bothered as I can run faster than my horse.
Does anybody else think Sheogorath sounds like Mr Crabs from spongebob?

Posted: April 10th, 2007, 13:15
by eion
MrGreen wrote:I think I'll sweep this, I'm not bothered as I can run faster than my horse.
Does anybody else think Sheogorath sounds like Mr Crabs from spongebob?
But can you run up very steep slopes and stuff? I know my character can't...

Posted: April 11th, 2007, 14:07
by MrGreen
I'm not sure, but I can jump up most terrain.

Posted: April 11th, 2007, 14:26
by FatherJack
I installed it, but it's been so long since I played I've had to run through the tutorial again and the new content only kicks in after 1 day game time.

I run at at 60-90 fps I think, so could potentially already have saves older than where this problem occurs, but from the sounds of it I'd have to play for 50 hours from when it was installed. I'm guessing they'll fix it before then, although patches haven't exactly been forthcoming or easily obtainable previously.